Transistor (2016-09-17)

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Transistor (2016-09-17)

Post by Shinkansen » Thu Apr 06, 2017 6:56 am

Simple table for Transistor, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

1. Tested game version V1.27825 32-bit. May work on other versions.

2. Unit.
"Health Set to Massive?" sets Health to massive (effectively Godmode).
"Stamina Set to Massive?" sets Stamina to massive.
"Damage Set to Massive?" sets Damage to massive.
"Speed Set to Massive?" sets Speed to massive.
"Magnetism Set to Massive?" sets Magnetism to massive.
"Enemy Set to Weak?" sets Enemies to mostly too slow to move.

If experiencing freezing, redownload table.
Shinkansen Transistor V1000.CT
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Re: Transistor (2016-09-17)

Post by Gin » Thu Apr 06, 2017 2:28 pm

thank you so much for this..

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