SUPERHOT (2016-02-27)

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Shinkansen
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SUPERHOT (2016-02-27)

Post by Shinkansen » Thu Apr 06, 2017 6:48 am

Simple table for SUPERHOT, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. PlayerController.
"Player Speed Set to Massive?" sets Player speed to massive.
"Delays Set to 0?" sets attack and throw delays to 0.

2. Gun.
"Ammo Set to Max?" sets ammo to max.
"Bullet Speed Set to Massive?" sets bullet speed to massive.
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Shinkansen SUPERHOT V1000.CT
2016-02-27
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