Fallen: A2P Protocol (2015-08-16)

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Fallen: A2P Protocol (2015-08-16)

Post by Shinkansen » Thu Apr 06, 2017 6:27 am

Simple table for Fallen: A2P Protocol, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

1. Tested game version V1.0.0. May work on other versions.

2. Avatar.
"AP Set to Max?" sets AP to max.
"Ammo Set to Max?" sets gun ammo to max.
"HP Set to Max?" sets HP to max (effectively Godmode).

3. Avatar_Caravaneers.
Allows the following to be modfied.
- mainStats. Main Stats can be modified.
- masteries. Masteries can be modified.
- Level.
- Experience.

4. Good.
"Scraps & A2P Set to Max?" sets Scraps & A2P to max.
Shinkansen Fallen A2P Protocol V1000.CT
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