Simple table for Convoy, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect "Example: Set Health to Max?" address.
E. Do action ZZZ.
Allows the following to be modfied.
- "SelectionController Stats -> selectedCar -> carStatsData -> items" Equipped Slot Items.
- "SelectionController Stats -> selectedCar -> carType -> slots" Slot Types.
1. Tested game version V1.03.28089. May work on other versions.
"HP and Armor Set to Max?" sets player escorts and MCV HP and Armor to max (effectively Godmode).
"Stats Set to Massive?" sets player escorts and MCV stats to massive.
"Enemy Set to Weak?" sets enemies to weak.
"Resources & Time Set to Massive?" sets Junk, Fuel and Time to massive.
Allows the following to be modified.
- "LevelData Stats -> inventoryItems" Inventory Items.
Allow some car Stats to be temporarily modfied.
"HP and Armor Set to 9999999?" sets escorts HP and Armor to massive (effectively Godmode).
"HP and Armor Set to 9999999?" sets MCV HP and Armor to massive (effectively Godmode).
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