Made by Shinkansen
Simple table for 60 Seconds, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect "Example: Set Health to Max?" address.
E. Do action ZZZ.
1. Tested game version V1.204 64-bit. May work on other versions.
1. Tested game version V1.159 64-bit. May work on other versions.
"Set Countdown Time to 300 Seconds?" sets the starting countdown time for scavenge game mode to 300 seconds. Enable (put a 1) this before loading scavenge mode. Ignore the stopwatch, this will just circle 5 times.
A. Start a Scavenge game.
B. Exit to main menu.
C. Activate (put an X) "Watch Base Address Scan Initialization (Activate This First)".
D. Activate (put an X) "Watch Base Address Scan (To Activate: Start New Game, To Update: Start New Game)".
E. Enable (put a 1) "Set Countdown Time to 300 Seconds?".
F. Start a new Apocalyse or Scavenge game.
G. You now have 300 seconds to scavenge items.
"Set Food and Water to 999?" sets Food and Water to 999.
"Character Levels Set to Max?" sets Characters health, energy, hunger and sanity to max.
"Character Status Set to Good?" sets Characters status (sickness, tired etc) to always Good.
"Expedition Time Set to 1 Day?" sets Characters expedition time to 1 day.
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