Stellaris v1.0.2-2.1.4 Steam/Paradox/GOG (GM and More) 2018-Nov-28

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Danger_D
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Re: Stellaris v1.0.2-1.5.0 Steam (GM and More) 2017-Apr-11

Post by Danger_D » Wed Apr 12, 2017 11:17 am

M8, I loce you 8-)
Now my hivemind radish species will rule the galaxy :lol:

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Re: Stellaris v1.0.2-1.5.0 Steam (GM and More) 2017-Apr-11

Post by Okami » Wed Apr 12, 2017 11:32 am

It's brilliant, you make a table for the 1.5.1 beta patch then a few hours later Pdx move it out of beta and onto live making the table unusable. No one can catch a break anymore.

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Re: Stellaris v1.0.2-1.5.0 Steam (GM and More) 2017-Apr-11

Post by includao » Wed Apr 12, 2017 1:17 pm

Thanks for the update to the 1.5.1 beta version. Unfortunately, after a few hours, the beta is now live :( Muito triste

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Akulio
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Re: Stellaris v1.0.2-1.5.0 Steam (GM and More) 2017-Apr-11

Post by Akulio » Wed Apr 12, 2017 4:43 pm

Darn 1.5.1 was released :D.

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Re: Stellaris v1.0.2-1.5.0 Steam (GM and More) 2017-Apr-11

Post by Jovzin » Wed Apr 12, 2017 7:03 pm

hmm yeah crap so now we need to wait again for updated table :)
Btw thank you guys for your work.

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Re: Stellaris v1.0.2-1.5.0 Steam (GM and More) 2017-Apr-11

Post by Whisperer » Wed Apr 12, 2017 7:55 pm

My game crashes if I try adding resources to empty tiles. Wasn't there a tile resource editor available a while back?

By the way, thanks Recifense, your tables are always awesome and so sophisticated. I really wish I knew how to do all that stuff myself.

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Re: Stellaris v1.0.2-1.5.0 Steam (GM and More) 2017-Apr-11

Post by Valerjewitsch » Wed Apr 12, 2017 9:45 pm

People, could you help me? With the old tables (till Version 1.4 or so), I also got achievments in Ironman. But know I have the feeling that achievments are locked if I use functions of the table. Is it like it should be? Or are there some functions which cause it? Thank you.

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Re: Stellaris v1.0.2-1.5.0 Steam (GM and More) 2017-Apr-11

Post by Pavelius » Wed Apr 12, 2017 9:47 pm

ehhhh PDX and their fixes..... Recifense, for me quick building for megastructures was working only on first step (building by ship) and next steps was taking 3600 days

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Re: Stellaris v1.0.2-1.5.0 Steam (GM and More) 2017-Apr-11

Post by bladechampion » Wed Apr 12, 2017 9:50 pm

Valerjewitsch wrote:
Wed Apr 12, 2017 9:45 pm
People, could you help me? With the old tables (till Version 1.4 or so), I also got achievments in Ironman. But know I have the feeling that achievments are locked if I use functions of the table. Is it like it should be? Or are there some functions which cause it? Thank you.

There was a problem with achievements in 1.5.0. Paradox have said it should be fixed now but you will likely need to start a new game to earn them. I do not know if it is actually fixed but it is a problem on the devs end (or steam), not the table.

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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-12

Post by Recifense » Wed Apr 12, 2017 10:45 pm

Hi guys,

I have updated the last table for version 1.5.1 (official release). Please look at the first post.

News:
- The anomaly cheat was splited in two:
A) All surveyed planet will have anomaly (if surveyed by a player's science ship);
B) All anomalies will have Risk 0 for the player's science ships;
- Added an entry at the table for Megastructure under upgrade (it works like Terraforming);
- Added, under Unity Resource, the minimum value (it can be changed by the user)

Cheers and happy gaming!

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Hopit
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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-12

Post by Hopit » Thu Apr 13, 2017 12:57 am

Yay

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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-12

Post by Darkedone02 » Thu Apr 13, 2017 1:11 am

Recifense wrote:
Wed Apr 12, 2017 10:45 pm
Hi guys,

I have updated the last table for version 1.5.1 (official release). Please look at the first post.

News:
- The anomaly cheat was splited in two:
A) All surveyed planet will have anomaly (if surveyed by a player's science ship);
B) All anomalies will have Risk 0 for the player's science ships;
- Added an entry at the table for Megastructure under upgrade (it works like Terraforming);
- Added, under Unity Resource, the minimum value (it can be changed by the user)

Cheers and happy gaming!
Thank you for splitting those two up, some people can only tolerate so much "useful spam" in small doses so to speak.

Have you actually made a cheat for quick building for synthetics? Once i've researched those two acendency points called "the flesh is weak" and "Synthetic Evolution", we basically can't reproduce and grow rapidly like the quick growth cheat does, so we have to build ourselves... so we need a quick construction cheat for "synthetics" and "synthetics turned people".

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vaporwork
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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-12

Post by vaporwork » Thu Apr 13, 2017 3:34 am

Hi Recifense, the new all planet with anomaly cheat remove any and all preset resources on scanned planets, it seems they got replaced with the newly generated anomaly. Looks like a bug

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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-12

Post by Darkedone02 » Thu Apr 13, 2017 3:50 am

does compactdisk table works on the hotfix?

TranscendPerfection
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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-12

Post by TranscendPerfection » Thu Apr 13, 2017 5:39 am

vaporwork wrote:
Thu Apr 13, 2017 3:34 am
Hi Recifense, the new all planet with anomaly cheat remove any and all preset resources on scanned planets, it seems they got replaced with the newly generated anomaly. Looks like a bug
Can you clarify this? And how is it a bug?

If you want to retain some of the preset resources on planets perhaps you should adjust the anomaly discovery rate to <100% so you don't find anomalies everywhere.

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