Stellaris v1.0.2-2.1.4 Steam (GM and More) 2018-Oct-21

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Shawn5961
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Re: Stellaris v1.0.2-2.0.0 Steam (GM and More) 2018-Feb-25

Post by Shawn5961 » Sun Feb 25, 2018 11:27 pm

Hrm. I can't make either the final or preliminary table work for me. The preliminary was working fine yesterday.

Edit: Strange, had to run CE as administrator and now it's working fine. Never had that issue before.

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Re: Stellaris v1.0.2-2.0.0 Steam (GM and More) 2018-Feb-24

Post by Dreaming Turtle » Sun Feb 25, 2018 11:33 pm

Recifense wrote:
Sun Feb 25, 2018 11:02 pm
Recifense wrote:
Sat Feb 24, 2018 10:05 pm
Hi guys,

A table was updated for version 2.0.0. It is still preliminary. Some features are missing.

The game code changed a lot, so I had to re-do all my work. I have added shields and armors in God Mode (not only hull as before).

The preliminary table can be found at the first post.

I will continue working on it tomorrow (Sunday for me).

Cheers!
Hi guys,

The preliminary table was replaced by the final release. Please look at the first post.

Cheers!
Yeah Reci! The weekend aint over yet and we have a table, thanks a lot man!

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Re: Stellaris v1.0.2-2.0.0 Steam (GM and More) 2018-Feb-25

Post by Stahlseele » Mon Feb 26, 2018 12:14 am

Fast work, as ever, excellent!

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Re: Stellaris v1.0.2-2.0.0 Steam (GM and More) 2018-Feb-25

Post by CompactDisc » Mon Feb 26, 2018 1:28 am

The extension now has all pointers.
The 'species creation' part, while it already worked, now hides the pointers until you activate the script required for the pointers to actually function.
viewtopic.php?f=4&t=101&p=759#p759

ParadoxCheats
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Re: Stellaris v1.0.2-2.0.0 Steam (GM and More) 2018-Feb-25

Post by ParadoxCheats » Mon Feb 26, 2018 2:17 pm

Is it possible to edit Trait Point Picks and Trait Picks Left in the custom race maker?

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Re: Stellaris v1.0.2-2.0.0 Steam (GM and More) 2018-Feb-25

Post by CompactDisc » Mon Feb 26, 2018 2:31 pm

ParadoxCheats wrote:
Mon Feb 26, 2018 2:17 pm
Is it possible to edit Trait Point Picks and Trait Picks Left in the custom race maker?
Yes, if you use the extension here, you can:
viewtopic.php?f=4&t=101&p=759#p759

TCG1988
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Re: Stellaris v1.0.2-2.0.0 Steam (GM and More) 2018-Feb-25

Post by TCG1988 » Mon Feb 26, 2018 4:55 pm

Hey, i recently tried the new 2.0 table and realised that your armys still can die. Is this because of orbital bombardment?

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Re: Stellaris v1.0.2-2.0.0 Steam (GM and More) 2018-Feb-25

Post by bladechampion » Mon Feb 26, 2018 6:47 pm

Hey guys amazing work with the tables as always. Has anyone found a way to accelerate colossus charge and firing times by chance? I've been trying to find values but have had some difficulties.

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Re: Stellaris v1.0.2-2.0.0 Steam (GM and More) 2018-Feb-25

Post by Lonk » Mon Feb 26, 2018 9:17 pm

is there a way to change the min resource values? 5000 is too small. It be nice to have a custom number like unity or maybe change it to always be as high as the limit or maybe change the monthly gain instead of one fixed number?

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Re: Stellaris v1.0.2-2.0.0 Steam (GM and More) 2018-Feb-25

Post by Recifense » Mon Feb 26, 2018 10:00 pm

TCG1988 wrote:
Mon Feb 26, 2018 4:55 pm
Hey, i recently tried the new 2.0 table and realised that your armys still can die. Is this because of orbital bombardment?
Could you please send me a savegame with this scenario?

Cheers!
Status: Followin up

For Old Tables, PM or E-mail me.

10 years of Contribution (since March 2008)

I now have an active account at PATREON (Recifense Cheers).

https://www.patreon.com/user?u=6383777

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Re: Stellaris v1.0.2-2.0.0 Steam (GM and More) 2018-Feb-25

Post by Recifense » Mon Feb 26, 2018 10:01 pm

bladechampion wrote:
Mon Feb 26, 2018 6:47 pm
Hey guys amazing work with the tables as always. Has anyone found a way to accelerate colossus charge and firing times by chance? I've been trying to find values but have had some difficulties.
Could you please send me a savegame with this scenario?

Cheers!
Status: Followin up

For Old Tables, PM or E-mail me.

10 years of Contribution (since March 2008)

I now have an active account at PATREON (Recifense Cheers).

https://www.patreon.com/user?u=6383777

Trebs
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Re: Stellaris v1.0.2-2.0.0 Steam (GM and More) 2018-Feb-25

Post by Trebs » Mon Feb 26, 2018 10:07 pm

@Recifense, in the old table there was a pointer/script for finding anormalys on every scanned object, and a sub-option for not on planets with natural resources etc... are there any chance you could find and add that option again?

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Re: Stellaris v1.0.2-2.0.0 Steam (GM and More) 2018-Feb-25

Post by bladechampion » Tue Feb 27, 2018 12:47 am

Recifense wrote:
Mon Feb 26, 2018 10:01 pm
bladechampion wrote:
Mon Feb 26, 2018 6:47 pm
Hey guys amazing work with the tables as always. Has anyone found a way to accelerate colossus charge and firing times by chance? I've been trying to find values but have had some difficulties.
Could you please send me a savegame with this scenario?

Cheers!
Hi Reci, I've sent you a savegame with the requested scenario.

Trebs
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Re: Stellaris v1.0.2-2.0.0 Steam (GM and More) 2018-Feb-25

Post by Trebs » Tue Feb 27, 2018 4:24 pm

Game just updated to 2.0.1 and the table isn't working any more, except from the Console cheat from CDs extension table.

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Re: Stellaris v1.0.2-2.0.1 Steam (GM and More) 2018-Feb-27

Post by Recifense » Wed Feb 28, 2018 12:08 am

Hi guys,

A table was updated for version 2.0.1. I have also added "Colossus Quick Action". Please look at the first post.

@ bladechampion,

Thank you for the savegame.

Cheers!
Status: Followin up

For Old Tables, PM or E-mail me.

10 years of Contribution (since March 2008)

I now have an active account at PATREON (Recifense Cheers).

https://www.patreon.com/user?u=6383777

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