Stellaris v1.0.2-2.1.4 Steam (GM and More) 2018-Oct-21

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Emlorp
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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-13

Post by Emlorp » Tue Apr 18, 2017 12:28 am

Is the possibly any way to manually edit the minimum for tiles from 10 to anything lower/higher ourselves?

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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-13

Post by dooongermeister » Tue Apr 18, 2017 4:12 am

Emlorp wrote:
Tue Apr 18, 2017 12:28 am
Is the possibly any way to manually edit the minimum for tiles from 10 to anything lower/higher ourselves?
Yeah, searching the original script for "mov eax,#10000" should take you to the line you need to edit. Here, 10000 is the minimum resource for tiles. 10000 = 10, 25000 = 25, etc.

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Alaunus
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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-12

Post by Alaunus » Tue Apr 18, 2017 11:35 am

Recifense wrote:
Thu Apr 13, 2017 9:01 pm
Hi guys,

I have updated the table with version 7.4 of the script. At the Planet Anomaly Cheat I added an option to inlude or not planets with natural resources. I think I have covered all issues.

Cheers!
I noticed that this doesn't seem to work with planets that the AI already surveyed before you.

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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-13

Post by Anglican » Sat Apr 22, 2017 8:56 pm

Would it be possible to have a pointer to extend or diminish the time of events? It can be really helpful when trying to go in the Shroud.

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CompactDisc
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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-13

Post by CompactDisc » Sun Apr 23, 2017 8:25 pm

Anglican wrote:
Sat Apr 22, 2017 8:56 pm
Would it be possible to have a pointer to extend or diminish the time of events? It can be really helpful when trying to go in the Shroud.
This would be quite hard to find I believe. The best bet would be a mod, but for now those disable achieves :)

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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-13

Post by Furby » Mon Apr 24, 2017 9:45 pm

Hello, finally I have found the new home for EU4 Tables..... however thx to Recifense and Compact Disc for the work.... I want say it from 2 years, but for strange reason I never can activate a account into old fourm, never get the email confirmation (try 5 different email).

I have one question now:

1) How the use the pointers? Example, Stellaris -> Empire -> Resources -> Capacity -> Base Energy Capacity (purple). Now I want to set 40k instead 20k default game, never understand how edit this thing. Unable to activate like Recifense Script. Please explain me like a noob thx.

Thx for everything!.

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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-13

Post by Forever Alone » Wed Apr 26, 2017 8:21 pm

I think there was an update or the pointers are broken, so if you can please update or just fix the table.Thanks :)

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CompactDisc
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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-13

Post by CompactDisc » Thu Apr 27, 2017 3:55 pm

Forever Alone wrote:
Wed Apr 26, 2017 8:21 pm
I think there was an update or the pointers are broken, so if you can please update or just fix the table.Thanks :)
Please be more specific, seems to work for me.

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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-13

Post by Forever Alone » Thu Apr 27, 2017 4:19 pm

CompactDisc wrote:
Thu Apr 27, 2017 3:55 pm
Forever Alone wrote:
Wed Apr 26, 2017 8:21 pm
I think there was an update or the pointers are broken, so if you can please update or just fix the table.Thanks :)
Please be more specific, seems to work for me.
sorry i missed the description and were thinking that your extension is already a full Cheat Table, sorry for bothering you.

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CompactDisc
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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-13

Post by CompactDisc » Thu Apr 27, 2017 5:28 pm

Forever Alone wrote:
Thu Apr 27, 2017 4:19 pm
sorry i missed the description and were thinking that your extension is already a full Cheat Table, sorry for bothering you.
No worries, it would be easier, but Recifense specifically requested me not to pack his table with the extension.
Which is understandable. And I don't want to / can't write my own :p

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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-13

Post by Arimai » Sun May 07, 2017 10:09 am

patch 1.6 is out

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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-13

Post by Elterin » Sun May 07, 2017 10:59 am

Nope. Still in 1.5.1 and Paradox is still broadcasting about the future update.

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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-13

Post by Darkedone02 » Sun May 07, 2017 7:56 pm

1.6 update comes this may 9th, so two more days to be exact.

https://steamcommunity.com/linkfilter/? ... l_20170504

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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-13

Post by Elterin » Tue May 09, 2017 12:57 pm

And it's up! 1.6.0 [checksum 7a87]

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Re: Stellaris v1.0.2-1.5.1 Steam (GM and More) 2017-Apr-13

Post by aimi4s1 » Tue May 09, 2017 3:09 pm

can anyone enlight me what does the resource tile-> pick a resource info (by index) do and what can we manipulate it for (and how)?

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