Regalia: Of Men and Monarchs (2017-05-28)

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Shinkansen
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Regalia: Of Men and Monarchs (2017-05-28)

Post by Shinkansen » Sun May 21, 2017 9:05 am

Simple table for Regalia: Of Men and Monarchs, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1002
1. Tested game version V1.05 64-bit. May work on other versions.

2.CombatantStats.
"Party Experience Set to Massive? sets PArty Experience to massive.

3. SocialLink.
"Reputation Points Set to Massive?" sets Reputation Points to massive.

4. FishingView.
"Fishing Attempts Set to Massive? sets Fishing Attempts to massive.
"Fishing Set to Fast and Easy?" sets Fishing to fast and easy.


V1001
1. Tested game version V1.03 32-bit. May work on other versions.
32-bit will work on 64-bit OS, but not vice versa (so 32-bit is better).
Bitness can be forced in Steam installs (SteamCMD), but this is not widely used. 95% of Steam users are on 64-bit OS (so 64-bit is better).
Would 32-bit or 64-bit be preferred for future updates?

2. TimeManager.
"Time Set to Time Value?" sets Time to Time Value.

3. Inventory.
"Quantity Set to Massive?" sets Quantity to massive.


V1000
1. Tested game version V1.02 32-bit. May work on other versions.

2. BattleCombatantViewModelBase.
Updates on move, so don't use up all movement points in a single move.
"Health Set to Massive?" sets Health to massive.
"Shield Set to Massive?" sets Shield to massive.
"Attributes Set to Massive?" sets Attributes to massive.
"Movement Points Set to Massive, Can Always Move and Act?" sets Movement Points to massive, can always move and act.

3. TimeManager.
Allows the following to be modfied.
- "_totalSeconds". The calendar time / date. Freeze to stop time when travelling. Modify by 86400 = 1 Day.
Attachments
Shinkansen Regalia Of Men and Monarchs V1002.CT
2017-05-28
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Shinkansen Regalia Of Men and Monarchs V1001.CT
2017-05-22
(236.61 KiB) Downloaded 174 times
Shinkansen Regalia Of Men and Monarchs V1000.CT
2017-05-21
(88.62 KiB) Downloaded 168 times
Last edited by Shinkansen on Sun May 28, 2017 9:53 am, edited 4 times in total.

hedop
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Re: Regalia: Of Men and Monarchs (2017-05-21)

Post by hedop » Sun May 21, 2017 9:09 am

Thank you. Could you please elaborate how the Time Manager works/what exactly it does? I don't quite understand the description. Also would it not make sense to merge the thread with the one that is already existing here? Are you planning to look into other options?

Klempnermeister
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Re: Regalia: Of Men and Monarchs (2017-05-21)

Post by Klempnermeister » Sun May 21, 2017 10:10 am

Can you update this for 64bit 1.0.3 ?

ImpalaPUA
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Re: Regalia: Of Men and Monarchs (2017-05-21)

Post by ImpalaPUA » Sun May 21, 2017 3:10 pm

Shinkansen, you are the best, great table as always. This table isn't a giant advertisement like others on this board.

Thanks again

hedop
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Re: Regalia: Of Men and Monarchs (2017-05-21)

Post by hedop » Sun May 21, 2017 3:24 pm

ImpalaPUA wrote:
Sun May 21, 2017 3:10 pm
Shinkansen, you are the best, great table as always. This table isn't a giant advertisement like others on this board.

Thanks again
Oh come off it please. Don't take your beef to other threads just because you two got into a pissing contest. Shinkansen would be as pissed at you if you took his work and didn't bother to give any credit.

anyway:

@Shinkansen: If you are looking into more options possibly could you possibly look into Bonding experience? It's really tedious to go through day after day of the same animations to get ahead in there. Party EXP would also be really good and instant cooldown. Yes I also prefer your tables but that is because, despite your warnings, yours usually work and are stable and work for ages even when they are outdated.

If you have the time: Does the TimeManager only freeze the time while travelling or does it effect other stuff to? Could you use it during Bonding Days or during dungeons itself (aka stopping them from using up time?)

RaDeX
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Re: Regalia: Of Men and Monarchs (2017-05-21)

Post by RaDeX » Sun May 21, 2017 3:31 pm

hedop wrote:
Sun May 21, 2017 3:24 pm
ImpalaPUA wrote:
Sun May 21, 2017 3:10 pm
Shinkansen, you are the best, great table as always. This table isn't a giant advertisement like others on this board.

Thanks again
Oh come off it please. Don't take your beef to other threads just because you two got into a pissing contest. Shinkansen would be as pissed at you if you took his work and didn't bother to give any credit.
ImpalaPUA actually did give full credit :lol: :lol: He just changed the layout of the table itself! He did not remove the credit in the scripts or the "More Info" window thingy :lol: :lol:

hedop
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Re: Regalia: Of Men and Monarchs (2017-05-21)

Post by hedop » Mon May 22, 2017 8:46 am

Klempnermeister wrote:
Sun May 21, 2017 10:10 am
Can you update this for 64bit 1.0.3 ?
Can confirm. Does need an update to work.

Viken
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Re: Regalia: Of Men and Monarchs (2017-05-22)

Post by Viken » Wed May 24, 2017 7:19 am

The 1.0.4 update broke the table again. I couldn't get any of the options to work. Keep up the good work~

Allen1013
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Re: Regalia: Of Men and Monarchs (2017-05-21)

Post by Allen1013 » Sat May 27, 2017 12:39 pm

hedop wrote:
Mon May 22, 2017 8:46 am
Klempnermeister wrote:
Sun May 21, 2017 10:10 am
Can you update this for 64bit 1.0.3 ?
Can confirm. Does need an update to work.
I kept trying and trying, wondering why it wasnt working :(. Now I know :( :(

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