Bayonetta [2017-5-11]
Re: Bayonetta [2017-5-11]
I just tested it again, gunshot doesn't do anything but the projectile from saifung does kill it in one hit. Wonder if he has some i-frames on spawn or is simply invulnerable to gunshots.
Re: Bayonetta [2017-5-11]
is that possible to make the sai fung weapon get ? the cleared count doesn't work for this ......... I was tries to play the same chapter with 100 times
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gvozdoder74
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Re: Bayonetta [2017-5-11]
Today's patch broke the trainer 
Re: Bayonetta [2017-5-11]
Second the whole patch broke most of the table. The Max life and magic work but most else no longer does
Re: Bayonetta [2017-5-11]
If someone knows scripting and is willing to explain how the script works and how to find the values in this table, I could make a go at updating.
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zachillios
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Re: Bayonetta [2017-5-11]
Fixed my table with everything but the Jeanne art swap, all of the IDs are still static but they just got shifted a few bytes over. This has a working chapter clear amount for the people above who wanted Sai Fung.
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- Bayonetta Patch 101 Zachillios.CT
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- ColonelRVH
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Re: Bayonetta [2017-5-11]
I also have one additional request: could someone check if the playable character used in-game is stored in a memory address and if it can be edited?
Re: Bayonetta [2017-5-11]
The no damage taken, always 999999 combos, result time 0:00:00 etc all broke in the patch.
Fortunately the inf HP, magic, unlimited witch time, infinite jump and always max gigatons still work.
Fortunately the inf HP, magic, unlimited witch time, infinite jump and always max gigatons still work.
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zachillios
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Re: Bayonetta [2017-5-11]
It is, my limited research in the area showed that everything relating to the playable characters is binary, so once you found the value you should just be able to swap between the two (0 and 1 or 1 and 2) it should be able to be done. Finding the value would take a bit of time though as unlike in the 2nd game you can't swap between the two on the fly. If you'd like to find it yourself I'd recommend just doing the unknown initial scan method.
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shadowchaser
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Re: Bayonetta [2017-5-11]
The 'Result No Damage Taken' seems to be working fine, but however 'Chapter No Damages Taken' and other chapter entities below it (combos total, time cleared, etc.) are no longer working. Could someone please shed some light on how to modify the current broken scripts for these to find and point towards the new memory locations? Complete noob here, so any help will be appreciated.
Re: Bayonetta [2017-5-11]
Has anyone been able to fix all the cheats since the update got released?
Also, I tried finding out the memory value for the active character myself to no avail (my first time doing something like that). Is there a kind soul out here willing to look into this for me?
Thank you!
Also, I tried finding out the memory value for the active character myself to no avail (my first time doing something like that). Is there a kind soul out here willing to look into this for me?
Thank you!
Re: Bayonetta [2017-5-11]
Hi,
I fixed all scripts and addresses doesn't works for last pach 1.02.
I merged all the tables made by ColonelRVH, zachillios, Pox911 and ajip2.
Thanks to all.

I fixed all scripts and addresses doesn't works for last pach 1.02.
I merged all the tables made by ColonelRVH, zachillios, Pox911 and ajip2.
Thanks to all.

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- Bayonetta.CT
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- ColonelRVH
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genocidekyuubi
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Re: Bayonetta [2017-5-11]
Can someone make script for "Pillowtalk always charged" without using Climax Bracelet ?
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