Dead Cells [2017-5-26]

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ColonelRVH
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Dead Cells [2017-5-26]

Post by ColonelRVH » Mon Apr 17, 2017 8:44 am

Dead Cells early access 2017-05-15 d00e278 | CE TABLE V3.0, [2017-5-26] COLONELRVH| May not work on other version.

- Features -
  • [Stats]
    • Get Gold Base Address [Update: Gain Some Gold]
    • Get Cells Base Address [Update: Get Some Cells]

  • [Battle]
    • Get HP Base Addresses
      • God Mode
      • Instant Kill

    • No Skills Cooldown
    • Ammo Always Max

  • [Extra]
    • Instant Curse Removal


- Future Plan -

Code: Select all

None

- Notes -

Code: Select all

None
- Other's works -
Other's works wrote:
Kalas's Table:
viewtopic.php?p=8538#p8538

Pongozila's Table:
viewtopic.php?p=8674#p8674
Pongozila's Time Stop Script:
viewtopic.php?p=8858#p8858
=======================================
[2017-5-26]
The ammo script from v1.0 worked fine with the newest patch, i just didn't check, my bad.

Only found 1 door with timer so far which i couldn't make a script as i triggered it by accident.

The game reach a point that sometimes i died instantly, with Godmode on, not sure if it because of my script or the game just got harder.


- Changes History -
Changes History wrote: Dead Cells early access 2017-05-15 d00e278 | CE TABLE V2.0, [2017-5-18] COLONELRVH| May not work on other version.

- Features -
  • [Stats]
    • Get Gold Base Address [Update: Gain Some Gold]
    • Get Cells Base Address [Update: Get Some Cells]

  • [Battle]
    • Get HP Base Addresses
      • God Mode
      • Instant Kill

    • No Skills Cooldown
Dead Cells alpha build 2017-4-13 19c70c0 | CE TABLE V1.0, [2017-4-17] COLONELRVH | May not work on other version.

- Features -
  • [Stats]
    • Get Gold Base Address [Update: Gain Some Gold]
    • Get Cells Base Address [Update: Get Some Cells]

  • [Battle]
    • Get HP Base Addresses
      • God Mode
      • Instant Kill

    • Ammo Always Max
    • Instant Curse Removal
============================================================================================
If you want to support, Please consider becoming my patron
It would be a great help for me to cover my living expenses so I can focus on making & improving cheats for you.
Image
Patreon.com/ColonelRVH | Thanks in advance

============================================================================================
If you like my table, don’t forget to click the Image button. :D
Attachments
Dead Cells [Tv3.0][ColonelRVH].CT
d00e278 [2017-5-26]
(30.43 KiB) Downloaded 4116 times
Dead Cells [Tv2.0][ColonelRVH].CT
d00e278 [2017-5-18]
(30.09 KiB) Downloaded 898 times
Dead Cells [Tv1.0][ColonelRVH].CT
19c70c0 [2017-4-17]
(395.89 KiB) Downloaded 731 times

mrfatso
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Re: Dead Cells [2017-4-17]

Post by mrfatso » Sun May 14, 2017 10:56 am

so far, i tried this table.

Gold works, Cell doesnt work.
Health doesnt seem to have any effect , i have not test instant kill.
Infinite ammo is working, no idea on curse, i have been avoiding those cursed treasure box.

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ColonelRVH
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Re: Dead Cells [2017-4-17]

Post by ColonelRVH » Sun May 14, 2017 12:22 pm

Everything is working properly, you will need to check your game version.
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Kalas
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Re: Dead Cells [2017-4-17]

Post by Kalas » Sun May 14, 2017 12:43 pm

Since there's a Table for this already, I'll just post mine here:



Compatible With Latest Version



Features:

[Scripts]

Infinite Health
Infinite Throwing Ammunition
Instant Skill Cooldown
Gain Gold Multiplier
Cells Editor

Information How To use

Enter Game and open the .CT, It will Auto-Attach to the game only if you opened it (The Game) first.


[Scripts] - Tick this Box, 7 more lines will drop which I mentioned above (Features), follow this guide:

Infinite Health - Enter Gameworld, Get hit and Activate Script.
Infinite Throwing Ammunition - Enter Gameworld, Shoot/Throw with your Sword, Activate Script.
Instant Skill Cooldown - Enter Gameworld, Use a Skill one time, Activate Script.
Gain Gold Multiplier - Enter Gameworld, Gain some Gold, Activate Script. (I would keep the value of 2 as it is)
Cells Editor - Enter Gameworld, Lose some Cells, Actvate Script. (In this Store Place you can't leave without having 0 Cells, just change the value to 0 and the door should open, simply change the value again to whatever and when you get back into the store just buy something even if the value shows 0)


Dead Cells.CT
(4.84 KiB) Downloaded 1852 times

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ColonelRVH
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Re: Dead Cells [2017-4-17]

Post by ColonelRVH » Sun May 14, 2017 12:48 pm


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Pongozila
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Re: Dead Cells [2017-4-17]

Post by Pongozila » Mon May 15, 2017 11:22 pm

Last edited by Pongozila on Sun Nov 05, 2017 12:52 pm, edited 1 time in total.

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ColonelRVH
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Re: Dead Cells [2017-4-17]

Post by ColonelRVH » Tue May 16, 2017 2:26 am


mrfatso
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Re: Dead Cells [2017-4-17]

Post by mrfatso » Tue May 16, 2017 12:59 pm

ColonelRVH wrote:
Sun May 14, 2017 12:22 pm
Everything is working properly, you will need to check your game version.
SpoilerShow
Image

Image
i am playing with the latest version though, perhaps something broke?

btw, any luck messing with the timer? Since some blueprints are hidden behind those doors.

edit: notice a spelling mistake.
Last edited by mrfatso on Wed May 17, 2017 2:13 pm, edited 1 time in total.

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ColonelRVH
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Re: Dead Cells [2017-4-17]

Post by ColonelRVH » Tue May 16, 2017 1:05 pm

mrfatso wrote:
Tue May 16, 2017 12:59 pm
i am playing with the latest verwsion though, perhaps something broke?
That's the problem then, i can't work on the latest version. I don't have the game :D

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Pongozila
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Re: Dead Cells [2017-4-17]

Post by Pongozila » Wed May 17, 2017 7:15 pm

mrfatso wrote:
Tue May 16, 2017 12:59 pm
btw, any luck messing with the timer?
Copy and Paste this on your table:
SpoilerShow
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>77</ID>
<Description>"Time Stop"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : deadcells.exe
Version:
Date : 2017-05-17
Author : Marcelo

This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat



aobscan(INJECT,F2 0F 11 51 20 8B 55 08 8B 42 58) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
//movsd [ecx+20],xmm2
jmp return

INJECT:
jmp newmem
return:
registersymbol(INJECT)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECT:
db F2 0F 11 51 20

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 0A9C0B91

0A9C0B6A: 89 4D E0 - mov [ebp-20],ecx
0A9C0B6D: 8B 51 18 - mov edx,[ecx+18]
0A9C0B70: 89 55 E4 - mov [ebp-1C],edx
0A9C0B73: F2 0F 2A F2 - cvtsi2sd xmm6,edx
0A9C0B77: F2 0F 11 75 D8 - movsd [ebp-28],xmm6
0A9C0B7C: F2 0F 5E DE - divsd xmm3,xmm6
0A9C0B80: F2 0F 11 5D E8 - movsd [ebp-18],xmm3
0A9C0B85: F2 0F 58 D3 - addsd xmm2,xmm3
0A9C0B89: F2 0F 11 55 F0 - movsd [ebp-10],xmm2
0A9C0B8E: 8B 4D F8 - mov ecx,[ebp-08]
// ---------- INJECTING HERE ----------
0A9C0B91: F2 0F 11 51 20 - movsd [ecx+20],xmm2
// ---------- DONE INJECTING ----------
0A9C0B96: 8B 55 08 - mov edx,[ebp+08]
0A9C0B99: 8B 42 58 - mov eax,[edx+58]
0A9C0B9C: 89 45 D4 - mov [ebp-2C],eax
0A9C0B9F: 85 C0 - test eax,eax
0A9C0BA1: 75 0B - jne 0A9C0BAE
0A9C0BA3: B8 E0 56 C8 00 - mov eax,deadcells.exe+56E0
0A9C0BA8: FF D0 - call eax
0A9C0BAA: 89 6C 24 FC - mov [esp-04],ebp
0A9C0BAE: 33 C9 - xor ecx,ecx
0A9C0BB0: 8A 48 24 - mov cl,[eax+24]
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Can you add this one to the table please, ColonelRVH? Thnx :)

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ColonelRVH
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Re: Dead Cells [2017-4-17]

Post by ColonelRVH » Thu May 18, 2017 3:47 am


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Re: Dead Cells [2017-5-18]

Post by ColonelRVH » Thu May 18, 2017 11:07 am


mrfatso
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Re: Dead Cells [2017-5-18]

Post by mrfatso » Sat May 20, 2017 5:02 am

btw, no cooldown affects the secret zone, so for those using it, be aware that entering it, you will be encountering infinite chainsaws :D


Also, the time stop work, i will do another run and see if it allow u to proceed with the time doors

edit: it should work, right now i am at the door after the 1st boss, the time had been freezed at 18mins, interacting with the door mentioned that the door had closed 7 mins ago.

edit2: Image

in case the link isnt working: http://imgur.com/a/Qar9Q

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Re: Dead Cells [2017-5-18]

Post by Affly » Sun May 21, 2017 9:51 am

God mode makes doors invulnerable as well, super annoying.

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Pongozila
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Re: Dead Cells [2017-5-18]

Post by Pongozila » Sun May 21, 2017 2:52 pm

Guys there's also Kala's table and Mine (Pongozila's table) on the OP, each of them there's a different code to achieve the same result, have you tried all of them and they all give the same problem? If not please do try the other tables and post the results here so we know what to change. Thnx :)

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