Block'hood (2017-05-13)

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Shinkansen
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Block'hood (2017-05-13)

Post by Shinkansen » Sat May 13, 2017 8:37 am

Simple table for Block'hood, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. Tested game version VV10.81. May work on other versions.

2. Block.
"Decay Set to 0? sets Decay to 0.
"Resource Outputs Set to Massive?" sets Resource outputs to massive.
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Shinkansen Block'hood V1000.CT
2017-05-13
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