Darksiders 2 - Deathinitive Edition

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Reaper1222
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Darksiders 2 - Deathinitive Edition

Post by Reaper1222 » Tue Mar 21, 2017 4:52 pm

Hi guys,
Here's a table for Darksiders 2 - Deathinitive Edition, it works on STEAM, GOG, Retail, version of the game.

I don't take credit for this i just uploaded from the old site.

Tested on Both Steam Retail and Codex , GOG executable has been updated and will work with 64-Bit Table GOG First Release is Available
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Darksiders2.5.0.CT
(785 KiB) Downloaded 2655 times

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Voron
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Re: Darksiders 2 - Deathinitive Edition

Post by Voron » Fri May 12, 2017 3:02 pm

Thanks for the table.
I used only 3 options: Currency, Constant Health and OneHitKill.
The last one,unfortunately, doesn't stop working when I disable it.

Jordancyre
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Re: Darksiders 2 - Deathinitive Edition

Post by Jordancyre » Tue Jun 13, 2017 1:21 am

The weapons editor is funky. It is not seeing the item that is hovered. All it shows is "??" on all of the options. Other than that it look like everything is working.

nice work!

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Blayde
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Re: Darksiders 2 - Deathinitive Edition

Post by Blayde » Fri Aug 25, 2017 2:57 pm

Hi,
Good work.
This is high jump made by me.You can add this to your CT (only if you want of course). :D
(Sorry for my bad english) :(

Code: Select all

[ENABLE]

aobscanmodule(INJECT,Darksiders2.exe,F3 0F 10 B1 24 02 00 00 48 8B D9)
alloc(newmem,$1000,"Darksiders2.exe"+555A5B)

label(code)
label(return)

newmem:

code:
  //movss xmm6,[rcx+00000224]   original code
  push rax
  mov rax,3DFD2400  // low number = hi gravity
  movq xmm6,rax     // hi number = low gravity  (3F800000 normal)
  pop rax
  jmp return

INJECT:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 10 B1 24 02 00 00

unregistersymbol(INJECT)
dealloc(newmem)

EDIT:// low number = low gravity
// hi number = hi gravity

vipul700
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Re: Darksiders 2 - Deathinitive Edition

Post by vipul700 » Sun Sep 03, 2017 12:29 am

cheat table is not working using gog version
please update the table

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Blayde
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Re: Darksiders 2 - Deathinitive Edition

Post by Blayde » Mon Sep 04, 2017 11:18 pm

Beta share
it's not looking good but...work in progress
gog v2.5 (2.05)

Sorry for my bad english

please comment if it's working

Deathgrip Distance = credits for unknown author :lol:

EDIT:table updated

New:
Strength
Defense
Resistance
Arcane
Arcane Critical Chance
Arcane Critical Demage
Critical Chance
Critical Demage
Gilt Found
Map Coordinates

EDIT 2:
New table (final).Correct version of the game is 2.1.0.4 (gog)
Some new stuff added.Unneeded options removed.
Trainer: https://mega.nz/#!c8R3RawC!CPqHBKe7NDJ ... ZzEfqAf9c
Attachments
Darksiders 2 Deathinitive Edition v2.1.0.4 (gog).CT
(1.08 MiB) Downloaded 128 times
Darksiders II Deathinitive Edition v2.5.CT
(61.89 KiB) Downloaded 258 times

kazukiwoof
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Re: Darksiders 2 - Deathinitive Edition

Post by kazukiwoof » Mon Oct 09, 2017 5:04 pm

How do I use the map coordinates?

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Blayde
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Re: Darksiders 2 - Deathinitive Edition

Post by Blayde » Tue Oct 10, 2017 10:39 am

You can make teleport script.
First you must change value to float (My mistake).

Tutorial:

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