thanks you. it's working. just it's quite hard to dermined the right attribute to change
Try this one.
It lists some of the skill properties in a table with descriptions so it'll be easier to identify.
To use:
1) Activate "Modify Skill Attributes" | In CE
2) Enter [menu] -> [Skills] | In MEA
Entering menu/skills will populate the table of values.
MEA has some complicated way of managing skills so not all the values are listed.
But I think most of the damage attributes are there.
thanks you. it's working. just it's quite hard to dermined the right attribute to change
Try this one.
It lists some of the skill properties in a table with descriptions so it'll be easier to identify.
To use:
1) Activate "Modify Skill Attributes" | In CE
2) Enter [menu] -> [Skills] | In MEA
Entering menu/skills will populate the table of values.
MEA has some complicated way of managing skills so not all the values are listed.
But I think most of the damage attributes are there.
merlini can u try to make squadmates only damage multiplier to make them less useless?
This sounds like something that should be on the other main scripts.
I'd try requesting one of the major contributors for this one.
working like a charm
BTW there's several blank in a tech tree? it than remnant IV value or just random thing? and is there any posibility to mods abilly duration? (like barracade) thanks you
BTW there's several blank in a tech tree? it than remnant IV value or just random thing? and is there any posibility to mods abilly duration? (like barracade) thanks you
Try the version two attached here.
This may not work AT ALL.
I've noticed that at least on my computer that all of these skill attributes are on fixed address.
This is simply a compilation of those fixed addresses.
Please let me know if this works.
The empty values are probably meant for something but I can't be sure.
They could be some skill that gets revealed after doing a quest (like the lunar mission in ME1)
or maybe something that was coded at first but abandoned before launch.
I left it in since I don't wanna go back and find it at later date if I need those.
If anyone find out what any of those are give me PM or just post reply so I can fill in the description.
Hi guys, is it possible to edit the range of biotics? let's say the damage range of the annihilation field? Thanks.
For 1.05
Try this and let me know if it works.
Activate Modify Biotic Radius.
Then you can fine tune the "Aoe Radius" value to whatever you want.
I've tested this on shockwave, nova, and annihilation.
Being able to one shot every creep in 1000 meters with nova makes entire battle mechanics
utterly trivial so I'd use it judiciously.
Although I've dubbed it as biotic radius modifier, it might actually grab different attributes
from various skills and not necessarily from biotics. Other attributes such as damage,
cool down times are also modifiable but they are in different functions.
I've seen descriptions for zero skill cooldowns, etc. from other tables so I have not added these.
If there is any particular skill attributes that is required, post a request and I might add them.
@merlini
Is there an easy way to get a new offset address for your weapon editor script (for patch 1.06)? It's not set up as an AOB scan...
Thanks!
Can you please do a "Array of byte" scan for these
1) 48 8B 03 48 8B CB FF 50 68 48 8B C8 48 8B 10 FF 92
2) F3 0F 10 04 B1 48 8B 5C 24 30
Make sure "CopyOnWrite" and "Writable" is grayed.
1) f:450.0 f:* f:450.0 f:* f:12.0 The address is 82446FC4
2) f:275.0 f:* f:500.0 f:* f:8.0 The addresses are 821EE45C and 82446E9C
Try this and report back.
Probably won't work but it is worth a try.
Note that these are the base values for a skill - i.e. level 1 values.
Some work and some don't, recharge times do work, but radii do not, singularity radius gives 4.683933241E-10, assault turret health 1.401298464E-45, and changing them crashes the game. Anyway, thanks for trying.
Some work and some don't, recharge times do work, but radii do not, singularity radius gives 4.683933241E-10, assault turret health 1.401298464E-45, and changing them crashes the game. Anyway, thanks for trying.
And report back if there are any results?
If there's only 1 then it's good if there are more than 1 tell me how many.
"Writable" and "CopyOnWrite" is gray.
"Executable" is checked.
Some work and some don't, recharge times do work, but radii do not, singularity radius gives 4.683933241E-10, assault turret health 1.401298464E-45, and changing them crashes the game. Anyway, thanks for trying.
And report back if there are any results?
If there's only 1 then it's good if there are more than 1 tell me how many.
"Writable" and "CopyOnWrite" is gray.
"Executable" is checked.
Thanks.
Scan for "49 8B 04 24 48 8D 55 C0 49 8B CC FF 50 10 0F 28 F0" gives only 1 result.
Scan for "F3 0F 10 04 B1 48 8B 5C 24 30 48 8B 74 24 38" gives no result.
@merlini
Is there an easy way to get a new offset address for your weapon editor script (for patch 1.06)? It's not set up as an AOB scan...
Thanks!
Can you please do a "Array of byte" scan for these
1) 48 8B 03 48 8B CB FF 50 68 48 8B C8 48 8B 10 FF 92
2) F3 0F 10 04 B1 48 8B 5C 24 30
Make sure "CopyOnWrite" and "Writable" is grayed.
Results of scan:
1) No address found.
2) 145F9A50C