Forts

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panraven
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Forts

Post by panraven » Tue May 09, 2017 6:13 pm

Test on v04.23/05.02/05.05, may not work for others, single player only.

The 'teamId' in script is actually 'fort/core ID', it may need to switch it by NUM+1/2/3/4 in order to match your fort.
It is 1 in most campaign map, but some time it can be 2/3/4.

To sync the replay, any setting change (including fort ID) should 'restart' the map.

#1/ HumanAssist, should be auto-defence for machine-gun in Hard Difficulty;
#2/ Weapon modification, only apply to weapon of above mentioned fort 1/2/3/4 ID.
Only effective when there is at least one weapon built, ie. will not regen resource if no weapon built.
- Regen : resource regen
- Cap : resource Cap
- Rapid : small MUL for the firing delay time
- Cool : add a -5% mul on heat, should not cause overheat
- Random Burst : it use the Burst mechanism to randomly fire extra 1 or more bullets per shot, not apply to laser
- HitMul : scale down the damage taken by the weapon;
- MillionHP : always set the HitPoints of the weapon to 1e6, basically invincible till its platform collapsed;



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