Far Cry: New Dawn [Engine:Dunia Engine 2]

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TimFun13
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Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by TimFun13 »

These are the setting that have been working fine for me. Mostly just the default settings, you might try the "ceregreset.exe" in the CE directory to reset to the default and go from there.
[Link]

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

IcyPurpose99
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Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by IcyPurpose99 »

ShyTwig16 wrote:
Sun Feb 24, 2019 6:31 pm
These are the setting that have been working fine for me. Mostly just the default settings, you might try the "ceregreset.exe" in the CE directory to reset to the default and go from there.
[Link]
Well I did the reset as you stated, and no results. Still CE is unable to find any results of anything:

[Link]

I think its my copy of new dawn then, if anything its the copy. I never had a problem with any other game, but oh well Game isn't worth the series anyway.

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Darkedone02
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Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by Darkedone02 »

What's the button for super jump? this table been acting wierd and gave me super jump and super speed somehow without activation... using codex version.

Edit: found it, numerial 1 to set for 4 without no normal jump reset? wierd.....

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PWM
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Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by PWM »

SunBeam wrote:
Sun Feb 24, 2019 2:42 pm
@PWM: Aside from just wanting to debug the game, why do you need it? Don't you already have all the options in the table(s) on FRF? o_O The VEH debugger is activated in CE's settings (Settings > Debugger Options > Debugger method: Use VEH Debugger). Also check if "Override existing breakpoints when setting breakpoints" option does anything different for you.
you guys did amazing job no dout about it . but i want to do my own cheat+learning

if i unchecked "Override existing breakpoints when setting breakpoints" the game will not crash but i get no result

i also notice in the memory viewer when i clicked "find out what addresses this instruction accesses" the addresses+module change for a second and go back to the originl

you can see it in this vid
[Link]

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SunBeam
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Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by SunBeam »

Try CE 6.8.1 or 6.8.2. See if that makes a difference. If it does, you may want to report to DB, as it might be a CPU race condition.

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PWM
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Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by PWM »

SunBeam wrote:
Mon Feb 25, 2019 6:03 am
Try CE 6.8.1 or 6.8.2. See if that makes a difference. If it does, you may want to report to DB, as it might be a CPU race condition.
both version result the same.going to report to DB

ArmanV
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Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by ArmanV »

Hi there. Is there any way how to enable a specialist in coop?

ArmanV
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Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by ArmanV »

Nobody? :(

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SunBeam
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Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by SunBeam »

^ When you're asking for impossible things by design, you're bound to get ignored. The game engine itself doesn't offer this functionality.

ArmanV
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Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by ArmanV »

Well, the functionality is there, but it is disabled in coop...
Just unlock the specialist menu in coop. I suppose that if you edit a value, roster will unlock.

Edit
I am trying to approach this func by lua files. I made a mod, where you press e.g. num 5 and a NPC will spawn. But I just didn't found how make it follow me :(

As a proof I put there link (fearlessrevolution /farcry5/mods/31) to my mod for FC5. Well, if you don't have interest in unlocking a spec in coop, I'll understand it.

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SunBeam
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Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by SunBeam »

Dude.. hijacking the engine and making it spawn an NPC does not equal to "functionality is there". It's disabled for a reason. I too can spawn stuff via Lua, if I know the entity's id... that doesn't mean the spawned NPC will have the regular path-finding systems initialized or any other sensory applied.

ArmanV
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Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by ArmanV »

I know it, I wroted that I just tried to use workaround, has nothing to do with thing above "Edit".

Nevermind.. Thanks for your time.
Last edited by ArmanV on Tue Feb 26, 2019 1:59 pm, edited 1 time in total.

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SunBeam
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Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by SunBeam »

Wish you good luck in figuring it out; with enough drive and passion, you'll do it ;) I have no doubt about it! Keep at it!

fengchao191
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Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by fengchao191 »

What should I do if I only want RewardQuantityMultiplier work while RewardQuantity not?

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SunBeam
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Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by SunBeam »

Set the quantity to 1 and multiplier to whatever you want :P D'oh. Math, man, math!

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