Assassin’s Creed® Odyssey - InventoryEditor

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retta
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by retta »

@budabum

can you share ID's for these items?

The Skyripper...Epic (Legacy of the first blade DLC part 2)
Far-Sight Hood of the All-Seeing...Epic (Legacy of the first blade DLC part 2)
Fortified Helm of the Fierce...Epic (Legacy of the first blade DLC part 2)
Bracers of Whispers...Epic (Legacy of the first blade DLC part 2)
Gratuitous Chest of the Thankful...Epic (Legacy of the first blade DLC part 2)
Cozy Dyed Belt...Epic (Legacy of the first blade DLC part 2)
Exorbitant Belt of the Broker...Epic (Legacy of the first blade DLC part 2)
Mega Leg Plates of the Brawn...Epic (Legacy of the first blade DLC part 2)

Thx :)

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  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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budabum
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by budabum »

they are shared on first post, Excel tab "overrides"
these items are nothing else but digital byte to byte duplicates.
you can get original(called as Parent) item and then replace its name through the table.
name can be replaced through pItemNameOverride

lolsursly
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by lolsursly »

budabum wrote:
Sat Jan 19, 2019 12:15 am

[*]Lieutenants sections updated: added Perk1 buff and DISMISS flag option
[/list]
[Link]
Hey budabum, could you please explain how the new DISMISS tickbox works? I'm trying all sorts of different combos of ticking and unticking it in order to dismiss special lieutenants, but to no avail. Thanks for everything you do for us!

Edit: Interesting thing I found. The DISABLE tickbox is actually preventing me from dismissing non-special lieutenants, regular epic trash guys.

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budabum
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by budabum »

you need to edit cell which is located on crossing spot of line "Dismiss" and right column "Value".
double click and set 0 or 1. that's CE basics.

c-mon.

kakapirlo
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by kakapirlo »

budabum wrote:
Sat Jan 19, 2019 8:33 am
I'll add this on next update, this requires a bit UI error handling to avoid editing of Perk3&2 for Common items, Perk 3 for Rare.
you can do this meanwhile manually. copy/paste Perk1 and update as per screenshot {i'll share a bit later, once at game rig}.

Edit:
Copy Perk1 (ctrl+C) and paste (ctrl+V), then update per pic. For Perk3 instead of 8, place 10. and avoid using Perk2/Perk3 with Lieutenants where only one Perk1 is displayed.
[Link]
Spoiler
Image
thanks master :D @budabum

borucic
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by borucic »

budabum wrote:
Sat Jan 19, 2019 6:23 pm
ticked? i.e. froze cell? try without ticking. you do 2 ticks, when you enable top level script and then line 3 script.
hope this helps. please report back if doesnt
Of course, you're right!
Still - they're ALWAYS level 1.
(Note: when I swapped unwanted level 1 weapon, the new one was on my current level.)

Sadly, my level 41 'Blade of the Ephemeral' disappeared on the start of next game session - instead I've got (with exclamation mark as 'new') level 1 COMMON one.
It cannot be swapped or wiped because it's somehow coded as EQUIPPED!!!???
There's a picture:
Spoiler
Image
Any solution?
Cheers.

leseho
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by leseho »

budabum wrote:
Sat Jan 19, 2019 12:15 am
Dear all.
1.1.3.1 update includes
  1. Semi-Automated items swapper, read guide or follow on screen hints for details.
    Worth mentioning, item you are getting will be automatically leveled(including perks) to current Kassy/Alex level.
  2. XP booster cheat which enables engine's standard booster, see screenshot
  3. Lieutenants sections updated: added Perk1 buff and DISMISS flag option
[Link]


Hello? Thank you for your wonderful material.
I have a question.
I changed the DamageBoat value of pPerk1.
However, when you start re-game, it will return to the existing number.
Is it normal?

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budabum
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by budabum »

it is normal, changes are persistent only for one game session, on game exe relaunch they are reset to default.

@borucic, item is stuck in equipped state as you forgot to unequip it after swapping. "Unequip" means you either select another or remove selection from current one. Quote from the table "proceed with {unequip/F5/wait/F9}"

borucic
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by borucic »

budabum wrote:
Sun Jan 20, 2019 8:04 am
@borucic, item is stuck in equipped state as you forgot to unequip it after swapping. "Unequip" means you either select another or remove selection from current one. Quote from the table "proceed with {unequip/F5/wait/F9}"
I'm pretty sure I've always had "00:err" as results...
Probably I messed up while wiping those visual duplicates I mentioned in my first post.

Isn't it a bit strange that game locked this weapon as equipped and still allows me to equip two other items?

So, there's no way to get rid of this "equipped" sword?

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budabum
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by budabum »

expand top level [Debug] section, enable "Hover over" script.
then Hover your mouse pointer over stuck item, the table will update values. Grab HashId of this item.
try to avoid moving mouse over other items, otherwise table will get updated again and you'll get wrong hashid.

Now enable script "[Enable] InventoryList Enumerator {lua}"
edit script "[Enable] toggle to refresh the list" by double clicking <script> in right column.

Code: Select all

  erase = "no"  -- "yes" or "no"
  hash_to_wipe = 0x00000151B972C5CF
find these lines, update them, paste your hashID and say "yes", click ok to save script. enable it.
you'll get poped up lua window printing all your items, if you did right, you'll also see bottom line "deleted:1 found:1"
F5/wait/F9

however if game engine thinks this item is equipped, it won't be erased by this method.
you also may try to re-equip all slots by new items to see if stuck one is cleared.
I.e. change Sword to another Sword, Bow to Bow, Legs, Torso, ... Horse, Ship Cosmetics.

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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by halo197pt »

I change the +30% Total Armor to +500% Total Armor. Does it create crashes? Also, if I edit the perk4 of a legendary head would it crash when I load the manual save? I do that but last time I can load it but not this time.

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budabum
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by budabum »

Buffed perks are not part of savedata, if your game crashes, that is something else.

borucic
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by borucic »

budabum wrote:
Sun Jan 20, 2019 3:53 pm
expand top level [Debug] section, enable "Hover over" script. (...)

however if game engine thinks this item is equipped, it won't be erased by this method.
you also may try to re-equip all slots by new items to see if stuck one is cleared.
I.e. change Sword to another Sword, Bow to Bow, Legs, Torso, ... Horse, Ship Cosmetics.
None of this worked...
Maybe expert ;) could find where in game "equipped" status is determined and find the way to change it. :)

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budabum
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by budabum »

my assumption, you picked Armor item and tried to replace it with Sword, but again, you forgot to Unequip donor before doing F5/F9.
Last time I saw described behaviour, it helped to equip another item from the same category as donor. I.e. if you picked Legs to get Sword, and forgot to unequip Legs, then going to Legs and equipping something else usually helped.

as last thing I may look into your save file, drop me a PM with a link to archive.

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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by borucic »

budabum wrote:
Sun Jan 20, 2019 11:18 pm
my assumption, you picked Armor item and tried to replace it with Sword (...)

as last thing I may look into your save file, drop me a PM with a link to archive.
I'm sure I swapped sword for sword . Then I wiped that duplicates I wrote about (with your LUA 'wiper').
Then swapped again manually, not with semi-auto.
Which save files you would you need? There are 13 of them with this bug...

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