LEGO The Hobbit table

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STN
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LEGO The Hobbit table

Post by STN »

Made by Matze500

Here is my table for LEGO The Hobbit

Work in progress

Only tested the Steam Version

TABLE RELEASE:

- Pointer for Studs and Materials

- Script for Infinite Money

- Script to stop Timer

UPDATE:

- Script for timer improved
- Added Script for No build penalthy (stays at 20000 studs)
- Added Pointer for Hearts

Greets Matze500

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
LEGOHobbit.CT
(12 KiB) Downloaded 654 times

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Poosay Hunta
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Re: LEGO The Hobbit table

Post by Poosay Hunta »

hello STN, I would like an update to the scripts if possible.

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SunBeam
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Re: LEGO The Hobbit table

Post by SunBeam »

..because you got the free key from Humble Bundle for subscribing to their newsletter? I did too :)

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STN
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Re: LEGO The Hobbit table

Post by STN »

Poosay Hunta wrote:
Fri Dec 14, 2018 6:14 pm
hello STN, I would like an update to the scripts if possible.
Made by Matze500

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Re: LEGO The Hobbit table

Post by SunBeam »

No worries, will post my stuff. Wanted for so long to discuss this game series' cheat menu, functions and how to toggle them (what enabling them from game menu does behind "scenes"). I won't, however, do any user requests. I believe the cheats suffice to have a very pleasant experience with this game.

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STN
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Re: LEGO The Hobbit table

Post by STN »

SunBeam wrote:
Fri Dec 14, 2018 9:50 pm
No worries, will post my stuff. Wanted for so long to discuss this game series' cheat menu, functions and how to toggle them (what enabling them from game menu does behind "scenes"). I won't, however, do any user requests. I believe the cheats suffice to have a very pleasant experience with this game.
Really? The game is just meh.

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SunBeam
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Re: LEGO The Hobbit table

Post by SunBeam »

All Lego games use the same core engine, give or take. The cheats representation in instructions is only a matter of compiler settings. Apart from that, as I recall, all cheats enabled means a 0xFFFFFFFF at some address. Enablement is represented as powers of 2 :)

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QuasiMorto
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Re: LEGO The Hobbit table

Post by QuasiMorto »

SunBeam wrote:
Sat Dec 15, 2018 2:37 pm
All Lego games use the same core engine, give or take. The cheats representation in instructions is only a matter of compiler settings. Apart from that, as I recall, all cheats enabled means a 0xFFFFFFFF at some address. Enablement is represented as powers of 2 :)
This sounds interesting...

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SunBeam
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Re: LEGO The Hobbit table

Post by SunBeam »

Here's my table, just finally managed to get back to replaying this. Enable main top script then set to 1 all others. Ignore the last 3 entries in the table, those are debug stuff.
Attachments
LEGOHobbit.CT
(21.21 KiB) Downloaded 331 times

Syd3r
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Re: LEGO The Hobbit table

Post by Syd3r »

SunBeam wrote:
Sun Jul 07, 2019 7:55 pm
Here's my table, just finally managed to get back to replaying this. Enable main top script then set to 1 all others. Ignore the last 3 entries in the table, those are debug stuff.
Should I be at a certain point in the game before activating the table, I don't seem to be able to get it to work, thanks.

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