Total War Warhammer 2 v1.1.0/v1.5.0 (GM and More) 2018-Nov-12

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kurstein
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Re: Total War Warhammer 2 v1.1.0/v1.4.1 (GM and More) 2018-Jun-30

Post by kurstein » Thu Nov 08, 2018 4:25 pm

Hey Recifense

can you update the table for the ny update/DLC

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Re: Total War Warhammer 2 v1.1.0/v1.4.1 (GM and More) 2018-Jun-30

Post by CEuser2017 » Thu Nov 08, 2018 11:22 pm

Hey guys,

Can someone explain how to god mode AI allies as well? I mean changing the table, of course.
In some campaign battles losing all the allied troops negatively affects my overall gameplay.

Cheers!

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Re: Total War Warhammer 2 v1.1.0/v1.4.1 (GM and More) 2018-Jun-30

Post by spigot » Fri Nov 09, 2018 12:08 am

No idea buddy, maybe when this gets updated an option for invincible allies will get added.

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Re: Total War Warhammer 2 v1.1.0/v1.4.1 (GM and More) 2018-Jun-30

Post by Griffihn » Fri Nov 09, 2018 1:09 am

@CEuser2017 look at the way the god mode finds the specific player pointer in the main script (it should be something like pPlayer) and where. then, in the memory scan viewer, try finding the value for computers and figure out which value belongs to which AI. there is no actual way to tell which AI is allied and which not though so that'll take quite a bit of work since most likely the "allied" status is a flag that gets attached in the game and not an actual identifier for the AI.
Good Luck!

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Re: Total War Warhammer 2 v1.1.0/v1.4.1 (GM and More) 2018-Jun-30

Post by Phantom1014 » Fri Nov 09, 2018 6:37 pm

waiting for that update like a addict

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Re: Total War Warhammer 2 v1.1.0/v1.4.1 (GM and More) 2018-Jun-30

Post by kurstein » Fri Nov 09, 2018 7:25 pm

yes the same here cant wait

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Re: Total War Warhammer 2 v1.1.0/v1.4.1 (GM and More) 2018-Jun-30

Post by Phantom1014 » Fri Nov 09, 2018 8:57 pm

Finding that god mode address is driving me nuts doing it on my own. My best general keeps is being banged by two Kemri armies and I cant do a damn thing. Need......that........table.....

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Re: Total War Warhammer 2 v1.1.0/v1.4.1 (GM and More) 2018-Jun-30

Post by madmd » Fri Nov 09, 2018 9:57 pm

Phantom1014 wrote:
Fri Nov 09, 2018 8:57 pm
Finding that god mode address is driving me nuts doing it on my own. My best general keeps is being banged by two Kemri armies and I cant do a damn thing. Need......that........table.....
I don't think forum rules allow linking externally (and if I'm in error for posting about it, let me know), but Mr. AntiFun posted a trainer that will work until Rec posts an update.

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Re: Total War Warhammer 2 v1.1.0/v1.4.1 (GM and More) 2018-Jun-30

Post by jllllll » Sat Nov 10, 2018 1:20 am

Phantom1014 wrote:
Fri Nov 09, 2018 8:57 pm
Finding that god mode address is driving me nuts doing it on my own. My best general keeps is being banged by two Kemri armies and I cant do a damn thing. Need......that........table.....
God mode address was easy on my end, however that research address is a massive pain. The closest address I could find had an extra 3 bytes sandwiched in the middle and I don't know enough to correct for that.
Here is the addresses I found for god mode:

Code: Select all

define(GDMD,Warhammer2.exe+0046b2c0)
define(GDM2,Warhammer2.exe+0060c940)
define(GMTB,Warhammer2.exe+008c1277)

assert(GDMD,8b 41 04 3b d0 ?? ?? c7 41 04 00 00 00 00 ?? ?? 2b c2 89 41 04 ??)
assert(GDM2,40 55 41 54 41 56 41 57 48 8d 6c 24 d8 48 81 ec 28 01 00 00 4c 8b)
assert(GMTB,80 b8 80 01 00 00 00 4c 8b ea ?? ?? 8b 42 58 ?? ?? 8b 42 6c 89 81 88)

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Re: Total War Warhammer 2 v1.1.0/v1.4.1 (GM and More) 2018-Jun-30

Post by ASTR1 » Sat Nov 10, 2018 1:31 pm

i need the skill points but hell....

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Re: Total War Warhammer 2 v1.1.0/v1.4.1 (GM and More) 2018-Jun-30

Post by vaporwork » Sat Nov 10, 2018 2:52 pm

For skill points and other character/army/province editing you can use a save editor, e.g. SaveParser. More reliable than any trainer/tables, but also far more complex.

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Re: Total War Warhammer 2 v1.1.0/v1.4.1 (GM and More) 2018-Jun-30

Post by sefh » Sat Nov 10, 2018 3:33 pm

I managed to edit exp and skill points for my generals on my own but it's tedious to do it for each one separately because of the turn changes, currently teaching myself modding to have instant construction and research that way :D (money is simple enough to do already within one turn)

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Re: Total War Warhammer 2 v1.1.0/v1.4.1 (GM and More) 2018-Jun-30

Post by ASTR1 » Sat Nov 10, 2018 4:24 pm

vaporwork wrote:
Sat Nov 10, 2018 2:52 pm
For skill points and other character/army/province editing you can use a save editor, e.g. SaveParser. More reliable than any trainer/tables, but also far more complex.
Thx for info

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Re: Total War Warhammer 2 v1.1.0/v1.5.0 (GM and More) 2018-Nov-10

Post by Recifense » Sat Nov 10, 2018 7:10 pm

Hi guys,

A table was added for version 1.5.0. Please look at the first post.

Cheers!
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Re: Total War Warhammer 2 v1.1.0/v1.5.0 (GM and More) 2018-Nov-10

Post by hzilong » Sat Nov 10, 2018 8:05 pm

You, sir, are a god. Thanks for the table.

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