War for the Overworld

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STN
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War for the Overworld

Post by STN » Sat Apr 08, 2017 9:04 pm

Made by Zanzer

Unlimited Gold
Unlimited Mana
Unlimited Sins
Instant Level
Always Happy
Unlimited Health
High Efficiency

Note: Need to perform in-game actions before you are able to activate the script.
For example, mine some gold or buy something before activating Unlimited Gold
Send a unit to training before activating Instant Level.
Attachments
WFTOGame.CT
(112.13 KiB) Downloaded 706 times

Schnitzelmaker
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Re: War for the Overworld

Post by Schnitzelmaker » Tue Apr 11, 2017 12:09 am

Tested a little bit to cheat unity engine game and created my own table for the Version 1.69f.

Table contains scripts for:
  • Player faction with pointers for
    • Gold
    • Mana
    • Sins
    • and more
  • Godmode
  • Invisible (enemy units unable to see your unit and cant attack)
  • Unlimited Gold
  • Unlimited Mana
  • Unlimited Sins
  • Always Happy
  • Efficency
  • Fast Leveling
  • Ignore Basic Needs
  • Ignore Mood
  • Ignore Payday
Attachments
WFTOGame.CT
(33.79 KiB) Downloaded 512 times
Last edited by Schnitzelmaker on Mon Aug 07, 2017 11:19 am, edited 4 times in total.

Ontos
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Re: War for the Overworld

Post by Ontos » Sat Apr 22, 2017 7:01 pm

Please, update the table. Now works only Unlimited Sins. The game has been updated.

Schnitzelmaker
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Re: War for the Overworld

Post by Schnitzelmaker » Sun Apr 23, 2017 4:54 pm

Updated my table with some additional script

New Scripts are:
  • Invisible (enemy units unable to see your unit and cant attack)
  • Unlimited Gold
  • Unlimited Mana
  • Unlimited Sins
  • Always Happy
Edit:
Fixed Always Happy Script
Added Script for
  • Ignore Basic Needs
  • Ignore Mood
  • Ignore Payday

kanggg
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Re: War for the Overworld

Post by kanggg » Sun Apr 23, 2017 8:43 pm

Thank you, Schnitzelmaker. Your table should work with the latest version, i.e. 1.6f12, right?

Schnitzelmaker
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Re: War for the Overworld

Post by Schnitzelmaker » Sun Apr 23, 2017 9:00 pm

kanggg wrote:
Sun Apr 23, 2017 8:43 pm
Thank you, Schnitzelmaker. Your table should work with the latest version, i.e. 1.6f12, right?
Yes. I have tested it with this version. But it should be also work for future updates.

kanggg
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Re: War for the Overworld

Post by kanggg » Sun Apr 23, 2017 9:40 pm

Thank you for the quick reply.

Magnymbus
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Re: War for the Overworld

Post by Magnymbus » Sun Aug 06, 2017 11:53 pm

"Player Faction" keeps pulling the enemy faction in skirmish... Which is the opposite of what you want. That being said, I guess I could just nerf the enemy a whole lot.

Schnitzelmaker
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Re: War for the Overworld

Post by Schnitzelmaker » Mon Aug 07, 2017 10:55 am

Magnymbus wrote:
Sun Aug 06, 2017 11:53 pm
"Player Faction" keeps pulling the enemy faction in skirmish... Which is the opposite of what you want. That being said, I guess I could just nerf the enemy a whole lot.
It's a known rare issue. It's caused by the compare "cmp [rcx+WFaction.team], #0". Sometimes enemy has id 0.
I will try to fix it.

Schnitzelmaker
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Re: War for the Overworld

Post by Schnitzelmaker » Mon Aug 07, 2017 11:20 am

Should be fixed.

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BoehserOnkel
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Re: War for the Overworld

Post by BoehserOnkel » Thu Oct 19, 2017 5:57 pm

hey there :)
did anyone find a way to disable FOW?
the debug console works but there is no such cheat :(

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afraidless
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Re: War for the Overworld

Post by afraidless » Fri Oct 20, 2017 1:59 pm

BoehserOnkel wrote:
Thu Oct 19, 2017 5:57 pm
hey there :)
did anyone find a way to disable FOW?
the debug console works but there is no such cheat :(
whats wrong with debug? :|

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Re: War for the Overworld

Post by Viken » Mon Oct 23, 2017 5:50 am

Any way to get an update for version 1.6.5f1? Trying to use the latest table just causes the game to crash.

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