Request For Final Theory

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Beast2502
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Request For Final Theory

Post by Beast2502 »

Game Name: Final Theory
Game Engine: Not sure
Game Version: Release
Options Required: Unlimited Movement on galaxy map, Resources.
Game/Steam Website: [Link]
Other Info: I would like the unlimited or at least more then one movement on the galaxy map as i feel one movement per-turn can be a little boring when you can't turn off seeing the computer move etc.

Resources i'm not that fussed over.
Thanks

Kaedus
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Re: Request For Final Theory

Post by Kaedus »

And I would like instant abilities and ships' shields / armor.

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Kahnite
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Re: Request For Final Theory

Post by Kahnite »

Need table for update 1.2, willing to help.

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Kahnite
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Re: Request For Final Theory

Post by Kahnite »

Got a bit further. Accrued player store is an array of 4-byte numbers (in order Tacknium (ship building), Enriched Tacknium (tacknium warheads), Engineering, and Development), each number offset from the other by only 4 bytes (i.e.: A0, A4, A8, AC). The game is mono based (that one surprised me, most Unity games are unstable, slap dash affairs, not this one). Now I just need to find reliable offsets (it's been a while, and I'm not good at it).

Presumably, other player attributes (like numbers of ship types waiting to be deployed) as stored nearby.

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Kahnite
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Re: Request For Final Theory

Post by Kahnite »

Just an update. Still having no luck in finding the offset. I can find (and change) the value in mono-2.0-bdwgc.dll and UnityPlayer.dll, but I can't find the offset from FinalTheory.exe. Any help would be appreciated.

acecel
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Re: Request For Final Theory

Post by acecel »

+1

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