done.Darkensteele wrote: ↑Thu Oct 04, 2018 7:37 amany chance of adding god mode for ships? Thanks for the table
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1. friendly reminder, use your best judgement to decide whether quoting a WHOLE post is necessary.
2. done.
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of course it's possible!headshot0052 wrote: ↑Thu Oct 04, 2018 4:11 pm@Cielos
@Cielos it is possible to make: teleport to waypoint?
viewtopic.php?f=5&t=8012
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you may not have enough ram to handle a big search. try reduces the game's graphic to the lowest, restart the PC and try again. if CE is still freeze for too long, try setting a smaller search range.
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yes. done~
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of course it's possible.
I won't do drachmae though.
but XP is available now.
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yeah, was going to bookmark your injection for testing, turns out I've bookmarked that into the advanced option aalready.SunBeam wrote: ↑Fri Oct 05, 2018 3:05 pmAs you were already told, Orichalcum is server-sided.
@Cielos: I used this location for the XP multiplier:
This occurs right before passing amount from RewardExperiencePointsOutcomeData to PlayerProgressionManagerCode: Select all
ACOdyssey.exe+26E6B88 - 8B 97 B4000000 - mov edx,[rdi+000000B4] ACOdyssey.exe+26E6B8E - 48 8B 0D 63CE0603 - mov rcx,[ACOdyssey.exe+57539F8] { [00000000] } ACOdyssey.exe+26E6B95 - 44 8B 87 B8000000 - mov r8d,[rdi+000000B8] ACOdyssey.exe+26E6B9C - 48 81 C1 00010000 - add rcx,00000100 { 256 } ACOdyssey.exe+26E6BA3 - 89 44 24 30 - mov [rsp+30],eax ACOdyssey.exe+26E6BA7 - 41 03 D0 - add edx,r8d
Code: Select all
label( HijackXP_o ) registersymbol( HijackXP_o ) label( pRewardExperiencePointsOutcomeData ) registersymbol( pRewardExperiencePointsOutcomeData ) label( back ) HijackXPHook: mov [pRewardExperiencePointsOutcomeData],rdi push rax mov eax,[xp_multiplier] mov edx,[rdi+B4] imul edx,eax mov [rdi+B4],edx mov edx,[rdi+B8] imul edx,eax mov [rdi+B8],edx pop rax HijackXP_o: readmem( HijackXP, 6 ) jmp back db CC CC CC CC pRewardExperiencePointsOutcomeData: dq 0 db CC CC CC CC HijackXP: jmp HijackXPHook db 90 back:
(and somehow my older bookmarked code list is all gone except this one. strange.....) and my injection point was slightly further back from there, as I was trying to find a spot that would alter the BIG EXP value in the screen Center as well, but I stopped there.
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1. check this site for the key code:yuiidragon wrote: ↑Fri Oct 05, 2018 3:16 pmHey there, thank you for your work!! Could you add the TAB key as an option for the Walk Movement Speed toggle? It'd be easier for me to hold down than the others. Thank you again!!
[Link]
2. after the script is activated, right click on the "jogging key" entry, choose "Set/Change dorpdown selection option", follow the pattern and added the key you want to select from into the list. press OK and you can select the keys you just added from the drop down list then.
3. remember to save the table so that you don't need to repeat all these next time.
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I've just tested it on 2 battles, maybe the player ship check is defected on larger scales.
as the game is about to release now, I'll have a look later, in case there are more things broken by the "day one" patch, if any..
in the mean time, you can test the following:
if you have 1 screen only, start your game in windowed mode
start sailing, then goto "[pointers]" > *blank entry", and you can find 3 pointers there.
first off check if the health showing there match the one in your ship menu. then exit the menu back to sail, try reaching other ships and see if the pointer's address are flashing sometime, also see if the flashing occurs in battle.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1