Niedzielan wrote: ↑Wed Sep 26, 2018 4:17 pm
Big update, cleaned things up a bit, so I'll restructure this post
Found a good hook so that (for the most part) you don't need to open stuff to activate or populate values. Since I switched to mono it was easy to follow the structure so now everything (again, for the most part) is in one location.
Features:
Game Time
Money
Kingdom
-Name
-Day
-BP
-Cost/Time modifiers
--Set Building Time Modifier to -2 to build things instantly, for example
-Event and Task "Started On" Days
--Apparently you can set these to -60 in the saves, haven't tried here. Regardless, should be able to set them to 0
Party
-For each member
--Name, Level, Experience, Damage Taken (i.e. current health)
--Class Levels (up to 10 classes)
--State Flags (e.g. Size)
--Alignment (as x-y coordinates)
--Attributes
--Skills
--Other Stats (HitPoints, Attack Bonus, Base AC, Speed, Fortitude, Reflex, Will, Initiative, etc)
I've kept the old "On Character Selection" script in case you somehow select a creature that's not in your party (e.g. pet companions things)
Skill points
Change Attribute Points on level (e.g. one attribute every level, five per level, etc)
Change Attribute Points on Character Creation (For Player or Companion creation)
Infinite Spell Usage (Controllable Characters only - no idea if you can control people not in your party, but it's the best I could do)
Infinite Ability Usage (Party Characters only)
Thanks to everyone who helped out.
It's designed for use after opening the character screen ingame. I'll look at creation when I get this fixed.
That said, I'm not having much luck on that front. It seems to break at random points, or sometimes not break at all! If I have it only do strength it works (but obviously is less useful). Sometimes it gets through WIS before crashing.
Keep in mind that you have to have opened the character screen at least once before starting the script.
I fiddled around a bit and this version hasn't crashed on me... yet. Let me know if it does.
Edit: Added a few more options
Character
-Level (Decrease so you can level up again, get level 20 in all classes)
-EXP
Alignment pointer
Money pointer
Attributes (STR, DEX, etc)
If the Attributes don't update when changing characters, use one of the ones in Debug
Skills (Athletics, etc)
Skill Points during character Creation / Level Up
Other stats (Speed, HP, AC, Attack Bonus, Fortitude, etc)
Inventory (Slots 1 and 2 quantity, last moved item quantity)
Time Pointer
Kingdom Timer, Kingdom BP, Kingdom Stats (on load & hover)
- Thanks to Carrnage for the save file
DrummerIX's table is probably better quality, but I like making my own tables, so here we are.