Metal Gear Solid 5 Phantom Pain - table v: 4.0.4 CT

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DeadCraft
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Post by DeadCraft » Sat Sep 08, 2018 12:48 pm

Well, as soon as I turn on, the open emblems are lost for me

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Post by TheyCallMeTim13 » Sat Sep 08, 2018 1:12 pm

DeadCraft wrote:
Sat Sep 08, 2018 12:48 pm
Well, as soon as I turn on, the open emblems are lost for me
Sorry, must have gotten the images mixed up. That's odd, it works as expected for me; seems like the flags are different for you. Not sure how to fix that.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Post by niceboatu » Sun Sep 09, 2018 1:21 am

TheyCallMeTim13 wrote:
Thu Sep 06, 2018 2:00 am
niceboatu wrote:
Thu Sep 06, 2018 12:36 am
Does this script enable the weapon customization overide glitch?
No, but with the staff hook you can just make someone a master gunsmith and then do a mission (It might of been 2 missions for me). Then come back to the ACC and you should get Miller telling you that you have one and then be able to mod weapons, and this doesn't mess up the missions later as you'll still get them plus the ones leading up to it and just end up with 2 master gunsmiths in the end.
What I meant is the script that allow gun modifications of different gun type to show up one all the guns. For example, you can put AMR sliencer barrel onto the assult rifle as the muzzel which make the rifle looks way cooler. There was a script that does this back when CE fourm was still up, but it no longer works.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Post by TheyCallMeTim13 » Sun Sep 09, 2018 2:29 am

niceboatu wrote:
Sun Sep 09, 2018 1:21 am
...
What I meant is the script that allow gun modifications of different gun type to show up one all the guns. For example, you can put AMR sliencer barrel onto the assult rifle as the muzzel which make the rifle looks way cooler. There was a script that does this back when CE fourm was still up, but it no longer works.
No, this table doesn't have anything like that.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Post by Blaqstarr » Mon Sep 10, 2018 1:22 am

Hi tim

Sorry for stupid question but does the tables work on online fob infiltration? ie god mode, invisible. Looking to farm up my online GMP

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Post by TheyCallMeTim13 » Mon Sep 10, 2018 2:15 am

Blaqstarr wrote:
Mon Sep 10, 2018 1:22 am
Hi tim

Sorry for stupid question but does the tables work on online fob infiltration? ie god mode, invisible. Looking to farm up my online GMP
No Idea, I don't really do the FOB stuff. I haven't played in a while, but I remember online GMP just coming from the offline GMP when it was maxed out and you were connected to the servers.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Post by Blaqstarr » Mon Sep 10, 2018 6:57 am

TheyCallMeTim13 wrote:
Mon Sep 10, 2018 2:15 am
Blaqstarr wrote:
Mon Sep 10, 2018 1:22 am
Hi tim

Sorry for stupid question but does the tables work on online fob infiltration? ie god mode, invisible. Looking to farm up my online GMP
No Idea, I don't really do the FOB stuff. I haven't played in a while, but I remember online GMP just coming from the offline GMP when it was maxed out and you were connected to the servers.
Hi tim, thanks for the reply. It's different now, i think there 2 type of GMP which is online and offline. I kinda guess that the online GMP is off limit cause it's server side. But thanks anyways, i will try the other hack like God mode, invisible, unlimited ammo and teleportation on fob infiltration later when i get back.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Post by dixd3 » Wed Sep 12, 2018 10:25 am

Thanks for you work!
But I have some problem with it at the opening "Main Hooks ()"
This is a problem in CE 6.7 and in CE 6.8.1
logsShow
Process Module: mgsvtpp.exe (x64)
Path to File: C:\Games\Metal Gear Solid V - The Phantom Pain\mgsvtpp.exe
Module Address: 0000000140000000
File Version: 1.0.7.1

I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxx48xxxxxxxxxxxx488Bxx38488Bxx3041xxxx4C"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "_Main.CEA"

I2CETLogger::CETlog - INFO: autoAssembleFile:
ENABLING; "_Main.CEA"
Please tell me how to solve this problem?

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Post by SunBeam » Wed Sep 12, 2018 11:41 am

The table is not the problem. Your game version is. I'm assuming you're either not playing the latest official on Steam or perhaps playing a localized version?

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Post by TheyCallMeTim13 » Wed Sep 12, 2018 12:28 pm

dixd3 wrote:
Wed Sep 12, 2018 10:25 am
Thanks for you work!
But I have some problem with it at the opening "Main Hooks ()"
This is a problem in CE 6.7 and in CE 6.8.1
logsShow
Process Module: mgsvtpp.exe (x64)
Path to File: C:\Games\Metal Gear Solid V - The Phantom Pain\mgsvtpp.exe
Module Address: 0000000140000000
File Version: 1.0.7.1

I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxx48xxxxxxxxxxxx488Bxx38488Bxx3041xxxx4C"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "_Main.CEA"

I2CETLogger::CETlog - INFO: autoAssembleFile:
ENABLING; "_Main.CEA"
Please tell me how to solve this problem?
Like Sunbeam said, it's the wrong version. My table only goes back to file version "1.0.12.0". You'll need to get a newer version of the game, or a table built for your game version. You can try the original table, you can find the post here.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Post by Blaqstarr » Wed Sep 12, 2018 5:41 pm

Okay, i tested online which is FOB modes. can confirm everything is working god mode, invisible, no reload, infinite ammo, infinite item, infinite battery, teleportation which is cool to farm the online GMP. i didn't test the instant development, instant base building, infinite gmp, infinite resource.

thanks for the table update Tim

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Post by Sookie » Wed Sep 12, 2018 9:38 pm

Bonjour
A quoi sert « No Clip « ?

Hello

What is "No Clip" for ?

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Post by TheyCallMeTim13 » Wed Sep 12, 2018 10:40 pm

Sookie wrote:
Wed Sep 12, 2018 9:38 pm
Bonjour
A quoi sert « No Clip « ?

Hello

What is "No Clip" for ?
I just need to rename it to "No Hit Box", that's way more descriptive.
But mostly keeps you from being able to be knocked down, it also acts as an "infinite health and consciousness" cheat.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Post by Sookie » Thu Sep 13, 2018 1:11 am

TheyCallMeTim13 wrote:
Wed Sep 12, 2018 10:40 pm
Sookie wrote:
Wed Sep 12, 2018 9:38 pm
Bonjour
A quoi sert « No Clip « ?

Hello

What is "No Clip" for ?
I just need to rename it to "No Hit Box", that's way more descriptive.
But mostly keeps you from being able to be knocked down, it also acts as an "infinite health and consciousness" cheat.
Merci
thanks

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Post by SunBeam » Thu Sep 13, 2018 7:39 am

^ Rename it to "Disable Collisions" maybe? :P

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