Dragon Quest XI (Steam)

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zzz
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Re: Dragon Quest XI (Steam)

Post by zzz » Sun Sep 09, 2018 4:13 am

How do I give my character a weapon? I can't figure out how to change the merchants item.
Last edited by zzz on Sun Sep 09, 2018 5:01 am, edited 1 time in total.

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Lord Blade
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Re: Dragon Quest XI (Steam)

Post by Lord Blade » Sun Sep 09, 2018 4:27 am

Is there any way to prevent enemies from running away?
You know, like those ^%#$%@! metal slimes. lol

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Re: Dragon Quest XI (Steam)

Post by aweigh0101 » Sun Sep 09, 2018 4:44 am

Hello! First time poster, long time user.

Guys, do you think it is possible to allow a character to Equip and use weapons they normally can't? As in allow the Main Character to use Erik's Knives, for example!

EDIT: A thought: would somehow giving a character access to another's skill tree make this work?

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Re: Dragon Quest XI (Steam)

Post by eugene9 » Sun Sep 09, 2018 12:14 pm

aweigh0101 wrote:
Sun Sep 09, 2018 4:44 am
Hello! First time poster, long time user.

Guys, do you think it is possible to allow a character to Equip and use weapons they normally can't? As in allow the Main Character to use Erik's Knives, for example!

EDIT: A thought: would somehow giving a character access to another's skill tree make this work?
That would be great!

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Re: Dragon Quest XI (Steam)

Post by Absolute » Sun Sep 09, 2018 1:57 pm

DrummerIX wrote:
Sat Sep 08, 2018 11:09 pm
Absolute wrote:
Sat Sep 08, 2018 10:51 pm
Entis wrote:
Sat Sep 08, 2018 5:49 pm

the problem is your game language you, you need to play it in english
Hi, it’s due to a lot of accents in our language
I don't have the french language, but you can try changing the following line in the Enable script if it's using Unicode strings.

Code: Select all

  ItemList[index+1] = string.format("%0.16X",ReadQword(StartAddress))..":"..readString(ReadPointer(StartAddress + 0x08)+0x15,50,false)
That last "false", change it to true like the following

Code: Select all

  ItemList[index+1] = string.format("%0.16X",ReadQword(StartAddress))..":"..readString(ReadPointer(StartAddress + 0x08)+0x15,50,true)
  
Hi, it didn’t worked. Values became Strings only with understandable characters

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cdtrico
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Re: Dragon Quest XI (Steam)

Post by cdtrico » Sun Sep 09, 2018 7:56 pm

This might sound like a stupid request, but would it be possible to make any character use any of their skills no matter what weapon is equipped?

Purely an aesthetic, but I like having Nightcleaver (katana-like greatsword) but would also like being able to use skills like gigaslash.

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Lord Blade
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Re: Dragon Quest XI (Steam)

Post by Lord Blade » Mon Sep 10, 2018 2:49 am

So, how exactly does the mini medal cheat work? You just change how many you have?
Does that impact the game? Will you still be able to get the accolades for finding them? What happens when you get more than the game normally has?

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Re: Dragon Quest XI (Steam)

Post by dome » Mon Sep 10, 2018 8:38 am

100% accuracy hitting moves would be nice, even if it effected the enemies as well. It'd be a good way to determine which bosses have immunities to certain spells.

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GuyInDogSuit
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Re: Dragon Quest XI (Steam)

Post by GuyInDogSuit » Mon Sep 10, 2018 11:53 am

An option to bring up the forge menu via hotkey would be awesome. It's complete butt having to find a campsite just to forge.

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Re: Dragon Quest XI (Steam)

Post by KS212 » Mon Sep 10, 2018 11:56 am

Another fun request if possible would be to access Pep Powers at all times regardless of who's in Pep.

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Re: Dragon Quest XI (Steam)

Post by DrummerIX » Mon Sep 10, 2018 12:15 pm

You can zoom to any campsite you've been to.

I'm not sure I'm doing anything further with the table.

I haven't tested anything with Mini Medals as I'm not that far in the game.

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GuyInDogSuit
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Re: Dragon Quest XI (Steam)

Post by GuyInDogSuit » Mon Sep 10, 2018 12:19 pm

DrummerIX wrote:
Mon Sep 10, 2018 12:15 pm
You can zoom to any campsite you've been to.

I'm not sure I'm doing anything further with the table.

I haven't tested anything with Mini Medals as I'm not that far in the game.
Oh, yeah, but I'm not far enough to have that spell. And it'd be nice to be able to whip it out in a dungeon.

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Re: Dragon Quest XI (Steam)

Post by DrummerIX » Mon Sep 10, 2018 12:21 pm

GuyInDogSuit wrote:
Mon Sep 10, 2018 12:19 pm
Oh, yeah, but I'm not far enough to have that spell. And it'd be nice to be able to whip it out in a dungeon.
You get it fairly early. After Veronica and Selena join. You can use Chimaira Wings before that, but it zooms to your last save point or last town.

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Re: Dragon Quest XI (Steam)

Post by GuyInDogSuit » Mon Sep 10, 2018 12:23 pm

DrummerIX wrote:
Mon Sep 10, 2018 12:21 pm
GuyInDogSuit wrote:
Mon Sep 10, 2018 12:19 pm
Oh, yeah, but I'm not far enough to have that spell. And it'd be nice to be able to whip it out in a dungeon.
You get it fairly early. After Veronica and Selena join. You can use Chimaira Wings before that, but it zooms to your last save point or last town.
That's my issue. I'd have to go back to the Manglewood to use the forge.

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Re: Dragon Quest XI (Steam)

Post by DrummerIX » Mon Sep 10, 2018 12:26 pm

GuyInDogSuit wrote:
Mon Sep 10, 2018 12:23 pm
That's my issue. I'd have to go back to the Manglewood to use the forge.
Well, I'm sorry, but I'm not sure I'm adding anything else unless something comes up as I play.

You can use the forge at any campsite. There's campsite's in the area with the Kingsbarrow. Just keep playing and you will get zoom. Otherwise always have a save at a campsite and use a Chimaira Wing.

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