Far Cry 3 - table v: 2.0.4 CT
Game Name: Far Cry 3
Game Vendor: Steam
Game Version: 1.05
Game Process: farcry3.exe & farcry3_d3d11.exe
Game File Version: 0.1.0.1
Made by
Zero Cool
Features:
Features
- I2CETState
Saves and loads table state (i.e.: what memory records are enabled).
Any address with a description starting with "AUTO SET:" will have value and frozen state saved.
Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given then 'default' is used.- Save Table State: Default
- Save Table State: Casual
- Save Table State: Full
- Save Table State: Test
--------------------------- - Load Table State: None
- Load Table State: Default
- Load Table State: Casual
- Load Table State: Full
- Load Table State: Test
- I2CETeleporter
- Save Name
- Save Location
- Teleport To: Save (Save Name)
- Teleport To: Waypoint
- Teleport To: Last Shot
- Teleport: Back
- Saves
- Helpers - I2CETeleporter
- Debug - I2CETeleporter
- Time
- Trial Timer Scale Hook
- Scale Multiplier
- Increase Multiplier
- End Trial
- Mission Timer Scale Hook
- Scale Multiplier
- Race Timer Scale Hook
- Scale Multiplier
- Time Scale Hook
- Scale Multiplier
- Disable Time Stop When Not Moving
- Sync with Real Time
- Time Setters
- Set Time: 00:00 - 12 am
- Set Time: 03:00 - 3 am
- Set Time: 06:00 - 6 am
- Set Time: 09:00 - 9 am
- Set Time: 12:00 - 12 pm
- Set Time: 15:00 - 3 pm
- Set Time: 18:00 - 6 pm
- Set Time: 21:00 - 9 pm
- Time of Day (Military Hours) : 0000, 0300, 0600, 0900, 1200, 1500, 1800, 2100
--------------------------------------------------
- Trial Timer Scale Hook
- Pointers
- XP Inc. Hook
- Flag : Disabled, XP Multiplier, Set Level
- XP Multiplier
- Set Level to
- Flag : Disabled, XP Multiplier, Set Level
- Infinite Skill Points
- Skill Points Multiplier
- Multiplier
- Money Dec. Hook
- Multiplier
- Money Inc. Hook
- Multiplier
- Infinite Syringes
- Super Speed
- Walk - Speed Multiplier
- Sprint - Speed Multiplier
- Crouch - Speed Multiplier
- Super Jump
- Jump Height Multiplier
- Stealth Mode
- No Hitbox
- Health Dec. Hook
- Flag : Disabled, Infinite Health, Decrease Multiplier
- Decrease Multiplier
- No Fall Damage : Disabled, Enabled
- Flag : Disabled, Infinite Health, Decrease Multiplier
- Health Inc. Multiplier
- Flag : Disabled, Instant Fill, Increase Multiplier
- Increase Multiplier
- Flag : Disabled, Instant Fill, Increase Multiplier
- Body Armor Dec. Hook
- Flag : Disabled, Infinite Body Armor, Decrease Multiplier
- Decrease Multiplier
- Flag : Disabled, Infinite Body Armor, Decrease Multiplier
- Stamina Hook
- Decrease Flag : Disabled, Infinite Stamina, Decrease Multiplier
- Decrease Multiplier
- Increase Flag : Disabled, Instant Increase, Increase Multiplier
- Increase Multiplier
- Decrease Flag : Disabled, Infinite Stamina, Decrease Multiplier
- Oxygen Dec. Hook
- Flag : Disabled, Infinite Oxygen, Decrease Multiplier
- Decrease Multiplier
- Flag : Disabled, Infinite Oxygen, Decrease Multiplier
- Combatant Health Dec. Hook
- Flag : Disabled, One Hit Kills, Decrease Multiplier
- Decrease Multiplier
- Flag : Disabled, One Hit Kills, Decrease Multiplier
- Animal Health Dec. Hook
- Flag : Disabled, One Hit Kills, Decrease Multiplier
- Decrease Multiplier
- Flag : Disabled, One Hit Kills, Decrease Multiplier
- Infinite Companion Health
- Infinite Ammo
- No Reload
- Ammo Multiplier
- Pickup Multiplier
- Infinite Throwables
-------------------------------------------------- - Weapon Clip Cap. Hook
- Multiplier
- Infinite Weapon Durability
- No Sway
- No Spread
- No Recoil
- Instant Bow Draw
- Sniper's Breath Hook
- Flag : Disabled, Infinite Duration, Duration Multiplier
- Duration Multiplier
- Flag : Disabled, Infinite Duration, Duration Multiplier
- No Turret Heat
- No C4 Throw Limit
-------------------------------------------------- - Vehicle Repair Hook
- Flag : Disabled, Instant Repair, Repair Multiplier
- Repair Multiplier
- Flag : Disabled, Instant Repair, Repair Multiplier
- Vehicle Health Dec. Hook
- Last Repaired Vehicle Flag : Disabled, Infinite Health, Decrease Multiplier, One Hit Kill
- Last Repaired Decrease Multiplier
- Other Vehicles Flag : Disabled, Infinite Health, Decrease Multiplier, One Hit Kill
- Other Vehicles Decrease Multiplier
- Last Repaired Vehicle Flag : Disabled, Infinite Health, Decrease Multiplier, One Hit Kill
- Syringe Effect Duration Multiplier
- Multiplier
- Infinite Syringe Effect Duration
-------------------------------------------------- - New Syringe Cap. Base
- Syringe Cap. Base
- Ammo Cap. Multiplier
- Multiplier
- Throwable Base Cap. Multiplier
- Multiplier
- Money Cap. Base Multiplier
- Multiplier
- Rucksack Cap. Base Multiplier
- Multiplier
- Fill Health
- Fill Body Armor
- Fill Stamina
- Fill Oxygen
- Fill Ammo
- +$100
- +$500
- +$1000
- +$5000
-------------------------------------------------- - +1 Weapon Slot (Saves with Game)
- -1 Weapon Slot (Saves with Game)
- Unlock All Weapon Slots (Saves with Game)
-------------------------------------------------- - +10 Rucksack Slots (Saves with Game)
- +50 Rucksack Slots (Saves with Game)
- +500 Rucksack Slots (Saves with Game)
- -10 Rucksack Slots (Saves with Game)
- -50 Rucksack Slots (Saves with Game)
- -500 Rucksack Slots (Saves with Game)
-------------------------------------------------- - +$1,000 Money Cap. (Saves with Game)
- +$5,000 Money Cap. (Saves with Game)
- +$10,000 Money Cap. (Saves with Game)
- -$1,000 Money Cap. (Saves with Game)
- -$5,000 Money Cap. (Saves with Game)
- -$10,000 Money Cap. (Saves with Game)
-------------------------------------------------- - Big Ups : (+200)
- Big Ups : (+300)
- Auto Table Updater
- Auto Attach to process
- Simple Logger (with levels)
- Debug Section:
- Helpers:
- Print Game Module Info
- Print Game Module Version
- Enable Compact Mode
- Disable Compact Mode
- All hooks have their own section, check scripts for real hook names.
- Helpers:
Table Versions Info
- v 1.0.1: Initial release.
- v 1.0.2:
- Added: Special arrows to "Infinite Ammo"
- Added: The auto updater, forgot to uncomment some code for it on the first tables.
- v 1.0.3:
- Fixed: Crashing with "AmmoArrowSplDecHook" in "Infinite Ammo".
- v 1.0.4:
- Added: "Ammo Cap. Multiplier"
- Added: "Mission Timer Hook"
- Fixed: "Animal One Hit Kills"
- Changed: "Instant Vehicle Repairs" to "Vehicle Health Wrt. Hook"
- Added: "Full Auto Weapons"
- v 1.0.5:
- Added: Teleporter saves for "North Island".
- Fixed: "Ammo Cap. Multiplier", changed hardcoded module to "MODULE_NAME" variable.
- Fixed: "Mission Timer Hook", added missing memory records.
- Removed: "Full Auto Weapons", It's not working right.
- v 1.0.6:
- Added: "Teleport to: Last Shoot"
- Added: "Skill Points Multiplier"
- Added: "Infinite Skill Points"
- Added: "Money Cap. Base Multiplier"
- Added: "Rucksack Cap. Base Multiplier"
- v 1.0.7:
- Added: "Stealth Mode" (Thanks to some helpful advise from l0wb1t)
- v 1.0.8:
- Added: "No Hitbox"
- Added: Teleporter saves for "South Island".
- v 2.0.1:
Added:- Throwable Base Cap. Multiplier
- Vehicle Repair Hook
- Infinite Health -> Health Dec. Hook (with infinite and decrease multiplier options)
- Infinite Body Armor -> Body Armor Dec. Hook (with infinite and decrease multiplier options)
- Infinite Stamina -> Stamina Hook (with infinite and decrease multiplier options)
- Infinite Oxygen -> Oxygen Dec. Hook (with infinite and decrease multiplier options)
- One Hit Kills -> Combatant Health Dec. Hook (with one hit kills and decrease multiplier options)
- Animal One Hit Kills -> Animal Health Dec. Hook (with one hit kills and decrease multiplier options)
- Vehicle Health Wrt. Hook -> Vehicle Health Dec. Hook
- v 2.0.2:
Added:- No Sway
- No C4 Throw Limit
- Race Timer Scale Hook
- v 2.0.2: Updated Lua Modules.
- v 2.0.3: Fixed "Health Dec. Hook".
- v 2.0.4: Fixed module names for DX9 version.
For "farcry3" (At line 18):
Code: Select all
USE_DX9_EXE = true
Code: Select all
--USE_DX9_EXE = true
USE_DX9_EXE
as needed, then save and reload the table.Current Tables:
Errors and Bugs:
Errors and Bugs, follow these steps
- [Link]
- Open CE and open the settings window (Edit -> Settings).
Then check that you are allowing Lua scripts to run, you can select any one of the three shown here.
[Link] - Click Ok and then close CE.
- Start the game.
- Open the CE table file by double clicking it.
Give the table a second to load, run the Lua scripts, and attach to the game.- [Link], if not auto attached.
- Print the game module infromation.
[Link] - Activate the "Main Hooks".
[Link]
Activate any of the scripts/hooks that you wish to use.
You can also load the table state "test". - If error is during deactivation of scripts, then deactivate all scripts.
You can load the table state "none". - Open the log file created in the CT's folder ("~I2CETLogger.log"), and copy all file text.
- Post the output text here in side code blocks. i.e.
[code][/code]
[Link]
For editing/updating
Just extract the CEA table files in to a folder named "ceaFiles" for running local files instead of the table files.
See this Lua extension with helper tools for extracting the table files into folders used by my Lua modules:
[Link]
See this Lua extension with helper tools for extracting the table files into folders used by my Lua modules:
[Link]
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1