Far Cry 3 - table v: 2.0.4 CT

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UltimatePoto42
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Far Cry 3 - table v: 2.0.4 CT

Post by UltimatePoto42 »

RETIRED - Use this cheat table instead viewtopic.php?t=258

Far Cry 3 - table v: 2.0.4 CT
Game Name: Far Cry 3
Game Vendor: Steam
Game Version: 1.05
Game Process: farcry3.exe & farcry3_d3d11.exe
Game File Version: 0.1.0.1


Made by
Zero Cool


Features:
Features
  • I2CETState
    Saves and loads table state (i.e.: what memory records are enabled).
    Any address with a description starting with "AUTO SET:" will have value and frozen state saved.
    Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given then 'default' is used.
    • Save Table State: Default
    • Save Table State: Casual
    • Save Table State: Full
    • Save Table State: Test
      ---------------------------
    • Load Table State: None
    • Load Table State: Default
    • Load Table State: Casual
    • Load Table State: Full
    • Load Table State: Test
    ========================================
  • I2CETeleporter
    • Save Name
    • Save Location
    • Teleport To: Save (Save Name)
    • Teleport To: Waypoint
    • Teleport To: Last Shot
    • Teleport: Back
    • Saves
    • Helpers - I2CETeleporter
    • Debug - I2CETeleporter
  • Time
    • Trial Timer Scale Hook
      • Scale Multiplier
      • Increase Multiplier
      • End Trial
    • Mission Timer Scale Hook
      • Scale Multiplier
    • Race Timer Scale Hook
      • Scale Multiplier
    • Time Scale Hook
      • Scale Multiplier
    • Disable Time Stop When Not Moving
    • Sync with Real Time
    • Time Setters
      • Set Time: 00:00 - 12 am
      • Set Time: 03:00 - 3 am
      • Set Time: 06:00 - 6 am
      • Set Time: 09:00 - 9 am
      • Set Time: 12:00 - 12 pm
      • Set Time: 15:00 - 3 pm
      • Set Time: 18:00 - 6 pm
      • Set Time: 21:00 - 9 pm
    • Time of Day (Military Hours) : 0000, 0300, 0600, 0900, 1200, 1500, 1800, 2100
      --------------------------------------------------
    --------------------------------------------------
  • Pointers
  • XP Inc. Hook
    • Flag : Disabled, XP Multiplier, Set Level
      • XP Multiplier
      • Set Level to
  • Infinite Skill Points
  • Skill Points Multiplier
    • Multiplier
  • Money Dec. Hook
    • Multiplier
  • Money Inc. Hook
    • Multiplier
  • Infinite Syringes
  • Super Speed
    • Walk - Speed Multiplier
    • Sprint - Speed Multiplier
    • Crouch - Speed Multiplier
  • Super Jump
    • Jump Height Multiplier
  • Stealth Mode
  • No Hitbox
  • Health Dec. Hook
    • Flag : Disabled, Infinite Health, Decrease Multiplier
      • Decrease Multiplier
    • No Fall Damage : Disabled, Enabled
  • Health Inc. Multiplier
    • Flag : Disabled, Instant Fill, Increase Multiplier
      • Increase Multiplier
  • Body Armor Dec. Hook
    • Flag : Disabled, Infinite Body Armor, Decrease Multiplier
      • Decrease Multiplier
  • Stamina Hook
    • Decrease Flag : Disabled, Infinite Stamina, Decrease Multiplier
      • Decrease Multiplier
    • Increase Flag : Disabled, Instant Increase, Increase Multiplier
      • Increase Multiplier
  • Oxygen Dec. Hook
    • Flag : Disabled, Infinite Oxygen, Decrease Multiplier
      • Decrease Multiplier
  • Combatant Health Dec. Hook
    • Flag : Disabled, One Hit Kills, Decrease Multiplier
      • Decrease Multiplier
  • Animal Health Dec. Hook
    • Flag : Disabled, One Hit Kills, Decrease Multiplier
      • Decrease Multiplier
  • Infinite Companion Health
    --------------------------------------------------
  • Infinite Ammo
  • No Reload
  • Ammo Multiplier
    • Pickup Multiplier
  • Infinite Throwables
    --------------------------------------------------
  • Weapon Clip Cap. Hook
    • Multiplier
  • Infinite Weapon Durability
  • No Sway
  • No Spread
  • No Recoil
  • Instant Bow Draw
  • Sniper's Breath Hook
    • Flag : Disabled, Infinite Duration, Duration Multiplier
      • Duration Multiplier
  • No Turret Heat
  • No C4 Throw Limit
    --------------------------------------------------
  • Vehicle Repair Hook
    • Flag : Disabled, Instant Repair, Repair Multiplier
      • Repair Multiplier
  • Vehicle Health Dec. Hook
    • Last Repaired Vehicle Flag : Disabled, Infinite Health, Decrease Multiplier, One Hit Kill
      • Last Repaired Decrease Multiplier
    • Other Vehicles Flag : Disabled, Infinite Health, Decrease Multiplier, One Hit Kill
      • Other Vehicles Decrease Multiplier
    --------------------------------------------------
  • Syringe Effect Duration Multiplier
    • Multiplier
  • Infinite Syringe Effect Duration
    --------------------------------------------------
  • New Syringe Cap. Base
    • Syringe Cap. Base
  • Ammo Cap. Multiplier
    • Multiplier
  • Throwable Base Cap. Multiplier
    • Multiplier
  • Money Cap. Base Multiplier
    • Multiplier
  • Rucksack Cap. Base Multiplier
    • Multiplier
General Helper Scripts:
  • Fill Health
  • Fill Body Armor
  • Fill Stamina
  • Fill Oxygen
  • Fill Ammo
  • +$100
  • +$500
  • +$1000
  • +$5000
    --------------------------------------------------
  • +1 Weapon Slot (Saves with Game)
  • -1 Weapon Slot (Saves with Game)
  • Unlock All Weapon Slots (Saves with Game)
    --------------------------------------------------
  • +10 Rucksack Slots (Saves with Game)
  • +50 Rucksack Slots (Saves with Game)
  • +500 Rucksack Slots (Saves with Game)
  • -10 Rucksack Slots (Saves with Game)
  • -50 Rucksack Slots (Saves with Game)
  • -500 Rucksack Slots (Saves with Game)
    --------------------------------------------------
  • +$1,000 Money Cap. (Saves with Game)
  • +$5,000 Money Cap. (Saves with Game)
  • +$10,000 Money Cap. (Saves with Game)
  • -$1,000 Money Cap. (Saves with Game)
  • -$5,000 Money Cap. (Saves with Game)
  • -$10,000 Money Cap. (Saves with Game)
    --------------------------------------------------
  • Big Ups : (+200)
  • Big Ups : (+300)
Other Features:
  • Auto Table Updater
  • Auto Attach to process
  • Simple Logger (with levels)
  • Debug Section:
    • Helpers:
      • Print Game Module Info
      • Print Game Module Version
      • Enable Compact Mode
      • Disable Compact Mode
    • All hooks have their own section, check scripts for real hook names.
Versions:
Table Versions Info
  • v 1.0.1: Initial release.
  • v 1.0.2:
    • Added: Special arrows to "Infinite Ammo"
    • Added: The auto updater, forgot to uncomment some code for it on the first tables.
  • v 1.0.3:
    • Fixed: Crashing with "AmmoArrowSplDecHook" in "Infinite Ammo".
  • v 1.0.4:
    • Added: "Ammo Cap. Multiplier"
    • Added: "Mission Timer Hook"
    • Fixed: "Animal One Hit Kills"
    • Changed: "Instant Vehicle Repairs" to "Vehicle Health Wrt. Hook"
    • Added: "Full Auto Weapons"
  • v 1.0.5:
    • Added: Teleporter saves for "North Island".
    • Fixed: "Ammo Cap. Multiplier", changed hardcoded module to "MODULE_NAME" variable.
    • Fixed: "Mission Timer Hook", added missing memory records.
    • Removed: "Full Auto Weapons", It's not working right.
  • v 1.0.6:
    • Added: "Teleport to: Last Shoot"
    • Added: "Skill Points Multiplier"
    • Added: "Infinite Skill Points"
    • Added: "Money Cap. Base Multiplier"
    • Added: "Rucksack Cap. Base Multiplier"
  • v 1.0.7:
    • Added: "Stealth Mode" (Thanks to some helpful advise from l0wb1t)
  • v 1.0.8:
    • Added: "No Hitbox"
    • Added: Teleporter saves for "South Island".
  • v 2.0.1:
    Added:
    • Throwable Base Cap. Multiplier
    • Vehicle Repair Hook
    Changed:
    • Infinite Health -> Health Dec. Hook (with infinite and decrease multiplier options)
    • Infinite Body Armor -> Body Armor Dec. Hook (with infinite and decrease multiplier options)
    • Infinite Stamina -> Stamina Hook (with infinite and decrease multiplier options)
    • Infinite Oxygen -> Oxygen Dec. Hook (with infinite and decrease multiplier options)
    • One Hit Kills -> Combatant Health Dec. Hook (with one hit kills and decrease multiplier options)
    • Animal One Hit Kills -> Animal Health Dec. Hook (with one hit kills and decrease multiplier options)
    • Vehicle Health Wrt. Hook -> Vehicle Health Dec. Hook
  • v 2.0.2:
    Added:
    • No Sway
    • No C4 Throw Limit
    • Race Timer Scale Hook
  • v 2.0.2: Updated Lua Modules.
  • v 2.0.3: Fixed "Health Dec. Hook".
  • v 2.0.4: Fixed module names for DX9 version.
[/list]
For simplicity I'll post a table for both "farcry3.exe" & "farcry3_d3d11.exe"; But the only difference will be in the table Lua script.
For "farcry3" (At line 18):

Code: Select all

USE_DX9_EXE = true
For "farcry3_d3d11" (At line 18):

Code: Select all

--USE_DX9_EXE = true
If you want to use the same table on both EXEs; just set the USE_DX9_EXE as needed, then save and reload the table.

Current Tables:





Errors and Bugs:
Errors and Bugs, follow these steps
  1. [Link]
  2. Open CE and open the settings window (Edit -> Settings).
    Then check that you are allowing Lua scripts to run, you can select any one of the three shown here.
    [Link]
  3. Click Ok and then close CE.
  4. Start the game.
  5. Open the CE table file by double clicking it.
    Give the table a second to load, run the Lua scripts, and attach to the game.
    • [Link], if not auto attached.
  6. Print the game module infromation.
    [Link]
  7. Activate the "Main Hooks".
    [Link]
    Activate any of the scripts/hooks that you wish to use.
    You can also load the table state "test".
  8. If error is during deactivation of scripts, then deactivate all scripts.
    You can load the table state "none".
  9. Open the log file created in the CT's folder ("~I2CETLogger.log"), and copy all file text.
  10. Post the output text here in side code blocks. i.e. [code][/code]
    [Link]
If you find anything you want to know more about how it works (the Lua stuff, or any of the AA scripts), just let me know.
For editing/updating
Just extract the CEA table files in to a folder named "ceaFiles" for running local files instead of the table files.
See this Lua extension with helper tools for extracting the table files into folders used by my Lua modules:
[Link]
Older Table Versions:

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by TimFun13 on Thu Sep 13, 2018 2:13 am, edited 5 times in total.

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Tahtawy
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Re: Far Cry 3 - table v: 1.0.1 CT

Post by Tahtawy »

This table is awesome. Thank you. I started playing the game again to try it.

The syringe cap is amazing. I wonder if you can do the same thing with the arrow quivers and their capacity, that would be great.

TimFun13
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Re: Far Cry 3 - table v: 1.0.1 CT

Post by TimFun13 »

Tahtawy wrote:
Tue Sep 04, 2018 9:48 am
This table is awesome. Thank you. I started playing the game again to try it.

The syringe cap is amazing. I wonder if you can do the same thing with the arrow quivers and their capacity, that would be great.
Yeah I should be able to, for now there is a pointer for it in "Pointers"->"Ammo" you should see one for arrows, there is the value it's max. and the pickup multiplier. You can just set the value to what ever you want. But I'll make a script for it like the syringe one.

EDIT: Not sure if it will save with the game for the ammo max., but I think it might.

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Tahtawy
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Re: Far Cry 3 - table v: 1.0.1 CT

Post by Tahtawy »

ShyTwig16 wrote:
Tue Sep 04, 2018 1:32 pm
Tahtawy wrote:
Tue Sep 04, 2018 9:48 am
This table is awesome. Thank you. I started playing the game again to try it.

The syringe cap is amazing. I wonder if you can do the same thing with the arrow quivers and their capacity, that would be great.
Yeah I should be able to, for now there is a pointer for it in "Pointers"->"Ammo" you should see one for arrows, there is the value it's max. and the pickup multiplier. You can just set the value to what ever you want. But I'll make a script for it like the syringe one.

EDIT: Not sure if it will save with the game for the ammo max., but I think it might.
Yup, I found that one but I was taking about the special arrows cap (Explosive & Incendiary) which is maximized at 10

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Tahtawy
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Re: Far Cry 3 - table v: 1.0.1 CT

Post by Tahtawy »

Also,

- After teleporting, all of the attachments are no longer visible on the guns for some reason, but the effect is only visual as they are still functioning
- A stealth option would be nice.

TimFun13
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Re: Far Cry 3 - table v: 1.0.1 CT

Post by TimFun13 »

Tahtawy wrote:
Wed Sep 05, 2018 1:09 am
Also,

- After teleporting, all of the attachments are no longer visible on the guns for some reason, but the effect is only visual as they are still functioning
- A stealth option would be nice.
First, I am working on the first request of yours (well I will be later today most likely), can't believe I didn't think of it.

The teleporting issue I've noticed too, the only way I know to fix it (most times) is to fast travel after it does this.

And stealth, that one has been haunting me. But yeah still not giving up, I've found the visible meter and some flags just gotta keep digging to find the right values to change.

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Tahtawy
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Re: Far Cry 3 - table v: 1.0.1 CT

Post by Tahtawy »

ShyTwig16 wrote:
Wed Sep 05, 2018 12:20 pm
Tahtawy wrote:
Wed Sep 05, 2018 1:09 am
Also,

- After teleporting, all of the attachments are no longer visible on the guns for some reason, but the effect is only visual as they are still functioning
- A stealth option would be nice.
First, I am working on the first request of yours (well I will be later today most likely), can't believe I didn't think of it.

The teleporting issue I've noticed too, the only way I know to fix it (most times) is to fast travel after it does this.

And stealth, that one has been haunting me. But yeah still not giving up, I've found the visible meter and some flags just gotta keep digging to find the right values to change.
Thanks a lot.

No one remember the special arrows, there isn't a single option anywhere to make them unlimited, I just though it may not be possible.

I tried the fast travel solution and it works, thanks a lot.

TimFun13
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Re: Far Cry 3 - table v: 1.0.1 CT

Post by TimFun13 »

Tahtawy wrote:
Wed Sep 05, 2018 1:30 pm
...
Well, I didn't find the cap. for it but I added them to infinite ammo, so at least you won't run out. They seem to be tied to regular arrows and I haven't found the right spot for the compare; Yet. It doesn't read the value before you try to craft them.
----
Table Updated:
farcry3.[v1.0.2].CT
farcry3_d3d11.[v1.0.2].CT
  • v 1.0.2:
    • Added: Special arrows to "Infinite Ammo"

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Tahtawy
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Re: Far Cry 3 - table v: 1.0.1 CT

Post by Tahtawy »

ShyTwig16 wrote:
Thu Sep 06, 2018 4:06 am
Tahtawy wrote:
Wed Sep 05, 2018 1:30 pm
...
Well, I didn't find the cap. for it but I added them to infinite ammo, so at least you won't run out. They seem to be tied to regular arrows and I haven't found the right spot for the compare; Yet. It doesn't read the value before you try to craft them.
----
Table Updated:
farcry3.[v1.0.2].CT
farcry3_d3d11.[v1.0.2].CT
  • v 1.0.2:
    • Added: Special arrows to "Infinite Ammo"
Well, whether I activate it before or after crafting them, the option "infinite ammo" now crashes my game once I try to fire any special arrows.

TimFun13
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Re: Far Cry 3 - table v: 1.0.1 CT

Post by TimFun13 »

Tahtawy wrote:
Thu Sep 06, 2018 10:47 am
...

Well, whether I activate it before or after crafting them, the option "infinite ammo" now crashes my game once I try to fire any special arrows.
Well, until I fix it, you can disable if by opening that script and comment out: "AmmoArrowSplDecHook"
i.e.: Change this:

Code: Select all

I2CETableCEA.autoAssembleFile('AmmoArrowSplDecHook.CEA', memrec)
to this:

Code: Select all

--I2CETableCEA.autoAssembleFile('AmmoArrowSplDecHook.CEA', memrec)
Last edited by TimFun13 on Thu Sep 06, 2018 11:26 am, edited 1 time in total.
Reason: typo

TimFun13
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Re: Far Cry 3 - table v: 1.0.1 CT

Post by TimFun13 »

Tahtawy wrote:
Thu Sep 06, 2018 10:47 am
...
Well, whether I activate it before or after crafting them, the option "infinite ammo" now crashes my game once I try to fire any special arrows.
And If you enable it after you fire one, it doesn't crash for me; but yeah, start the game, enable it, and fire one, and it crashes.

TimFun13
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Re: Far Cry 3 - table v: 1.0.1 CT

Post by TimFun13 »

Table Updated:
farcry3.[v1.0.3].CT
farcry3_d3d11.[v1.0.3].CT
  • v 1.0.3:
    • Fixed: Crashing with "AmmoArrowSplDecHook" in "Infinite Ammo".
----
Tahtawy wrote:
Thu Sep 06, 2018 10:47 am
...
Well, whether I activate it before or after crafting them, the option "infinite ammo" now crashes my game once I try to fire any special arrows.
This one seems to fix the crashing. But now it just keeps the value above zero, instead of freezing it.

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Tahtawy
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Re: Far Cry 3 - table v: 1.0.1 CT

Post by Tahtawy »

ShyTwig16 wrote:
Thu Sep 06, 2018 10:57 am
Tahtawy wrote:
Thu Sep 06, 2018 10:47 am
...
And If you enable it after you fire one, it doesn't crash for me; but yeah, start the game, enable it, and fire one, and it crashes.
Yup, tried enabling it after firing one and it works perfectly :D

Will try the new version.

TimFun13
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Re: Far Cry 3 - table v: 1.0.1 CT

Post by TimFun13 »

I did make a "crafting multiplier", but I want to test it on a new game with crafting the upgrade/expansion stuff like the bigger rucksack. Don't know if the upgrade/expansion addresses run in this code, but if they do that won't be all bad.

Still can't seem to find that cap. But if you run out of regular arrows you can't fire any of the special ones, so they are tied together in some way. Instead of just a different type of ammo, it's actually a different type of arrow in the code I'm betting. And not being able to upgrade the cap. isn't helping.

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Tahtawy
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Re: Far Cry 3 - table v: 1.0.1 CT

Post by Tahtawy »

ShyTwig16 wrote:
Thu Sep 06, 2018 11:20 am
Table Updated:
farcry3.[v1.0.3].CT
farcry3_d3d11.[v1.0.3].CT
  • v 1.0.3:
    • Fixed: Crashing with "AmmoArrowSplDecHook" in "Infinite Ammo".
----
This one seems to fix the crashing. But now it just keeps the value above zero, instead of freezing it.
The new version works perfectly. It does keep the arrows at one instead of freezing them but that is better anyway as it allows me to craft other kinds of special arrows without worrying about reaching the cap.

Thanks a lot.

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