Metal Gear Solid 5 Phantom Pain - table v: 6.0.3 CT

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TimFun13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Post by TimFun13 »

Table Updated:
mgsvtpp.[v4.0.2].CT

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

DrWolfman
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Post by DrWolfman »

ShyTwig16 wrote:
Thu Aug 16, 2018 3:06 am
Table Updated:
mgsvtpp.[v4.0.2].CT
Happy to report that the table has been working beautifully and I do enjoy the auto updater if a new version is released! Thanks so much for all your hard work on updating this one! I have been having a blast playing with Quiet and using the table!

There is just a plain old mod to enable FOB characters (Quiet and Ocelot) in single player and that mod + this table is heaven!!!

rigan
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Post by rigan »

is anyone have V1.14 update download link here , i`m still at V1.10 so i cant use latest cheat table , could anyone help me please

TimFun13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Post by TimFun13 »

My table only goes back to "1.0.12.0/1.12".

This Topic has a table for 1.10.
viewtopic.php?f=4&t=62

rigan
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Post by rigan »

ShyTwig16 wrote:
Sun Aug 19, 2018 5:30 am
My table only goes back to "1.0.12.0/1.12".

This Topic has a table for 1.10.
viewtopic.php?f=4&t=62
Thanks

darkhorizon190588
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Post by darkhorizon190588 »

Hi, tha Game Crashes for me after every mission at the debreafing screen. I`m using V1.14 Steam of the Game. Any Suggestions?

TimFun13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Post by TimFun13 »

darkhorizon190588 wrote:
Mon Aug 20, 2018 6:04 am
Hi, tha Game Crashes for me after every mission at the debreafing screen. I`m using V1.14 Steam of the Game. Any Suggestions?
  1. Are you using any mods?
  2. What all do you have enabled and/or frozen?
Try enabling a few scripts at a time, and see if it crashes; do this to weed it down till you figure out which one it is. There are just too many scripts on this table for me to guess.

darkhorizon190588
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Post by darkhorizon190588 »

Looks Like, it was the Super speed option and it just crashed after mission 3. Mission 4/ Works and i have no mods installed

sortajan
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Post by sortajan »

I must be missing something. I'm using the Steam version, CE 6.8.1, 4.0.2 table, when I try to enable Main Hooks I get this:

Code: Select all

I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxx48xxxxxxxxxxxx488Bxx38488Bxx3041xxxx4C"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
 

I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxx48xxxxxxxxxxxx488Bxx38488Bxx3041xxxx4C"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
 

TimFun13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Post by TimFun13 »

^^
Are you using any mods?
What game version are you running?

sortajan
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Post by sortajan »

No mods. Latest Steam version. EXE details say 1.0.14.0

EDIT: Closed the game, started it up a bit later and tried again and it worked. Might be hit or miss.

CodeMaster
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Post by CodeMaster »

ShyTwig16 wrote:
Thu Aug 16, 2018 3:06 am
Table Updated:
mgsvtpp.[v4.0.2].CT
Hello there, Tim, is there a possibility to make FOB weapons dischargeable in the single-player world of MGS V?

We got so many cool weapons in the last updates, but can't use them in the open world, only on those small FOBs... :(

P.S. Thanks for the hard work, this table is pure gold, not even private trainers provide such a rich amount of features.

TimFun13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Post by TimFun13 »

CodeMaster wrote:
Thu Aug 30, 2018 10:49 pm
ShyTwig16 wrote:
Thu Aug 16, 2018 3:06 am
Table Updated:
mgsvtpp.[v4.0.2].CT
Hello there, Tim, is there a possibility to make FOB weapons dischargeable in the single-player world of MGS V?

We got so many cool weapons in the last updates, but can't use them in the open world, only on those small FOBs... :(

P.S. Thanks for the hard work, this table is pure gold, not even private trainers provide such a rich amount of features.
Not sure, but I'll see what I come up with. Finding the weapon structure is done, just need to find some kind of "FOB only" flag.

vito0719
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Post by vito0719 »

Does it work with 1.0.14 game? It seems to be broken on my end...

TimFun13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT

Post by TimFun13 »

vito0719 wrote:
Sat Sep 01, 2018 3:45 pm
Does it work with 1.0.14 game? It seems to be broken on my end...
Yeah, just loaded it up to double check.
Are you using any mods?
What's not working?

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