Red Faction Guerrilla Re-Mars-tered Trainer

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l0wb1t
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Post by l0wb1t »

Are you using cracked version??
Last edited by l0wb1t on Wed Jul 11, 2018 3:35 pm, edited 1 time in total.

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l0wb1t
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Post by l0wb1t »

Mine is CS 4496



Super Speed from [USER=10126]@xorps[/USER]



[CODE][ENABLE]

aobscanmodule(_SuperSpeed,rfg.exe,F3 0F 10 40 08 8B 7C) // should be unique

alloc(newmem,$1000)



label(code)

label(return)



newmem:

mov [eax+08],(float)20

code:

movss xmm0,[eax+08]

jmp return



_SuperSpeed:

jmp newmem

return:

registersymbol(_SuperSpeed)



[DISABLE]



_SuperSpeed:

db F3 0F 10 40 08



unregistersymbol(_SuperSpeed)

dealloc(newmem)[/CODE]





Super Sprint:

[CODE][ENABLE]

aobscanmodule(_SuperSpeed,rfg.exe,58 F3 0F 10 86 84 02 00 00) // should be unique

alloc(newmem,$1000)



label(code)

label(return)



newmem:



code:

mov [esi+00000284],(float)50

jmp return



_SuperSpeed+01:

jmp newmem

nop

nop

nop

return:

registersymbol(_SuperSpeed)



[DISABLE]



_SuperSpeed+01:

db F3 0F 10 86 84 02 00 00



unregistersymbol(_SuperSpeed)

dealloc(newmem)[/CODE]

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Kanelakis
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Post by Kanelakis »

CS4514 update

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l0wb1t
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Post by l0wb1t »

Did anything break?



What's the changelog? :D

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Darkedone02
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Post by Darkedone02 »

Super Speed won't turn off properly.



i tried to do a demolition near the base in badlands, and i messed up somehow. I had 12 charges on my remote charge, i put all 12 on a structure, press the trigger and it only detonate 2, and for some reason I can't switch to the hammer, nor could i melee.



Edit: I think infinite time is the one bugging me out, I turned it on, I cannot interact with anything, I turn it off, I could interact with anything. I also be the reason why I can only blow up two things.
Last edited by Darkedone02 on Thu Jan 01, 1970 12:00 am, edited 2 times in total.

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Post by baubaum »

anybody managed to make a rapid fire that works only for the player, not for the NPCs ?
Last edited by baubaum on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

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l0wb1t
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Post by l0wb1t »

[QUOTE="baubaum, post: 52019, member: 4185"]anybody managed to make a rapid fire that works only for the player, not for the NPCs ?[/QUOTE]

I will have a look on it later.



Guys, i figured out, what causes the problems with CE freeezing when using debugger or activating cheats.

Just delete the rfg.pdb located in the RFG DIR and see what happens :)

I came on this while i was watching the memory viewer. I saw CE said "Symbols beeing loaded 100%" and it stuck there. this caused th problenm.



[MEDIA=youtube]2-ErLbZoaAs[/MEDIA]
Last edited by l0wb1t on Mon Jul 16, 2018 4:49 am, edited 3 times in total.

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Kanelakis
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Post by Kanelakis »

New update cs 4590



MegalomaniacNG [sviluppatore] 7 ore fa

Patch #4 - 18th July

[B]Changelog[/B]

-Fix: under certain conditions, players were able to kick other players in matchmaking.

-Fix: spacing in kill messages was adjusted.

-Fix: exiting a multiplayer match now properly counts as a loss.

-Fix: player skill matchup function wasn't implemented correctly.

-Fix: "Red Faction Guerrilla Re-Mars-tered" achievement should now be unlocked correctly.

-Fix: Hot-fixed hostages jumping out of cars.

-Fix: fixed a few bugs in save game importer.

-Added new "Hardcore" playlist - a playlist that was available in the original console versions for a short time where it was called "MLG Playlist"

-Added support for NVIDIA HIGHLIGHTS. Requires a compatible NVIDIA graphics card. After the game has recorded a highlight, you can find the NVIDIA HIGHLIGHTS button in the pause menu and in the main menu.

-Added a timeout when waiting for players to get ready at the start of a multiplayer match.

-Added a new "find game" option to multiplayer which lets you search for games manually. Games are created by entering either of the matchmaking modes or "custom game with party".

-Changed multiplayer distance filter to include more regions and thus more potential players.

-Lowered the requirements for multiplayer unlocks and multiplayer hidden challenges to make them more realistically achievable with the reduced multiplayer activity of the remaster.

-Overall improvements to matchmaking and multiplayer.

-Heal backpack slightly tweaked.

-Increased party size limit for some playlists.

-Save game importer should now unlock a number of multiplayer achievements on import.

-Fix: Tremor backpack ignores the "camera shake" setting and always makes the affected player shake.
Last edited by Anonymous on Thu Jul 19, 2018 12:59 am, edited 2 times in total.

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Kanelakis
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Post by Kanelakis »

Why was it set up completed?

The trainer they have not completed, or yes?

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Kanelakis
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Post by Kanelakis »

What's new about the completion of the trainer?

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Ermin
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Re: Red Faction Guerrilla Re-Mars-tered Trainer

Post by Ermin »

Bump!
this site update has fkd up all links, im requesting a reupload... specifically for the freeze timer for missions please.
Thankyou!

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Re: Red Faction Guerrilla Re-Mars-tered Trainer

Post by TimFun13 »

Ermin wrote:
Tue Aug 28, 2018 10:37 pm
Bump!
this site update has fkd up all links, im requesting a reupload... specifically for the freeze timer for missions please.
Thankyou!
Fixed.
Downloads re-added to posts.
viewtopic.php?f=2&t=7356#p51066
viewtopic.php?f=2&t=7356#p51201
viewtopic.php?f=2&t=7356&p=51325#p51325
viewtopic.php?f=2&t=7356&p=51439#p51439

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Re: Red Faction Guerrilla Re-Mars-tered Trainer

Post by Memix »

It seems like the Trainer is broken ATM. Hopefully Fix ASAP.

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Re: Red Faction Guerrilla Re-Mars-tered Trainer

Post by Atmogenic »

Even after a year theres been no update :(

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Re: Red Faction Guerrilla Re-Mars-tered Trainer

Post by DoggyDooge »

Damn

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