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Recifense
Expert Cheater
Posts: 1442 Joined: Thu Mar 02, 2017 11:25 pm
Reputation: 1
Post
by Recifense » Sat Jul 01, 2017 3:27 pm
Hi Patrons,
A signed version of the last table can be found at Patreon now.
Cheers!
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Vee_
Expert Cheater
Posts: 256 Joined: Tue Mar 14, 2017 10:18 am
Reputation: 49
Post
by Vee_ » Sat Jul 08, 2017 8:18 pm
Mrmarklar wrote: ↑ Thu Jun 22, 2017 2:50 pm
thanks for the update! youre the best, i have 1 question though is there a way to add population for example always have 5 units or no max or somthing? anyway thanks for all you've done
Maybe try this one, don't know if it'll work with your version tho
Code: Select all
{
Game Name : Age Of Empire II HD - Rise Of The Rajas [RELOADED]
Version : 5.0.1527460 (Compatible With/out Recifense Table)
Process Name : AoK HD.exe
Author : Vee_
CRC32 : 42e9558e
Table Version : 1.0
Table Creation : 2017-05-14
///////////////////////////////////////////////////////////////////////////////////
Credits : Recifense for the population pointer clue :)
///////////////////////////////////////////////////////////////////////////////////
Link:
---------------------------------------------------------------
In The Table:
}
[ENABLE]
aobscanmodule(pop,AoK HD.exe,F3 0F 11 04 90 83) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
// mov [eax+edx*4],(float)100
// movss [eax+edx*4],xmm0
// movss xmm0,0
jmp return
pop:
jmp newmem
return:
registersymbol(pop)
[DISABLE]
pop:
db F3 0F 11 04 90
unregistersymbol(pop)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "AoK HD.exe"+3368FE
"AoK HD.exe"+3368D4: 66 8B 75 08 - mov si,[ebp+08]
"AoK HD.exe"+3368D8: 66 85 F6 - test si,si
"AoK HD.exe"+3368DB: 0F 88 9D 00 00 00 - js "AoK HD.exe"+33697E
"AoK HD.exe"+3368E1: 0F BF D6 - movsx edx,si
"AoK HD.exe"+3368E4: 3B 51 38 - cmp edx,[ecx+38]
"AoK HD.exe"+3368E7: 0F 8D 91 00 00 00 - jnl "AoK HD.exe"+33697E
"AoK HD.exe"+3368ED: 8B 41 3C - mov eax,[ecx+3C]
"AoK HD.exe"+3368F0: F3 0F 10 55 0C - movss xmm2,[ebp+0C]
"AoK HD.exe"+3368F5: F3 0F 10 04 90 - movss xmm0,[eax+edx*4]
"AoK HD.exe"+3368FA: F3 0F 58 C2 - addss xmm0,xmm2
// ---------- INJECTING HERE ----------
"AoK HD.exe"+3368FE: F3 0F 11 04 90 - movss [eax+edx*4],xmm0
// ---------- DONE INJECTING ----------
"AoK HD.exe"+336903: 83 79 08 03 - cmp dword ptr [ecx+08],03
"AoK HD.exe"+336907: 75 75 - jne "AoK HD.exe"+33697E
"AoK HD.exe"+336909: 66 85 F6 - test si,si
"AoK HD.exe"+33690C: 74 12 - je "AoK HD.exe"+336920
"AoK HD.exe"+33690E: 66 83 FE 01 - cmp si,01
"AoK HD.exe"+336912: 74 0C - je "AoK HD.exe"+336920
"AoK HD.exe"+336914: 66 83 FE 02 - cmp si,02
"AoK HD.exe"+336918: 74 06 - je "AoK HD.exe"+336920
"AoK HD.exe"+33691A: 66 83 FE 03 - cmp si,03
"AoK HD.exe"+33691E: 75 5E - jne "AoK HD.exe"+33697E
}
Attachments
Population Ignore.CT
(3.7 KiB) Downloaded 150 times
wtxar24
Cheater
Posts: 25 Joined: Tue Mar 28, 2017 11:34 pm
Reputation: 1
Post
by wtxar24 » Fri Sep 15, 2017 3:50 am
cheat table 5.4.1832983 outdated
aoe 2 hd version 5.5.2046259 now
Recifense
Expert Cheater
Posts: 1442 Joined: Thu Mar 02, 2017 11:25 pm
Reputation: 1
Post
by Recifense » Fri Sep 15, 2017 10:24 pm
wtxar24 wrote: ↑ Fri Sep 15, 2017 3:50 am
cheat table 5.4.1832983 outdated
aoe 2 hd version 5.5.2046259 now
Update Done. Please look at the first post.
Cheers!
wtxar24
Cheater
Posts: 25 Joined: Tue Mar 28, 2017 11:34 pm
Reputation: 1
Post
by wtxar24 » Sat Sep 16, 2017 12:22 pm
Recifense wrote: ↑ Fri Sep 15, 2017 10:24 pm
wtxar24 wrote: ↑ Fri Sep 15, 2017 3:50 am
cheat table 5.4.1832983 outdated
aoe 2 hd version 5.5.2046259 now
Update Done. Please look at the first post.
Cheers!
thanks for the update
tafoplaka
Expert Cheater
Posts: 59 Joined: Mon May 08, 2017 1:20 pm
Reputation: 6
Post
by tafoplaka » Sat Sep 16, 2017 7:25 pm
Hey! Thanks for the quick update.
Works perfect with 5.5 .
Mrmarklar
Noobzor
Posts: 13 Joined: Fri May 19, 2017 7:28 pm
Reputation: 0
Post
by Mrmarklar » Wed Dec 06, 2017 5:50 pm
there is a new update 5.6, the old table doesnt work anymore so an update would be awsome
Recifense
Expert Cheater
Posts: 1442 Joined: Thu Mar 02, 2017 11:25 pm
Reputation: 1
Post
by Recifense » Thu Dec 07, 2017 11:59 pm
Mrmarklar wrote: ↑ Wed Dec 06, 2017 5:50 pm
there is a new update 5.6, the old table doesnt work anymore so an update would be awsome
Done.
Cheers!
Sourenics
Expert Cheater
Posts: 52 Joined: Sun Jul 30, 2017 3:47 pm
Reputation: 7
Post
by Sourenics » Sat Dec 23, 2017 9:53 am
Those this works for all the expansions?
Gronibar
Noobzor
Posts: 6 Joined: Thu Jan 11, 2018 1:48 pm
Reputation: 1
Post
by Gronibar » Thu Jan 11, 2018 1:50 pm
It works really good, thanks for this table.
Would it possible though to add an option of unlimited population?
Gronibar
Noobzor
Posts: 6 Joined: Thu Jan 11, 2018 1:48 pm
Reputation: 1
Post
by Gronibar » Fri Jan 26, 2018 2:02 am
The game had been update, this awesome table doesn't work anymore. An update would be much appreciated.
Recifense
Expert Cheater
Posts: 1442 Joined: Thu Mar 02, 2017 11:25 pm
Reputation: 1
Post
by Recifense » Sat Jan 27, 2018 2:22 am
Hi guys,
A table was added for version 5.7.2449366. Please look at the first post.
Cheers!
Gronibar
Noobzor
Posts: 6 Joined: Thu Jan 11, 2018 1:48 pm
Reputation: 1
Post
by Gronibar » Sat Jan 27, 2018 5:20 pm
Thanks, works without problems!
Anyone knows if it is possible to add unlimited population to the table?
Nickerian
Noobzor
Posts: 6 Joined: Wed Mar 14, 2018 5:36 am
Reputation: 4
Post
by Nickerian » Wed Mar 14, 2018 5:58 am
Ugly Unlimited Population Patch
Code: Select all
{ Game : AoK HD.exe
Date : 2018-03-14
Author : Nickerian
}
[ENABLE]
aobscanmodule(NoMaxLimit,AoK HD.exe,76 07 BF 20 00 00 00 EB ??)
registersymbol(NoMaxLimit)
aobscanmodule(CreateCharPatch,AoK HD.exe,76 ?? ?? 04 00 00 00 8B ?? E8 ?? ?? ?? ?? 85 C0 74 0c)
registersymbol(CreateCharPatch)
NoMaxLimit:
db EB
CreateCharPatch:
db EB
[DISABLE]
NoMaxLimit:
db 76
CreateCharPatch:
db 76
unregistersymbol(NoMaxLimit)
unregistersymbol(CreateCharPatch)
I Never Cheated Patch (Allows you to use cheat codes in campaign and SP yet unlock achievements and score on steam)
Code: Select all
[ENABLE]
aobscanmodule(NoCheatDetection,AoK HD.exe,80 7F ?? 02 0F 85 ?? ?? 00 00 8B 0D ?? ?? ?? ?? 0F 57 C0 66 0F D6 45 ?? C7 45 ?? 00 00 00 00)
registersymbol(NoCheatDetection)
NoCheatDetection:
db C6 47 14 01 90 E9 8C 00 00 00
[DISABLE]
NoCheatDetection:
db 80 7F 14 02 0F 85 8C 00 00 00
unregistersymbol(NoCheatDetection)
Nickerian
Noobzor
Posts: 6 Joined: Wed Mar 14, 2018 5:36 am
Reputation: 4
Post
by Nickerian » Thu Mar 15, 2018 1:10 am
This is my indept Marco Polo script which does not patch anything nor trigger the "activated Polo/Marco" variables but activates by abusing the functions them self.
(Probably undetected in multiplayer)
Downsides is that you cant click on the objects (to see info), units outside your actually Fog range. Actions works outside your Fog Area.
Havent found the trigger for this yet.
Add to CheatTable and add "OnOff" 1 means on and 0 means off
Code: Select all
// Polo/Marco(Avoiding Cheat Detection)
// Nickerian
// Base - 75 ?? 83 3D ?? ?? ?? ?? 00 74 ?? 8B ?? ?? ?? ?? ?? ?? 6A 00 6A 00 6A 03
// Offset 1 (D44) - C7 ?? ?? ?? 00 00 00 00 00 00 8B ?? xx xx 00 00 52 E8 ?? ?? ?? ?? 8B ??
// Offsets 2 (84)/3 (5AEC) - E8 ?? ?? ?? ?? 8B CB E8 ?? ?? ?? ?? 8B 8B xx ?? 00 00 68 00 04 00 00 8B 89 xx xx 00 00 84 C0 75 19
// Call = (Offset Address) First Call after jne and call of dest of jump
[enable]
alloc(OnOff, 4)
registersymbol(OnOff)
alloc(MyThread,512)
CREATETHREAD(MyThread);
alloc(ecxbak, 4)
label(_continue)
label(_off)
label(_exit)
OnOff:
dd 1
MyThread:
cmp [OnOff], AA // destroy thread value
je _exit
// Polo
mov ecx, ["AoK HD.exe"+2255F9+4] // Base - 75 ?? 83 3D ?? ?? ?? ?? 00 74 ?? 8B ?? ?? ?? ?? ?? ?? 6A 00 6A 00 6A 03
mov ecx, [ecx]
test ecx, ecx
je _continue
mov ecx, [ecx+D44] // Offset 1 (D44) - C7 ?? ?? ?? 00 00 00 00 00 00 8B ?? xx xx 00 00 52 E8 ?? ?? ?? ?? 8B ??
mov ecx, [ecx+84] // Offsets 2 (84)/3 (5AEC) - E8 ?? ?? ?? ?? 8B CB E8 ?? ?? ?? ?? 8B 8B xx ?? 00 00 68 00 04 00 00 8B 89 xx xx 00 00 84 C0 75 19
mov ecx, [ecx+5AEC]
mov [ecxbak], ecx
cmp [OnOff], 1
jne _off
// Polo ON
push 00000400
call "AoK HD.exe"+482DB0 // Call = (Offset Address) First Call after jne
// Marco ON
mov ecx, [ecxbak]
push 04000000
call "AoK HD.exe"+482DB0
jmp _continue
_off:
// Polo OFF
push 00000400
call "AoK HD.exe"+483670 // Call = (Offset Address) call of dest of jump
// Marco FF
mov ecx, [ecxbak]
push 04000000
call "AoK HD.exe"+483670
jmp _continue
_continue:
push 1000
call sleep
jmp MyThread
_exit:
ret
[disable]
dealloc(OnOff)
unregistersymbol(OnOff)
OnOff:
dd AA
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