Everything is working fine, for me the only thing that causes crashing is infinite health or infinites sryinges. Thanks for sharing
Infinite health was done exclusively by @cfemen, as the SetHealth function was completely gone. Infinite Syringes and No Sway should be fixed now. Syringes was a padding issue, and No Sway was just completely wrong.
Everything is working fine, for me the only thing that causes crashing is infinite health or infinites sryinges. Thanks for sharing
Infinite health was done exclusively by @cfemen, as the SetHealth function was completely gone. Infinite Syringes and No Sway should be fixed now. Syringes was a padding issue, and No Sway was just completely wrong.
unless 'now' means literally 'now', syringes are crashing the game with your table (tried it like 5 minutes ago).
ammo and grenades are 100% and will keep at 2 mags, stamina and strats are good too. but syringes just crashed me instantly when I used my 2nd.
edit: oh dope there's a new table. just seen it. will test it and edit if there's no reply. sorry for missing
edit2: yep everything seem to be working fine! now I'll just wait for a blessed soul to give us a new code for infinite jumppacks and quasars/sickles, and everything seems to be 100% again
edit2: yep everything seem to be working fine! now I'll just wait for a blessed soul to give us a new code for infinite jumppacks and quasars/sickles, and everything seems to be 100% again
edit2: yep everything seem to be working fine! now I'll just wait for a blessed soul to give us a new code for infinite jumppacks and quasars/sickles, and everything seems to be 100% again
Can someone make a damage multiplier script like this one . This corrent version works only with the redeemer so Someone would just need to find the weapon adressses for the rest of them
[ENABLE]
aobscanmodule(damageMulti,game.dll,66 0F 6E 59 04 66 0F 6E 49 08 0F 5B C9 0F 5B DB) // should be unique
alloc(dmg_newmem,$2000)
label(dmg_code)
label(dmg_return)
dmg_newmem:
// whitelisted weapons that get super damage
cmp [rcx+00],#48 //#46 // AR-23 Liberator / AR-22C Patriot / AR-48 Truth Whisperer / M-105 Stalwart
je dmg_Super
cmp [rcx+00],#24 //#22 // P-2 Peacemaker / P-19 Redeemer
je dmg_Super
cmp [rcx+00],#25 //#23 // MP-98 Knight
je dmg_Super
cmp [rcx+00],#33 //#31 // SMG-37 Defender
je dmg_Super
cmp [rcx+00],#292 //#288 // LAS-5 Scythe
je dmg_Super
cmp [rcx+00],#291 //#287 // LAS-7 Dagger
je dmg_Super
cmp [rcx+00],#98 //#96 // SG-225 Breaker (11)
je dmg_Super
cmp [rcx+00],#41 //#39 // P-4 Senator
je dmg_Super
cmp [rcx+00],#62 //#60 // MG-43 / EXO-45 Gatling / Gatling Turret
je dmg_Super
cmp [rcx+00],#111 //#109 // ARC-03
je dmg_Super
cmp [rcx+00],#9 //#8 // FLAM-40 part 1
je dmg_Super
//cmp [rcx+00],#303 // FLAM-40 part 2 // ground fire shares ID with flame tornados
//je dmg_Super
cmp [rcx+00],#296 //#292 // LAS-98
je dmg_Super
cmp [rcx+00],#222 //#218 // LAS-99 quasar part 1
je dmg_Super
cmp [rcx+00],#223 // LAS-99 quasar part 2
je dmg_Super
cmp [rcx+00],#21 //#19 // RS-422 railgun
je dmg_Super
cmp [rcx+00],#10 //#9 // GL-21 part 1 / mortar shell (turret)
je dmg_Super
cmp [rcx+00],#215 //#212 // GL-21 part 2
je dmg_Super
cmp [rcx+00],#117 //#115 // MG-206 HMG
je dmg_Super
cmp [rcx+00],#131 //#129 // EAT-17 part 1
je dmg_Super
cmp [rcx+00],#184 //#182 // EAT-17 part 2
je dmg_Super
cmp [rcx+00],#221 //#217 // EAT-17 part 3
je dmg_Super
cmp [rcx+00],#143 //#141 // EXO-45 rocket part 1
je dmg_Super
cmp [rcx+00],#229 //#225 // EXO-45 rocket part 2
je dmg_Super
cmp [rcx+00],#89 // break action shotgun
je dmg_Super
cmp [rcx+00],#118 // anti material rifle
je dmg_Super
cmp [rcx+00],#123 // autocannon part 1
je dmg_Super
cmp [rcx+00],#211 // autocannon part 2
je dmg_Super
cmp [rcx+00],#132 // recoil-less rifle part 1
je dmg_Super
cmp [rcx+00],#220 // recoil-less rifle part 2
je dmg_Super
cmp [rcx+00],#145 // javelin rocket part 1
je dmg_Super
cmp [rcx+00],#231 // javelin rocket part 2
je dmg_Super
cmp [rcx+00],#125 // emancipator exo gun part 1
je dmg_Super
cmp [rcx+00],#212 // emancipator exo gun part 2
je dmg_Super
cmp [rcx+00],#126 // pelican weapon part 1
je dmg_Super
cmp [rcx+00],#214 // pelican weapon part 2
je dmg_Super
cmp [rcx+00],#70 // R-63CS Diligence Counter SNiper
je dmg_Super
cmp [rcx+00],#19 //#17 // LAS-16 Sickle
je dmg_Super
cmp [rcx+00],#80 // JAR-5 Dominator
je dmg_Super
cmp [rcx+00],#97 //#95 // SG-225SP Breaker Spray&Pray (16)
je dmg_Super
cmp [rcx+00],#43 // AR-23P Liberator Penetrator
je dmg_Super
cmp [rcx+00],#45 // AR-23C Liberator Concussive
je dmg_Super
cmp [rcx+00],#18 // PLAS-1 Scorcher
je dmg_Super
cmp [rcx+00],#82 // SG-8 Punisher (9)
je dmg_Super
cmp [rcx+00],#93 // SG-8S Slugger (1)
je dmg_Super
cmp [rcx+00],#18 // SG-8P Punisher Plasma (1)
je dmg_Super
cmp [rcx+00],#111 // ARC-12 Blitzer (5)
je dmg_Super
cmp [rcx+00],#97 // SG-225BB Breaker Bugbiter (7)
je dmg_Super
cmp [rcx+00],#98 // SG-225NS Breaker Nailspitter (11)
je dmg_Super
cmp [rcx+00],#99 // SG-255IE Breaker Incendiary (12)
je dmg_Super
// these weapons stay default
cmp [rcx+00],#196 //#194 // G-6 Frag part 1
je dmg_code
cmp [rcx+00],#107 // G-6 Frag part 2
je dmg_code
cmp [rcx+00],#208 //#205 // G-12 High Explosive / G-16 Impact
je dmg_code
cmp [rcx+00],#198 //#195 // G-10 Incendiary
je dmg_code
//cmp [rcx+00],#163 // G-23 Stun
//je dmg_code
//cmp [rcx+00],#196 // G-123 Thermite
//je dmg_code
//orbital laser
cmp [rcx+00],#299
je dmg_code
//303 fire ground dmg
//500kg bomb
cmp [rcx+00],#150
je dmg_code
cmp [rcx+00],#268
je dmg_code
//orbital precision strike
cmp [rcx+00],#156
je dmg_code
cmp [rcx+00],#262
je dmg_code
//orbital railcannon strike
cmp [rcx+00],#157
je dmg_code
cmp [rcx+00],#261
je dmg_code
//orbital 120MM HE barrage
cmp [rcx+00],#155
je dmg_code
cmp [rcx+00],#263
je dmg_code
//orbital 380MM HE barrage identical ID's as precision strike
//cmp [rcx+00],#156
//je dmg_code
//cmp [rcx+00],#262
//je dmg_code
//eagle 110mm rocket pods
cmp [rcx+00],#148
je dmg_code
cmp [rcx+00],#236
je dmg_code
//mortar turret
// 10 identical to GL21 bullet
cmp [rcx+00],#218
je dmg_code
//eagle airstrike
cmp [rcx+00],#138
je dmg_code
cmp [rcx+00],#249
je dmg_code
//eagle clusterbomb
cmp [rcx+00],#224
je dmg_code
// 10 shell
//helldiver pot damage
cmp [rcx+00],#253
je dmg_code
//impact fall damage???
cmp [rcx+00],#282
je dmg_code
edit2: yep everything seem to be working fine! now I'll just wait for a blessed soul to give us a new code for infinite jumppacks and quasars/sickles, and everything seems to be 100% again
thank you!!!!!!
FYI: your infinite ammo code doesn't apply to the revolver not a big deal tho, it works perfectly for the AMR and primary <3 thank you again
Just wanting to know , does the infinite health works? /been tested? in a table that i had earlier the infinite shield worked , but in this table i can't find it at all
Just wanting to know , does the infinite health works? /been tested? in a table that i had earlier the infinite shield worked , but in this table i can't find it at all
Use the table above or wait for an update with the final solution.