UPDATE
method and table still works. no detections or crashes in solo or while joining other teams in multiplayer!
added sample script to advanced scripts. (next to the instant mission complete scripts)
added no reload v3 (player only) to advanced scripts + changed no reload to v3 in all aio scripts.
(disclaimer, v3 no reload isnt complete currently and may miss the strange custom reload weapons like senator, punisher etc.)
i also removed the basic "no laser overheat" script from the aio scripts because
people keep misunderstanding the usage of this / dont get that its not for sickle, las-99 quasar.
and laser weapons are dogsh1t anyway
(they lack the penetration behaviour of projectile / explosive weapons who can pen multiple layers)
you can still find it in basic scripts if you want to use them.
as always you can find my table + guide in my signature.
Nagle99 wrote: ↑Thu Apr 18, 2024 7:49 am
Genuine question, why do you guys continue to use Cheat Engine when there are cheat menu's at UnknownCheats with pretty much all the same features for way less work and everything is toggleable? Is there some kind of benefit to cheat engine I am missing?
#1
not the same features.
nobody has my damage mod nor my speedhack nor my sample script etc.
the features may be similar looking but they are not the same.
#2
the "menu" is a closed source hack based on .dll injection that was detected before and will be deteced again for same reasons.
#3
CE is open source same as the scripts the people share. you can easy edit them and easy update them. you can even use the aob pattern to search the opcodes if a game update broke anything and fix all yourself. as a user you cannot do anything to fix "the menu" and have to wait a week till file approval.
#4
learning purpose to understand CE, assembly, lua, game programming / game behaviour and keep using CE to make cheats for other games. you learn nothing by using a closed source hack...