Kindly DO NOT POST this table on other forums/communities (e.g.: Nexus). Same as you prefer those places, I prefer FRF and I made this specifically for this community! If you want to share the news, do send those users to FRF instead. Thank you for respecting my choice!
Game Name: The Mobius Machine
Game Vendor: Steam
Game Version: 1.0.1
Game Process: TheMobiusMachine.exe
Hello folks.
I've lately come to enjoy some Metroidvania-style games and upon looking for similar titles (I played Prince of Persia: The Lost Crown and the Ori series), I found this one in a list of suggestions. Tested the beta and decided to give the full version a go. Below you will find a table with several features, which you can control either by value or scripts.
The table:
Download:
How to use:
1) Run the game till you're in the game world.
2) Open the table in CE 7.5 (should work with 7.4 as well) and activate the [ Initialize ] script. CE will say it wants to open the game process, click Yes. Wait for a few seconds and the sub-section will open.
3) An explanation of the scripts is provided below.
- Player : Heal
Will restore your Health to maximum value. Works as a refill option. Want to reuse it, disable and enable the script again.
- Player : Toggle Invulnerability
Will set and maintain mInvulnerable property in Mobius.Player. Simpler put: you are invulnerable to any type of damage, can walk through crustacean enemies, pools of acid, tentacles, etc.
- Player Jump : Set State Properties
Allows you to control some jump properties which will be taken into consideration on your next jumps, such as Jump Speed and Deceleration. Set Deceleration Factor to 0.1 if you want to always get your player to jump all the way to the top of a map You can control stopping point by opening the parachute (Ctrl).
- Energy : Refill
Will restore your Energy to maximum value. Works as a refill option. Want to reuse it, disable and enable the script again.
- Weapon Overdrive : No Energy Consumption
Activating Overdrive for your weapons (X key) will not consume energy anymore on firing.
- Weapon : Level : Properties
With this one you can control quite a bit of options for your Weapon, among which the Fire Rate. Set it to like 100 to witness the magic NOTE THAT the list of settings is PER FIRED WEAPON. So yes, you will have to fire/cycle each weapon, set your properties, then move to next weapon. This only has to be done 1 time per weapon per game session.
Have any questions, do ask.
Best regards,
SunBeam
P.S.: Thanks to Dark Byte for assisting with some il2cpp CE aspects and to cfemen for the fields enum function!
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1