HELLDIVERS 2

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InC
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Re: HELLDIVERS 2

Post by InC »

cobaltlotus wrote:
Sun Mar 03, 2024 6:28 am
If anyone could hook me up with some samples, that'd be dope. ty
The Table is working fine for the Samples, are you unable to get them to load for you?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

AminPoki
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Re: HELLDIVERS 2

Post by AminPoki »

Is there any scripts that open the doors which require two person to open it its really useful since we play solo thanks.

bluemoon27112
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Re: HELLDIVERS 2

Post by bluemoon27112 »

what does infinite backpack means ? as in backpack fuel ?

emoisback
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Re: HELLDIVERS 2

Post by emoisback »

cfemen wrote:
Sun Mar 03, 2024 6:32 am
reNull wrote:
Sat Mar 02, 2024 6:58 pm
Is something like No Recoil possible for this game, or is server sided?
;)
Image

(yes damage & fire-rate also works fine )



Recoil-Script:

Code: Select all

[ENABLE]
aobscanmodule(aobReadRecoil,game.dll,48 83 EC 18 48 8B 01)
aobReadRecoil:
  db c3
registersymbol(aobReadRecoil)
[DISABLE]
aobReadRecoil:
  db 48
unregistersymbol(aobReadRecoil)
If you don't know how to add the code, just google or wait until Gir adds it to the table.

Want say thank low your both you n gir work on palworld and helldivers, learn much things..

ikstarven
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Re: HELLDIVERS 2

Post by ikstarven »

LittleLight wrote:
Sat Mar 02, 2024 10:19 pm
HentaiActor wrote:
Sat Mar 02, 2024 11:50 am
So has anyone been able to find any information about the unreleased weapons? I've been going through pretty much every bin file but have been unable to find anything. I might have missed it, but I can only think of them being in generated_entities.dl_bin, since the other bins seem less likely to contain them.
Here's some more:
AR-48 Truth Whisperer
Image
BR-14 Adjudicator
Image
AR-20L Justice
Image
CB-9 Exploding Crossbow
Image
R-36 Eruptor
Image
cool asf, justice is going to go crazy on bugs med pen and 80 damage

ikstarven
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Re: HELLDIVERS 2

Post by ikstarven »

depressedjacket wrote:
Sun Mar 03, 2024 4:39 am
I'm thinking there's got to be a way to get more medals and requisition slips in a mission, maybe a way to modify the number you pick up whenever you grab some in game?
you cant really modify the number of pickups since they aren't really counted, they go straight to your account without needing an extract

ultra nuke
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Re: HELLDIVERS 2

Post by ultra nuke »

ds105 wrote:
Sat Mar 02, 2024 9:13 pm
InC wrote:
Sat Mar 02, 2024 8:39 pm
Anyway to modify the amount of Sample picks up from 5-10-15-20-100

Everything works fine as intended!

Good job!
If you right-click the Add 5 Resources script and select Change Script, you can modify the added value from there.

Does anyone have a CT table that can modify the limited number of strategic equipment? I found that the nuclear bomb only has one round, and it is obviously unwise to waste a square to use it.

reNull
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Re: HELLDIVERS 2

Post by reNull »

cfemen wrote:
Sun Mar 03, 2024 6:32 am
reNull wrote:
Sat Mar 02, 2024 6:58 pm
Is something like No Recoil possible for this game, or is server sided?
;)
Image

(yes damage & fire-rate also works fine )



Recoil-Script:

Code: Select all

[ENABLE]
aobscanmodule(aobReadRecoil,game.dll,48 83 EC 18 48 8B 01)
aobReadRecoil:
  db c3
registersymbol(aobReadRecoil)
[DISABLE]
aobReadRecoil:
  db 48
unregistersymbol(aobReadRecoil)
If you don't know how to add the code, just google or wait until Gir adds it to the table.
Hot damn... Thanks alot! Is the reticle still slowly following the mouse movement when you aim with heavy weapons like a machine gun? Can't test right now, but still curious.

carrot1358
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Re: HELLDIVERS 2

Post by carrot1358 »

cfemen wrote:
Sun Mar 03, 2024 6:32 am
reNull wrote:
Sat Mar 02, 2024 6:58 pm
Is something like No Recoil possible for this game, or is server sided?
;)
Image

(yes damage & fire-rate also works fine )



Recoil-Script:

Code: Select all

[ENABLE]
aobscanmodule(aobReadRecoil,game.dll,48 83 EC 18 48 8B 01)
aobReadRecoil:
  db c3
registersymbol(aobReadRecoil)
[DISABLE]
aobReadRecoil:
  db 48
unregistersymbol(aobReadRecoil)
If you don't know how to add the code, just google or wait until Gir adds it to the table.

how do you edit damage and the firerate ? can you share the script?

Soldier3412
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Re: HELLDIVERS 2

Post by Soldier3412 »

We need to do a Statue to all people sharing their codes and Gir to constantly updating the cheat table, sorry if my english is not good but thank you all guys! Now just wait for damage and recoil to be added to the table.

Soldier3412
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Re: HELLDIVERS 2

Post by Soldier3412 »

Can you share the damage code mate? I've added the recoil's one and it work PERFECT [If you dont know how to add it, just copy and paste one and change the script guys]

User avatar
Kekner
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Re: HELLDIVERS 2

Post by Kekner »

gir489 table + no recoil.CT
(36.88 KiB) Downloaded 335 times
Gir498's table with the recoil script just for those who dont know how to add it themselves, i also went ahead and hot keyed all scripts to run when H is pressed so its super fast. Just press H and all scripts will enable at the same time. Enjoy!
gir489 wrote:
Sun Feb 18, 2024 6:24 am
So I figured out that if you add --delay_gameguard_init to the launch parameters, it will delay GameGuard from loading a little bit.

If you're fast enough on the draw, you can attach Cheat Engine, enable the features, and then close Cheat Engine before GameGuard has a chance to notice what happened. Then you can play as normal.

EDIT: Since February 21st, they updated the EXE to remove this parameter. You can download the original EXE and restore it. Instructions found here: viewtopic.php?p=337842#p337842

Soldier3412
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Re: HELLDIVERS 2

Post by Soldier3412 »

Can someone share the damage code?

emoisback
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Re: HELLDIVERS 2

Post by emoisback »

Kekner wrote:
Sun Mar 03, 2024 12:52 pm
gir489 table + no recoil.CT

Gir498's table with the recoil script just for those who dont know how to add it themselves, i also went ahead and hot keyed all scripts to run when H is pressed so its super fast. Just press H and all scripts will enable at the same time. Enjoy!
gir489 wrote:
Sun Feb 18, 2024 6:24 am
So I figured out that if you add --delay_gameguard_init to the launch parameters, it will delay GameGuard from loading a little bit.

If you're fast enough on the draw, you can attach Cheat Engine, enable the features, and then close Cheat Engine before GameGuard has a chance to notice what happened. Then you can play as normal.

EDIT: Since February 21st, they updated the EXE to remove this parameter. You can download the original EXE and restore it. Instructions found here: viewtopic.php?p=337842#p337842
you can use a new tools here viewtopic.php?f=23&t=28060

doesnt need old exe.

Thanks to @gir489 and @cfemen

Soldier3412
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Re: HELLDIVERS 2

Post by Soldier3412 »

@Emoisback do you have damage code that cfemn showed in the post?

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