Last Epoch Save Editor

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MrH4ck
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Re: Last Epoch Save Editor

Post by MrH4ck »

Please help, changing the unique items into different ones turns them all in unique item called "Calamity"

Edit: I was extremely wrong about this mod... it has some faults when it comes to editing existing items, yes, but if you want certain uniques then just create new items and it works great with that! Now I'll try to create legendaries and keep you posted!
Edit 2: Yes, it absolutely does work with legendaries as well...

kirzatutro
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Re: Last Epoch Save Editor

Post by kirzatutro »

Yo! Enjoying the save editor a ton!

Don't know if it has been asked before, but are you planning to update the editor for the release of 1.0? If so, do you have an expected timeline for the save editor to be updated so we can try out all of the new exciting affixes and uniques?

Thanks for your dedication!

ctmsteel
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Re: Last Epoch Save Editor

Post by ctmsteel »

I am getting this error message when opening the app


************* Exception Text **************
System.IO.FileNotFoundException: Could not load file or assembly 'LastEpochLib, Version=1.0.1.116, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'LastEpochLib, Version=1.0.1.116, Culture=neutral, PublicKeyToken=null'
at Ui.Main.ShowHideCharacterTable(Boolean show)
at Ui.Main.button_Options_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].



************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9181.0 built by: NET481REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
LastEpochSaveEditor
Assembly Version: 4.3.1.620
Win32 Version: 4.3.1.620
CodeBase: file:///C:/Users/CTMst/AppData/Local/Temp/7zO8E663486/LastEpochSaveEditor.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9181.0 built by: NET481REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9220.0 built by: NET481REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9220.0 built by: NET481REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

kata
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Re: Last Epoch Save Editor

Post by kata »

Hey! How are you datamining the game's item DB? I'm trying to build a 3rd party app and I would need to access this data.

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Messy6666
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Re: Last Epoch Save Editor

Post by Messy6666 »

kata wrote:
Tue Feb 20, 2024 2:15 pm
Hey! How are you datamining the game's item DB? I'm trying to build a 3rd party app and I would need to access this data.
think it's ExtractorMod .. but can be wrong, not into LE for almost a year
viewtopic.php?p=335869#p335869

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

kata wrote:
Tue Feb 20, 2024 2:15 pm
Hey! How are you datamining the game's item DB? I'm trying to build a 3rd party app and I would need to access this data.
You can check Database Generator source here
https://github.com/RCInet/LastEpoch_Da ... ee/master

sinful
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Re: Last Epoch Save Editor

Post by sinful »

Whats the point of the save editor if we can just use the mod to create/drop any item in game? Its just faster and easier since you dont have to save the item then closing/opening the game?

Hope I can just use the mod when 1.0 released without waiting for update since none of the new items is worth modding anyway.

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Toga
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Re: Last Epoch Save Editor

Post by Toga »

Well the save editor was before melonloader.
Helped a lot of people.

fyi

Slowpoka
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Re: Last Epoch Save Editor

Post by Slowpoka »

Will save editor be updated this week for new affixes, such as throwing skill aoe (patch 1.0)?

kirzatutro
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Re: Last Epoch Save Editor

Post by kirzatutro »

Just launched 1.0 with the save editor on. I can see the new uniques and affixes in Force Drop, but when I click on Drop nothing happens.

Seipherwood
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Re: Last Epoch Save Editor

Post by Seipherwood »

Well yeah, he hasn't released the new editor, so tryin to mess with the new stuff is tryin to touch air probly :P

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Re: Last Epoch Save Editor

Post by BOBBOB123123 »

Any plans to update for 1.0?

infinityinc
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Re: Last Epoch Save Editor

Post by infinityinc »

I have zero interest in Melonloader and modding that way.

Are you working on an updated Save Editor or is it time to put my coding hat back on after being retired for 10+ years? :(

(fyi - I use the save editor mainly to test builds and make character templates for friends (ie. it shows them stats/gear they should be aiming for))

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

Can't make a link for updated mod version (forum edit my link to https://fearlessrevolution.com), so you can found it in Nexus Mods

kirzatutro
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Re: Last Epoch Save Editor

Post by kirzatutro »

Just tried the new updated version for 1.0, and Force Drop does not work. When using drop nothing happens.

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