Final Fantasy VI

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Mewi
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Re: Final Fantasy VI

Post by Mewi »

Alright, I took a considerable amount of time to update this cheat table and added missing things, and correct several things. I've done so much, that I forget if it was already in this table, or if I added it, so please correct me if I am wrong.

I've also recategorized things. I've also created individual tables for many things including values that are for WoB end only and WoR end only.

Change List
Spoiler
Contributors
  • Named everyone that I could find that directly contributed to this list in one form or another. If you are not on this list, let me know.
Ability Editor
  • Added Individual Esper Sets
  • Added Individual Magic Sets
    *Magic sets can be manually gained for 14-16, but doesn't appear on list in battle.
  • Added Individual Lore Sets
  • Added Individual Rage Sets ( That was a lot of work... a lot T__T. )
  • Added Blitz Table
  • Added Bushido Table
  • Added Dance Table
Battle Editor
  • Corrected after battle Exp and Ap address.
  • Added Morph Timer ( or changed it, can't remember XD )
  • Added After Battle Gil
  • Added Enemy Battle Modifiers ( Too many things to mention here. )
  • Added Character Battle Modifiers ( Too many things to mention here. )
  • Added Formation/Arena Modifier ( Very Helpful Tool! )
  • Added Other Goodies
Bestiary Editor
  • Categorized my bestiary lists, added bronze, silver and gold options for each entry.
Character Editor
  • Corrected every equipment and battle command addresses.
  • Added and Changed "Float Status?" to Status (D) for every character and included interceptor status.
  • Fixed various errors in character address lines.
  • Added maximum exp threshold.
  • Added ident and sprite tables.
    *Identity controls evasion/magic evasion and battle menu sprite.
    *Sprite controls appearance on portrait, map and battle sprite.
  • Added the 4 missing esper ability to esper list.
  • Added two missing commands, such as auto attack.
  • Re-organized all characters to their respective character slot 01-16. Various chars share slots throughout the game.
  • Deleted Side Characters category.
  • Added Espers for 13-16 slots.
  • Added Gungnir to equipment list, it was missing.
Inventory Editor
  • Added Rare Items Changer
  • Corrected inventory slot misalignment.
  • Fixed color, it was hard for me to read lol that blue color vs default windows theme.
  • Corrected Easy Inventory Add Item Address
  • Deleted LegendaryID and made adding legendary items easier to understand.
Map Editor
  • Added Transform to Chocobo/Airship/Character ( not the same as the other airship one ).
  • Added a table to Save Anywhere that includes airship unlocking/disabling.
  • Added manually adjustable Run/Walk/Encounter Modifier code.
  • Added Call Scene Modifier
    *I don't have a full list of the possible scenes... if you want to mess changing the values... good luck, crash happy...
  • Added Location Modifier
    *Just enter a new map after locking and bam. Will be a lot better with a no collision code.
Menu Editor
  • Added Game Clock
Other Editor
  • Added Game Beaten Enabler.
  • Added Auction House ( not fully tested.)
  • Added Imperial Banquet Results.
  • Added Cid Alive/Health and Coral Pieces.
  • Added Current Music Playing ( sadly cannot change music... but you can see the name of the song... )
Pack Editor
  • Added Pack Editor for Veldt Formations, this was a lot of work...
  • Added Individual Pack and Combined Packs options.
Party Editor
  • Added Party Editor that and table that allows you to change the party member.
    *To best make this code work, have the slot empty and then try adding. Locking and going in and out of menu will work.
    *Kefka's portrait currently crashes game, don't open menu without changing their sprite ID. This may be fixable by adding the portrait image in the game files, but I haven't tested that far yet...
Identifiers
  • Added Countless Identifiers
  • Moved all identifier tables into this list.
    *Some may be unused or are old orphaned GBA versions
Things I'd Like
  • No Collision/Walk Through Walls Script ( Please!!! AHHH. )
  • In-Battle Status Ailment Resists ( I can't find them, or I don't know how they work. )
    *I can find an address that changes with changing to poison resist item ( for example 04 ), but it doesn't impact anything in-battle when locked.
  • Desperation Attack on Every Attack
  • 99 All Items Script
  • All Pack Possible Formations Script
Edit: Just corrected party list from 2 bytes to 1. Added multiple party options, including split party configurations.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
FF6-Mewi.CT
(1.16 MiB) Downloaded 346 times
Last edited by Mewi on Mon Jan 29, 2024 12:37 am, edited 3 times in total.

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FireHawkX
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Re: Final Fantasy VI

Post by FireHawkX »

Grats for making this! :)

Mewi
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Re: Final Fantasy VI

Post by Mewi »

FireHawkX wrote:
Sun Jan 28, 2024 6:49 pm
Grats for making this! :)
Oh hey thanks! :3

Mewi
Novice Cheater
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Posts: 17
Joined: Mon Aug 09, 2021 11:19 pm
Reputation: 4

Re: Final Fantasy VI

Post by Mewi »

Just a minor update.

*Corrected Pack Compilation WoR List
*Corrected Rage Compilation WoR List

*Added more custom party options.
Note: Trying to make anything but the top occupied slot as a leader, can result in two sprites being spawned at the same spot, blocking your path, this is even if you set the other slots as non leader slots.
Attachments
FF6-Mewi.CT
(1.16 MiB) Downloaded 269 times

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kazukiwoof
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Re: Final Fantasy VI

Post by kazukiwoof »

AP codes still don't work on Steam :(

Daeliek
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Posts: 10
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Re: Final Fantasy VI

Post by Daeliek »

Using FF6-Mewi
I randomly turn into an airship on the overworld map. How do I disable that?

Mewi
Novice Cheater
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Posts: 17
Joined: Mon Aug 09, 2021 11:19 pm
Reputation: 4

Re: Final Fantasy VI

Post by Mewi »

kazukiwoof wrote:
Fri Mar 08, 2024 12:33 pm
AP codes still don't work on Steam :(
Sorry about that, I forgot to uncheck hex for that when I was copying and pasting things. This one should work.
Attachments
FF6-Mewi.CT
(1.16 MiB) Downloaded 106 times

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PhotoGruffer
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Re: Final Fantasy VI

Post by PhotoGruffer »

Mewi wrote:
Mon Jun 24, 2024 2:20 am
kazukiwoof wrote:
Fri Mar 08, 2024 12:33 pm
AP codes still don't work on Steam :(
Sorry about that, I forgot to uncheck hex for that when I was copying and pasting things. This one should work.


Going to test it out now. Sounds like you put a lot of time and effort into it.

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