Civilization VI + XP1 +XP2 Steam (GM and More) 2021-Apr-24

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epicfailzz
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Re: Civilization VI + XP1 Steam (GM and More) 2018-Feb-09

Post by epicfailzz »

For some reason when I go to activate the script after injecting CE into the Civ6 process, the check boxes are frozen. Clicking on them to activate them does nothing, they just stay empty. Can someone offer some guidance as to why that might be? I checked the version on Civ6 and it's still listed as 1.0.0.216 (332786) so I don't think it's a version incompatibility...

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Recifense
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Re: Civilization VI + XP1 Steam (GM and More) 2018-Feb-12

Post by Recifense »

@errore404,

Fix for "Only Wonders" done (Script version 2.8 XP1).

@gorgutzer,

The is already an option for faith: [X] <==Minimum Faith

@All,

The table can be found at the first post.

Cheers!

monk124us
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Re: Civilization VI + XP1 Steam (GM and More) 2018-Feb-12

Post by monk124us »

im having similar issues as @epicfailzz. script wont activate on latest base game version 1.0.0.216 (332786).


update: got it working had to reselect the game process after loading the table.

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Re: Civilization VI + XP1 Steam (GM and More) 2018-Feb-12

Post by Recifense »

monk124us wrote:
Tue Feb 13, 2018 2:16 pm
im having similar issues as @epicfailzz. script wont activate on latest base game version 1.0.0.216 (332786).


update: got it working had to reselect the game process after loading the table.
Hi there,

Please make sure you are following these steps:

Code: Select all

[USAGE]
1) Run CE67;
2) Run Game;
3) Start a match from the beginning or loading it;
4) Load the game process "CivilizationVI.exe" or "CivilizationVI_DX12.exe" in CE;
5) Load this table and activate the main script;
5) Now Activate the script of each cheat you want to use;
6) Game On;
In other words, only load the table when you have a game started or loaded. I'd like to add that, when already playing a match, you decide to start another game or load a savegame, you should deactivate the script first and follow the steps from 3 on. The reason is that the game is a DLL and may be unloaded and loaded again during this process.

Cheers!

Crowmeister
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Re: Civilization VI + XP1 Steam (GM and More) 2018-Feb-12

Post by Crowmeister »

Argh and they sneakily released version 220

rndmwitedude
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Re: Civilization VI + XP1 Steam (GM and More) 2018-Feb-12

Post by rndmwitedude »

There's a new version up: 1.0.0.220 (334528); So, version mismatch.

MclovinFluffin
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Re: Civilization VI + XP1 Steam (GM and More) 2018-Feb-12

Post by MclovinFluffin »

Same problem here, unable to tick the script to work.

EHuntington
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Re: Civilization VI + XP1 Steam (GM and More) 2018-Feb-12

Post by EHuntington »

Firaxis updated the game today, does anyone know the new offsets?

gnarleybarly
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Re: Civilization VI + XP1 Steam (GM and More) 2018-Feb-12

Post by gnarleybarly »

is there any way to change the amount of minimum faith and gold? 670 faith seems a little low considering the cost of recruiting religious units goes up the more you recruit, the same goes for gold when some great people cost way over 10000 gold

also i think the recent hot fix broke the script again, is there any way to roll the game back to a previous version?

MasterVegito
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Re: Civilization VI + XP1 Steam (GM and More) 2018-Feb-12

Post by MasterVegito »

Doesn't work.

Used to, but then I got a random crash and now regardless what I do, scripts will not activate.

@edit
nvm, pireviously you could enable it at menu, now you need ot load an actual save.

MoWe
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Re: Civilization VI + XP1 Steam (GM and More) 2018-Feb-12

Post by MoWe »

Hi,

there was an update - actual game version is 1.0.0.220 (334528).
We have to wait for a table update...

Cheers and thx Recifense!

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Recifense
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Re: Civilization VI + XP1 Steam (GM and More) 2018-Feb-13

Post by Recifense »

Hi guys,

Two new tables were added at the first post for version 1.0.0.220 (One for the base game and other for XP1). Changed minimum value for gold and faith as well.

Please pay attetion at the [USAGE]:

Code: Select all

===========================================
[USAGE]
1) Run CE67;
2) Run Game;
3) Start a match from the beginning or loading it;
4) Load the game process "CivilizationVI.exe" or "CivilizationVI_DX12.exe" in CE;
5) Load this table and activate the main script;
5) Now Activate the script of each cheat you want to use;
6) Game On;
[NOTE} When already playing a match, you decide to start another game or load a savegame, you should deactivate the script first and follow the steps from step 3 on. The reason is that the game is a DLL and may be unloaded and loaded again during this process.
===========================================
Cheers!

stonydk
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Re: Civilization VI + XP1 Steam (GM and More) 2018-Feb-13

Post by stonydk »

Cheers mate, as always, brilliant :D

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Re: Civilization VI + XP1 Steam (GM and More) 2018-Feb-13

Post by ScandiCEuser »

Long time fan of your work Recifense,

I have a question there is a thing I would be greatly interested into adding into this table, and I am open to monetary compensation for it.
Would it be possible to have a function to change a scout into a different unit? Namely a [Link]

I would really like to from turn one just build some roads with the "Worker have more charges function" you have added.

errore404
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Re: Civilization VI + XP1 Steam (GM and More) 2018-Feb-12

Post by errore404 »

Recifense wrote:
Tue Feb 13, 2018 1:39 am
@errore404,

Fix for "Only Wonders" done (Script version 2.8 XP1).
OMG Recifense I didn't want to bother you with this little problem. It was easy to bypass (just change all the cities production to any unit, use the cheat and reverse the city production to the original building :)

Thanks again, really an impressive work!!

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