For Game Version: v1.3.73-RC - v1.3.76-RC
Here is my table, hope it work for you guys and thanks for Tiabaldu and withus for some of the pointer.
Maybe work for new game version.
Feature
Correction Text: + For Item Select in Inv., you need to Activate > Open Inventory > Move Cursor to Item
+ For Needs & Digest Data, Activate > Open Inventory and don't move your cursor to needs (mind & body, digest, etc) symbol / icon, because it will change the data / value, if you already hover. just reopen inventory
To All:
I am happy to see some interactions here, thank you. (^_^)b
@lmrlmax
I have tried CE table, but it did not work with the latest version release [v1.3.76-RC], but the table list is way better hopefully to see an update, and thank you for sharing the table.
0.3 OUTDATED New options: - No Stamina, Time, Material Costs (Crafting) - No Crafting Animation - Full Stocked Shop Items (tested on Billy's shop) - Free Shop Items (tested on Billy's shop)
Here's a supplement table.
Not much features to have for now.
Should be update resistant for the most part.
Features:
- Game Time
- Player Details
- List Items* (unstable, be careful)
- Item ID Pointer
- Max Pocket Items
- Max Attributes (Health, Strength, Agility, Intelligence, Charisma)
Tested it out with the v1.3.77-RC and it working great, really appreciate your great work @imjustmaxie , thank you!
You can always use 4-bytes to scan for money, good content points, exp points, focal point and more.
Yeah, I already have all the information in few class fields like ThingList, ThingConfig, ConfigData stuff, but I need to make sure I could implement it in my table without relying on hardcoded offsets where they would most likely break. I have yet to make it get all the offsets dynamically for the ThingList, will improve on that later.
hhhh,you are right,I'm still trying to get back my past experience,and my skills still need to be improved.
It's UNITY, so easy, for example find your HP, see what access that function using mono enabled in Cheat Engine, then see what's beeing accessed when you are at that function (not shared), if is only one that is running, then grab its stats, per function.Using one script you can have from 5 to 200 offsets or more, different stats for it, from life/shield/ammo/god etc.Same, find some jump address or something that is using stamina, run or jump or speed..then access that, in most unity games you'll get also movement, camera, speed and what not..all from one single thingy, you can add offsets with A, then change their address with the one added as pointer in your script.
Watch some tutorial online, then you'll realize how easy you can find and add things without problems, there's all .Net for MONO or dnSpy.Practice on some small game, with lives in it, grab its stats for life to see how it goes, some Unity game! Then when practice is done, you'll see that it will take you more to actually structure the table then finding those cheats (when you'll add more options).
Take care!
I've been trying to learn this and replicate what you did, but I'm so lost. Even given the saved values at the bottom, I still can't find it in .net or mono dissector.
Updated table version 0.5.
No new options so far, except for fixes.
Oh, I forgot to add the Cheat Engine 7.5 requirement, now it's there.
Scripts do not enable for CE copies under 7.5.