z Baldur's Gate 3

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Sorrowkeeper
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Re: z Baldur's Gate 3

Post by Sorrowkeeper »

Hey!
I'm a noob totally, thought just wondering if it's possible to spawn Victoria's cursed body as item (the one in Cazador palace).
Or, perhaps, spawn another item, with same curse and effect.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

kekman
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Re: z Baldur's Gate 3

Post by kekman »

Hi, great work @Zanzer, but I got a problem with your recent Table. The levelup function does not work with the latest patch version. I did everything like the last times it usually worked, but this time the levelup wont come up after saving.

Anyone else got that problem?

Fatelord
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Re: z Baldur's Gate 3

Post by Fatelord »

is there a way to remove music proficiency learned by Alfira ? it seems bugged to always spawn perform on my wheel even if I remove the instrument.

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Noway3
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Re: z Baldur's Gate 3

Post by Noway3 »

kekman wrote:
Thu Sep 21, 2023 8:48 am
Hi, great work @Zanzer, but I got a problem with your recent Table. The levelup function does not work with the latest patch version. I did everything like the last times it usually worked, but this time the levelup wont come up after saving.

Anyone else got that problem?
Doesn't work for me either but you can as well just add experience (Register Commands -> On Demand Cheats -> Experience)
I tested that up to level 12, it is much more easier and safe because:
  • It doesn't edit the game runtime code and use internal game commands instead
  • You will level based on your experience, as intended by the game mechanics
  • Your companions will level with you (they may have to re-join the group to get the XP from you)
  • You don't need to go thru the whole "enable, save, disable, reload" process, just level-up after having added enough XP for it!

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Noway3
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Re: z Baldur's Gate 3

Post by Noway3 »

hustler3976 wrote:
Wed Sep 20, 2023 8:37 pm
After using the force level up on save game I leveled up my characters 1 level. After saving the game, disabling the scrip and restarting game, the level up option went away as it should. The problem is, if i reclass a character, the extra levels go away. Is this normal and I just have to re-do the cheat every time I reclass?
Hi hustler3976, welcome to the forum!
It is better to just add experience points (Register Commands -> On Demand Cheats -> Experience).
You can check how much XP you currently have and how much you need for the next level in your character sheet
  • You award yourself XP has intended by the game mechanics.
  • You will automatically level based on your experience.
  • Your companions will level with you (they may have to re-join the group to get the XP from you)
  • You don't need to go thru the whole "enable, save, disable, reload" process, just level-up after having added enough XP for it!
  • You will keep your XP and thus your levels potential when you respec/reclass!

gip
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Re: z Baldur's Gate 3

Post by gip »

hi, is there a way to add keys? the ones for opening locks. haven't been able to find their name in the allstats excel file. specifically talking about the counting house keys.
Fatelord wrote:
Thu Sep 21, 2023 1:45 pm
is there a way to remove music proficiency learned by Alfira ? it seems bugged to always spawn perform on my wheel even if I remove the instrument.
I think you can remove the status. its called DEN_ALFIRA_PROFICIENCY
try
{$lua}
if syntaxcheck then return end
status = "DEN_ALFIRA_PROFICIENCY"
[ENABLE]
RemoveStatusFromPlayer(status)
[DISABLE]

Fatelord
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Re: z Baldur's Gate 3

Post by Fatelord »

gip wrote:
Thu Sep 21, 2023 5:00 pm
hi, is there a way to add keys? the ones for opening locks. haven't been able to find their name in the allstats excel file. specifically talking about the counting house keys.
Fatelord wrote:
Thu Sep 21, 2023 1:45 pm
is there a way to remove music proficiency learned by Alfira ? it seems bugged to always spawn perform on my wheel even if I remove the instrument.
I think you can remove the status. its called DEN_ALFIRA_PROFICIENCY
try
{$lua}
if syntaxcheck then return end
status = "DEN_ALFIRA_PROFICIENCY"
[ENABLE]
RemoveStatusFromPlayer(status)
[DISABLE]
Thanx a million, it was driving me crazy.

a29985816
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Re: z Baldur's Gate 3

Post by a29985816 »

Can anyone help me? I used Thepledge's script to set isDating flag with Lae'zel in act2 (after meeting voss in the camp), now the dialog suggests we are dating (there is an option to stop dating with her). But I cannot trigger the duel scene no matter how many long rests I take. Is there any step I missed? Thanks!

dancarbr
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Re: z Baldur's Gate 3

Post by dancarbr »

Hi I think my problem should be the virtualization, I am trying do do it using on a VM with Parallels 19 with Windows 10 ARM , When I load the CE and select the process for Bg3 with dx11 it doesnt open nothing in the memory mapping and so on. So this could be a issue considering that ARM Windows emulate x86 aplications.

Someone tried to use CE in a VM using Parallels ?
EvenLess wrote:
Tue Sep 19, 2023 10:55 pm
dancarbr wrote:
Tue Sep 19, 2023 7:43 pm
Hi Folks

I tried to use this table on BG3 v 4.1.1.3700326 and doesnt worked. Any had the same problem? There any bypass ? Thank you
I've never had an issue with Zanzer's table. Only issue is timing the activation of Console/Register Commands.

Get the table I have added in this post. It's Zanzer's v9 table, with my autoloaded added (script that you load when the table is loaded). Just ensure the table is opened before starting BG3, and that you accepted to run the script when opening the table. Then it will automatically attach/open the game process when the game is launched, and automatically load the console commands, when the game have loaded far enough for it to be possible, and lastly, it will automatically register commands when the save game is loaded enough for it to be possible.

As I said, I've never had an issue, as long as I followed those steps.

nebulation
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Re: z Baldur's Gate 3

Post by nebulation »

Hi is anyone able to help me figure out what's bugging out from this? I'm trying to get the Myrkul's scythe to work with the item spawner. UUID is S_COL_ApostleScythe_1cf197e8-a751-4712-8822-b08257a6bd32. Using just the last 32 characters didn't work for me in the sample script. It's worth noting that the item despawns when it leaves the inventory so I had to reload my save to pull the UUID in cheat engine

[ENABLE]
{$lua}
if syntaxcheck then return end
local items = {
"1cf197e8-a751-4712-8822-b08257a6bd32"
}
TemplateAddToPlayer(items, 1)
{$asm}
[DISABLE]

Image Image

AaraonThomas
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Re: z Baldur's Gate 3

Post by AaraonThomas »

Hello
I've been looking at dozens of pages and I searched until I tried to find the information, but it didn't show up
I did the of killing the ox there in Act 1. Of course, Dammon didn't appear in Last Light.
I'm looking for the code to be able to spawn him and continue Karlach's quest.
Or, in the worst case, a code to advance Karlach's quest.

Thanks in advance

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Noway3
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Re: z Baldur's Gate 3

Post by Noway3 »

nebulation wrote:
Fri Sep 22, 2023 1:22 am
Hi is anyone able to help me figure out what's bugging out from this? I'm trying to get the Myrkul's scythe to work with the item spawner. UUID is S_COL_ApostleScythe_1cf197e8-a751-4712-8822-b08257a6bd32. Using just the last 32 characters didn't work for me in the sample script. It's worth noting that the item despawns when it leaves the inventory so I had to reload my save to pull the UUID in cheat engine

[ENABLE]
{$lua}
if syntaxcheck then return end
local items = {
"1cf197e8-a751-4712-8822-b08257a6bd32"
}
TemplateAddToPlayer(items, 1)
{$asm}
[DISABLE]

Image Image
the item id is "3112f0f5-4073-45d2-8e37-eeafa1558896" and there are conditions (a tag to add to your character) to be able to use it.

It's tested: I spawned it succefully but then I could not use it yet. I added thus the tag and then I could use it, including the class action.
Damn, you sure won't fit in a rabbit hole with it !

All these information are in the files I share and maintain here for the community, see my post: viewtopic.php?p=311868#p311868
WPN_MYRKUL_Apostle_Scythe_A - Item (Templates_dict.json)
"3112f0f5-4073-45d2-8e37-eeafa1558896": {
"MapKey": "3112f0f5-4073-45d2-8e37-eeafa1558896",
"Name": "WPN_MYRKUL_Apostle_Scythe_A",
"Type": "item",
"ParentTemplateName": "WPN_HUM_Glaive_A_0",
"DisplayNameEnglish": "Scythe of Myrkul",
"ParentTemplateId": "99f3b2d9-e03d-4cd5-9a67-5435a95682da",
"VisualTemplate": "cbc9a006-c70a-61dd-b0f7-baf857cd2805",
"PhysicsTemplate": "d749ad27-e87c-a9d0-6cb9-2a37fd29d8c4",
"DisplayName": "h6646db16g663dg4337g94eage6ebf57676e5;1",
"DisplayNameFrench": "Faux de Myrkul",
"Stats": "WPN_Apostle_Scythe",
"CanBePickpocketed": "False",
"ContainerAutoAddOnPickup": "False",
"IsBoss": "False",
"RootFolder": "Shared\\Public\\SharedDev\\RootTemplates",
"RootFile": "3112f0f5-4073-45d2-8e37-eeafa1558896.lsf.lsx"
}
WPN_Apostle_Scythe - Weapon Stats (Weapons_dict.json)
{
"EntryName": "WPN_Apostle_Scythe",
"EntryType": "Weapon",
"EntryUsing": "WPN_Glaive",
"RootTemplate": "3112f0f5-4073-45d2-8e37-eeafa1558896",
"RootFolder": "Shared/Public/SharedDev",
"DisplayNameEnglish": "Scythe of Myrkul",
"DisplayNameFrench": "Faux de Myrkul",
"UseConditions": "Tagged('APOSTLE_OF_MYRKUL', context.Source)",
"Damage": "2d12",
"WeaponRange": "500",
"Boosts": "UnlockSpell(Zone_Cleave_Apostle)"
},
APOSTLE_OF_MYRKUL - Use Condition (Tag_dict.json)
"7fb75b00-68b1-4217-874e-6ce1812d20e8": {
"TagUUID": "7fb75b00-68b1-4217-874e-6ce1812d20e8",
"Name": "APOSTLE_OF_MYRKUL",
"Category": "Code, Dialog",
"UUID": "7fb75b00-68b1-4217-4e87-e16c2d81e820",
"RootFolder": "Shared\\Public\\SharedDev\\Tags",
"RootFile": "7fb75b00-68b1-4217-874e-6ce1812d20e8.lsf.lsx"
},
Zone_Cleave_Apostle - Class Action (Spells_dict.json)
"Zone_Cleave_Apostle": {
"EntryName": "Zone_Cleave_Apostle",
"EntryType": "SpellData",
"EntryUsing": "Zone_Cleave",
"RootFolder": "Patch1/Public/SharedDev",
"SpellType": "Zone",
"SpellSchool": "None",
"Cooldown": "OncePerTurn",
"DeathType": "Physical",
"SpellSuccess": "DealDamage(2d12+UnarmedMeleeAbilityModifier,Slashing);DealDamage(3d4,Necrotic);IF(not SavingThrow(Ability.Strength, 17)):Force(4)",
"TargetConditions": "not Dead() and not Self()",
"Icon": "GenericIcon_Intent_Damage",
"DisplayName": "hd6fcf415g4f3ag464eg9779g2232e5f755c1;4",
"DisplayNameEnglish": "Reaper's Scythe",
"DisplayNameFrench": "Faux du Faucheur",
"Description": "h798a7e8bg8af0g4a20g8f40g4ee27887002b;4",
"DescriptionEnglish": "Swing your weapon in a large arc that knocks targets back [1]. ",
"DescriptionFrench": "Vous décrivez un grand arc de cercle avec votre arme pour repousser les cibles de [1]. ",
"DescriptionParams": "Distance(3)",
"TooltipDamageList": "DealDamage(2d12+UnarmedMeleeAbilityModifier,Slashing);DealDamage(3d4,Necrotic)",
"CastSound": "Vocal_Component_Stop",
"FrontOffset": "-2",
"Range": "5",
"Angle": "120",
"SpellAnimation": "8b8bb757-21ce-4e02-a2f3-97d55cf2f90b,,;6606c30b-be1c-4f17-ae6b-1a591c80b18c,,;f4ac302b-1569-404f-bd52-1fe443e265df,,;e8a5c57f-855b-4227-acaa-11e8ce8d7d64,,;7bb52cd4-0b1c-4926-9165-fa92b75876a3,,;2b81c18b-9698-4262-a623-932c2bb1296d,,;0b07883a-08b8-43b6-ac18-84dc9e84ff50,,;,,;,,",
"WeaponTypes": "Melee",
"SpellFlags": "IsMelee;IgnoreVisionBlock;IsAttack",
"CastEffect": "1c0ec9cd-d786-4d1d-b151-59fc9dfff822"
},

otocu
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Re: z Baldur's Gate 3

Post by otocu »

monigne wrote:
Thu Aug 17, 2023 2:07 pm
Hi everyone, I need some help with finding a UUID for a book. For some reason "Funerary Jar Form and Function" book is missing from where it is in the game, and I can't progress Mystic Carrion quest. Can someone help, please? Thanks!
Did you find it? I accidently burn that book when In fight. And noticed this after take a progress...

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Noway3
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Re: z Baldur's Gate 3

Post by Noway3 »

Hi All,
I have made another update to viewtopic.php?p=311868#p311868
  • Update: 2023-09-22:
    1. New feature: "Merged" objects (array, dict and SQLite database)

      The "Merged" database is consolidated from all _merged.lsf data files extracted from the game. These where off the radar until now.
      It is supposed, to my knowledge, to be a comprehensive list of all 'character', 'trigger', 'item', 'scenery', 'LevelTemplate' and other FX effects.
      for example: if you are looking for a specific character or a specific item, search for that name in the "DisplayNameEnglish" column. You should then find the MapKey of it (e.g. to summon it) and the UUID of the template (to spawn an instance of it).

      WARNING: these files are relatively BIG, around 300 MB, they contains a total of 475,746 game objects!

      ALSO: It is still work in progress: I am working on:
      (1) filling in the empty cells recursively from their template values to make it easier to sort out and browse thru .
      And (2) I will also split it to make it easier to download and browse, starting with 'character' (4126 rows) and 'item' list (54408 rows) which seems the most interesting for us (the other stuff could be of interest for modders)

kidicarus
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Re: z Baldur's Gate 3

Post by kidicarus »

edit: im dumb and figured out my problem but cant delete this

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