Starfield

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iethanhuntz
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Re: Starfield

Post by iethanhuntz »

jonaaa wrote:
Tue Sep 12, 2023 10:27 pm
Spoiler
iethanhuntz wrote:
Tue Sep 12, 2023 8:59 pm
gir489 wrote:
Thu Sep 07, 2023 10:38 pm

...
I ran the command but nothing happened.
Well, check what you're doing, it works fine. Just remember you must select the armor (by clicking on it with the console open) before using it.

Image
Thanks man, it worked like charm.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

ionstorm66
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Re: Starfield

Post by ionstorm66 »

1 GB hotfix is out now. Table is mostly working.

PeDaGaNG
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Re: Starfield

Post by PeDaGaNG »

gir489 wrote:
Wed Sep 13, 2023 1:07 am
My game kept crashing for an unexplained reason that was never documented in the reliability report, which means it was an intentional crash, so I looked into it.

"The least bugs ever." ~ [Link].
Can confirm the rest of the table are working great as of the latest update v1.7.29.0 Build 12128396 except this one. Using it before and notice less crashed on the game but after the update unable to activate it. Could be the read your post at fearless and fix it. :D :D :D

issafloof
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Re: Starfield

Post by issafloof »

Does this work for windows version?

M4YON
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Re: Starfield

Post by M4YON »

issafloof wrote:
Wed Sep 13, 2023 7:21 pm
Does this work for windows version?
Yes it does.

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gir489
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Re: Starfield

Post by gir489 »

PeDaGaNG wrote:
Wed Sep 13, 2023 6:22 pm
gir489 wrote:
Wed Sep 13, 2023 1:07 am
My game kept crashing for an unexplained reason that was never documented in the reliability report, which means it was an intentional crash, so I looked into it.

"The least bugs ever." ~ [Link].
Can confirm the rest of the table are working great as of the latest update v1.7.29.0 Build 12128396 except this one. Using it before and notice less crashed on the game but after the update unable to activate it. Could be the read your post at fearless and fix it. :D :D :D
It was designed to cease working upon the game updating. I assumed Bethesda would've fixed this by now, but it's still in the game, although the EXE is timestamped from the 6th, which was like a week ago. You can use this script which will work continuously so long as the header function exists. Knowing Bethesda, they will probably never fix this. I still crash quite a bit, but it just causes an AppHang in the reliability report, still nothing for me to go look at in IDA to attempt to fix. If I had to guess, [Link]. It's the same problem Fallout 3 had with missing hair models and stuff. Those who do not learn from their mistakes are bound to repeat it. With Bethesda allowing the modding community to fix their shitty games, they don't learn how to fix it themselves.

Code: Select all

// Game Executable   : Starfield.exe
// Author            : gir489
// Executable Version: 1.7.29.0
// MD5 Signature     : 74B8EE179586633226FC7C7EFEDBCA73
// EXE Compile Date  : September 06, 2023 09:23 PM
// Script Date       : September 13, 2023 03:05 PM
[ENABLE]
aobscanmodule(aob_example,Starfield.exe,48 83 EC 48 C7 44 24 20 00 10 00 00 48 89 54)
registersymbol(aob_example)

aob_example:
 ret

[DISABLE]
aob_example:
  db 48 83 EC 48 C7 44 24 20 00 10 00 00

unregistersymbol(aob_example)
dealloc(newmem_example)

{
// ORIGINAL CODE - INJECTION POINT: Starfield.exe.text+8553B0

Starfield.exe.text+85538F: CC                       - int 3 
Starfield.exe.text+855390: 48 8B 05 D9 80 BB 04     - mov rax,[Starfield.g_pAKPluginList+278]
Starfield.exe.text+855397: 48 89 01                 - mov [rcx],rax
Starfield.exe.text+85539A: 48 8B C1                 - mov rax,rcx
Starfield.exe.text+85539D: C6 41 08 00              - mov byte ptr [rcx+08],00
Starfield.exe.text+8553A1: C3                       - ret 
Starfield.exe.text+8553A2: CC                       - int 3 
Starfield.exe.text+8553A3: CC                       - int 3 
Starfield.exe.text+8553A4: CC                       - int 3 
Starfield.exe.text+8553A5: CC                       - int 3 
Starfield.exe.text+8553A6: CC                       - int 3 
Starfield.exe.text+8553A7: CC                       - int 3 
Starfield.exe.text+8553A8: CC                       - int 3 
Starfield.exe.text+8553A9: CC                       - int 3 
Starfield.exe.text+8553AA: CC                       - int 3 
Starfield.exe.text+8553AB: CC                       - int 3 
Starfield.exe.text+8553AC: CC                       - int 3 
Starfield.exe.text+8553AD: CC                       - int 3 
Starfield.exe.text+8553AE: CC                       - int 3 
Starfield.exe.text+8553AF: CC                       - int 3 
// ---------- INJECTING HERE ----------
Starfield.exe.text+8553B0: 48 83 EC 48              - sub rsp,48
// ---------- DONE INJECTING  ----------
Starfield.exe.text+8553B4: C7 44 24 20 00 10 00 00  - mov [rsp+20],00001000
Starfield.exe.text+8553BC: 48 89 54 24 28           - mov [rsp+28],rdx
Starfield.exe.text+8553C1: 89 4C 24 30              - mov [rsp+30],ecx
Starfield.exe.text+8553C5: C7 44 24 34 00 00 00 00  - mov [rsp+34],00000000
Starfield.exe.text+8553CD: 4C 8D 4C 24 20           - lea r9,[rsp+20]
Starfield.exe.text+8553D2: 33 D2                    - xor edx,edx
Starfield.exe.text+8553D4: 44 8D 42 03              - lea r8d,[rdx+03]
Starfield.exe.text+8553D8: B9 88 13 6D 40           - mov ecx,406D1388
Starfield.exe.text+8553DD: FF 15 9D 3C 65 03        - call qword ptr [Starfield.exe.rdata+1080]
Starfield.exe.text+8553E3: EB 00                    - jmp Starfield.exe.text+8553E5
Starfield.exe.text+8553E5: 48 83 C4 48              - add rsp,48
Starfield.exe.text+8553E9: C3                       - ret 
Starfield.exe.text+8553EA: CC                       - int 3 
Starfield.exe.text+8553EB: CC                       - int 3 
Starfield.exe.text+8553EC: CC                       - int 3 
Starfield.exe.text+8553ED: CC                       - int 3 
Starfield.exe.text+8553EE: CC                       - int 3 
Starfield.exe.text+8553EF: CC                       - int 3 
Starfield.exe.text+8553F0: 48 89 5C 24 08           - mov [rsp+08],rbx
Starfield.exe.text+8553F5: 57                       - push rdi
}
EDIT: I should also mention that I get about the same frequency of crashing on my XBOX that I do on PC, so this is clearly not a PC-specific issue, it's just Bethesda sucking ass at making games like always. They probably left this code on the XBOX build, too.

Just1Guy
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Re: Starfield

Post by Just1Guy »

jonaaa wrote:
Mon Sep 11, 2023 9:05 pm
Just1Guy wrote:
Mon Sep 11, 2023 8:41 pm
Zanzer wrote:
Fri Sep 01, 2023 1:32 pm
...
Can anyone explain to a newbie like me what the experience multiplier is and how to use it? please :) I'm trying to find a way to level up my character Fast and I really need some help understanding. :) P.S. I'm om Xbox and I rather not use console commands because I want to keep my Achievements. :D
What do you mean "i'm on Xbox"?, You mean you play on PC with gamepass or console? Besides, you know there are solutions for the "achivement problem" right? you can use commands without disabling the achievements.
Yes you are right I meant I'm playing the Xbox version from gamepass on my PC.
I really appreciate the advice but I'm not very skilled at using console commands and I dont trust myself not to mess my game up haha, I atleast know how to use cheat engine somewhat so that's why I was asking how to use the experience Multiplier on cheat engine. Please.

Sidepie
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Re: Starfield

Post by Sidepie »

gir489 wrote:
Wed Sep 13, 2023 7:30 pm
EDIT: I should also mention that I get about the same frequency of crashing on my XBOX that I do on PC, so this is clearly not a PC-specific issue, it's just Bethesda sucking ass at making games like always. They probably left this code on the XBOX build, too.
And the reason why it is not a problem that occurs to everyone on the PC, what would it be?

DrunkenNelson
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Re: Starfield

Post by DrunkenNelson »

Any chance to fix money add? After find in CE string for that and change value, its changeing back to previous status...

undeci
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Re: Starfield

Post by undeci »

DrunkenNelson wrote:
Thu Sep 14, 2023 10:13 am
Any chance to fix money add? After find in CE string for that and change value, its changeing back to previous status...
Which Table are you referring to? I don't see any money add to the OP table, but you can use Zanzer's tables (2nd post), and enable "Unlimited Inventory". Go to a NPC and sell, it will stay in your inventory and the NPC shop wont lose credits so you can do it for however many credits you want.

or you can use cheat engine's table, it has a credit editor. viewtopic.php?f=4&t=25675
Last edited by undeci on Fri Sep 15, 2023 8:56 am, edited 1 time in total.

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gir489
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Re: Starfield

Post by gir489 »

Sidepie wrote:
Thu Sep 14, 2023 8:53 am
gir489 wrote:
Wed Sep 13, 2023 7:30 pm
EDIT: I should also mention that I get about the same frequency of crashing on my XBOX that I do on PC, so this is clearly not a PC-specific issue, it's just Bethesda sucking ass at making games like always. They probably left this code on the XBOX build, too.
And the reason why it is not a problem that occurs to everyone on the PC, what would it be?
They don't play long enough to get the game in a dirty state

heir
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Re: Starfield

Post by heir »

How do you get this to work? Edit: Nevermind. I found the mod.
eTheBlack wrote:
Sun Sep 10, 2023 11:44 am

There is mod that allows you that over at nexus
Its just bat file

Code: Select all

SetGS iHandScannerAnimalCountBase 1
SetGS iHandScannerPlantsCountBase 1
Last edited by heir on Thu Sep 14, 2023 2:15 pm, edited 1 time in total.

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gir489
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Re: Starfield

Post by gir489 »

You idiots don't understand what I meant by playing it long enough. The game has to have been running sequentially long enough to get into a corrupted state. But go ahead and tell me how you played 10 hours nonstop and didn't piss, shit, eat or drink at all and somehow my debugger that speeds up those conditions to flush out those crashes is still wrong, and this is the best game ever and anyone who pirated it is super evil. You also don't understand the differences between what RaiseException between OSs. It just throws an exception to the kernel, which differs between revisions.

But also go ahead and tell me how you tested every single version of Windows on the planet earth too and just because it runs great for BethesdaQAAgent01 and BethesdaQAAgent02 that everyone who reports crashes is just playing the game wrong.

Love as soon as I mentioned that my XBOX version was crashing, the Bethesda drones swooped in immediately.

Kafua
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Re: Starfield

Post by Kafua »

I don't think we should rule out any issues this game has being directly linked to specific hardware setups, some people claim the performance is flawless and others claim it runs suboptimally and then theres people saying it runs like ass even running top of the line setups, i'd argue some people just are technologically challenged and never update their drivers and this also leads to problems but we all know bethesda is largely to blame here with its copious denial that anything is wrong whatsoever and that if you're having issues to "jUsT uPgRaDE yOUr PC" thank you Twat Howard but if you haven't figured it out by now maybe just maybe it doesn't just fucking work.

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jonaaa
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Re: Starfield

Post by jonaaa »

Sidepie wrote:
Thu Sep 14, 2023 8:53 am
gir489 wrote:
Wed Sep 13, 2023 7:30 pm
EDIT: I should also mention that I get about the same frequency of crashing on my XBOX that I do on PC, so this is clearly not a PC-specific issue, it's just Bethesda sucking ass at making games like always. They probably left this code on the XBOX build, too.
And the reason why it is not a problem that occurs to everyone on the PC, what would it be?
The PC port is real bad. It has issues with SSDs, most hardware can't even run it plus the game doesn't even look that good to justify anything. I don't have issues with crashing but during my first playthrough I had that issue when you change weapons with legendary stats the game will just freeze for a moment and also other bugs related with quests, the game is 'playable' but still has dozens of problems and Bethesda is just slow (or they just don't care) to fix it.

They released a "hotfix" which may fix 3 bugs max but what about the other bugs? Even with hotfixes they suck.

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