z Baldur's Gate 3

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BourbieSpeedrun
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Re: z Baldur's Gate 3

Post by BourbieSpeedrun »

pigeg72530 wrote:
Fri Aug 18, 2023 2:38 pm
could someone give me a list of all possible spells that are possible to be added using

Code: Select all

spell = {
"Projectile_Fireball",
"Projectile_Fireball_4",
"Projectile_Fireball_5",
"Projectile_Fireball_6",
}
[ENABLE]
AddSpellToPlayer(spell)
[DISABLE]
RemoveSpellFromPlayer(spell)
i will do a drop down menu for it :)
This table has what you wants to do, it gives you all obtainable spells

(Console -> Register -> Permanent Cheats -> Add list of spells)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
bg3_items_spells.CT
(664.8 KiB) Downloaded 519 times

RexThePrimalFury
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Re: z Baldur's Gate 3

Post by RexThePrimalFury »

Verlock wrote:
Fri Aug 18, 2023 1:55 pm
RexThePrimalFury wrote:
Fri Aug 18, 2023 1:50 pm
Is there a way to add the Ranger's companion to others classes and make it upscale like it does in the beast master subclass? i know how to add it through the addspell option, but it just summon the base monsters, (the level 3 base beasts I mean) so, is there a way to make it upscale? or just add the latast Ranger's comapanion action?
In spell there requirement for actual ranger levels in order to upscale them. So no, unless u going to mod game, it required ranger levels
Edit: Actually there 2 entry with same name Bear as example:
From Shared: Target_RangersCompanion_Bear - does not requer u be ranger
From SharedDev: Target_RangersCompanion_Bear - requed ranger levels
How the game deside what pick thats the question.
So, I've been testing stuff, and even the added Ranger's companion actually scales with the ranger's level, it actually does not scale with the subclass, so it's possible to have a hunter or a gloonstalker with the full companion... and that just kills my multiclass... shame

browdybrembo
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Re: z Baldur's Gate 3

Post by browdybrembo »

Can someone please give me an insight into why casting healing spell on myself is instantly killing me? It ends with Can't control: Dead

xMyPriinceZx
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Re: z Baldur's Gate 3

Post by xMyPriinceZx »

Halliday wrote:
Fri Aug 18, 2023 12:00 pm
battletoborne wrote:
Fri Aug 18, 2023 11:52 am
Hiya,

Been trying to add the the Improved Critical effects of these two weapons as passives or additional effects to my current equipped weapon but no joy

Image

The effects are listed in the passives as follows:

MAG_WYR_Orin_Bhaalist_Dagger_ImprovedCritical_Passive
UND_Duergar_ShortswordOfFirstBlood_Passive

The effect names correspond to the item names when generating/spawning them.

I've tried the following:
1. tried to add the above listed effects as passives to my character (basic "ImprovedCritical" effect passive works though, from same list)
2. tried adding the above listed effects as new weapon effects

*Thoughts* Is there a different list specifically for weapon effects only? Maybe the effect name for weapon is different? have tried searching for the following sample effects used the current CT build in the data dump but havent found them:

Sample weapon effects:
MAG_WEAPON_ATTACK_ROLL_BONUS
MAG_DEFENDER_WEAPON_ENCHANTMENT
MAG_RADIANT_STRONG_RADIANCE_WEAPON
MAG_RADIANT_RADIANCE_WEAPON

Any help would be greatly appreciated to add the above shown (see picture) improved critical effects or passives to either currently equipped weapon or character.

Thanks!
For weapon edit, unpack Shared.pak with LSlib Tools and go UnpackedData\Shared\Public\Shared\Stats\Generated\Data and open the Weapon.txt and edit the weapon, repack the file.
How do you repack the file ? I use BG3 Multitool and it didn't repack my file. It said it successfully repacked it but i didn't new .pak file being created. Also, do you know how to remove skill cooldown ? Some skills worked but some just didn't

youlogy
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Re: z Baldur's Gate 3

Post by youlogy »

youlogy wrote:
Fri Aug 18, 2023 11:20 am
icedtea676 wrote:
Tue Aug 15, 2023 7:07 pm
Thepledge wrote:
Tue Aug 15, 2023 11:30 am

Been a busy time, and I'm still in Act 1, so haven't had the opportunity to test it much beyond using it to start all the romances simultaneously in act 1. It may be that they can't be started later, and I did read some reference to a stabledating counter in some of the data files, so I will take a look when I have the chance, but it may be a while before I get there, and my own skills are fairly limited.
There must be other flags or types of flags for romance/dating that need to be changed when making someone else a new partner.
guys
hey im very new here I have no idea what to do in cheatengine but uhh

im VERY disappointed and sad
my game bugged the hell out on Karlach romance

it started in act 1 but when i chose her after before going to sleep at the party
screen jsut went black and nothing progressed. everything maxxed out w her but she just wont give the romance option, and she did not after i gave her the 2nd upgrade

ive been searching the internet endlessly and can see no solution to this problem, nothing is working there is no way to manually engage in the dialog w her.

does anybody
anybody have any working solution for relationship flags?


please
could you please
anyone
help wit hthis ?

or at least point me in any direction?
i ran a script written by a sir/madam somewhere from these posts but it doesnt work im afraid
Attachments
New Text Document.ct
(17.76 KiB) Downloaded 115 times

battletoborne
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Re: z Baldur's Gate 3

Post by battletoborne »

Verlock wrote:
Fri Aug 18, 2023 1:45 pm
battletoborne wrote:
Fri Aug 18, 2023 1:15 pm
Been looking at "BG3-Data-Shared\Public-Shared\Stats\Generated\Data\" for the specific weapon effects and cant seem to find the weapon status list. have looked at Passive.txt, status-BOOST.txt and status-EFFECT.txt and cant seem to find the weapon status to apply to any weapon currently equipped. Any clues on where to look? Would love to be able to simply apply the different improved crit status from both the "Knife of the Undermountain King" and " Blade of the First Blood" to any weapon.
Cause there no status like that (but i do not have statuses open so no idea really) it passive with boost. Boosts deleted by game everytime u save and load. Passives i dunno if Zanzer create command for that.
But u can add this passive to your character instead. No idea if they stack with each other

Code: Select all

new entry "ImprovedCritical"
type "PassiveData"
data "DisplayName" "h483bde24g1d76g4d93ga3eag71302e74d195;2"
data "Description" "hcbd31498g27d5g4aceg94ddgc538db60be72;2"
data "Icon" "PassiveFeature_ImprovedCritical"
data "Properties" "Highlighted"
data "Boosts" "ReduceCriticalAttackThreshold(1)"

new entry "MAG_WYR_Orin_Bhaalist_Dagger_ImprovedCritical_Passive"
type "PassiveData"
data "DisplayName" "h4656c3a2gca8ag4669ga84fg5d2623dacedf;1"
data "Description" "h41dd65fcgfe51g4c4cg9b57g9a7371842f99;2"
data "DescriptionParams" "1"
data "Boosts" "ReduceCriticalAttackThreshold(1)"

new entry "MAG_TheClover_Rearrangement_Passive"
type "PassiveData"
data "DisplayName" "h15c46cc7g164fg41ffga02ege59329268c58;2"
data "Description" "h6984b8aagbb23g46b3g8c29g1a65974e4bcb;3"
data "DescriptionParams" "2;19;18"
data "Boosts" "ReduceCriticalAttackThreshold(1);IF(AttackingWithMeleeWeapon(context.Source)):Reroll(Damage,2,true)"

new entry "MAG_TheDueller_ImprovedDuelist_Passive"
type "PassiveData"
data "DisplayName" "h711045a1g2e51g4ca1gbed0g1f418fa12e6b;1"
data "Description" "hd5a3914bgf8c8g4f2bg89c0gcca964daf305;2"
data "DescriptionParams" "1"
data "BoostContext" "OnCreate;OnEquip"
data "BoostConditions" "IsOffHandSlotEmpty()"
data "Boosts" "ReduceCriticalAttackThreshold(1);ActionResource(ReactionActionPoint,1,0)"
data "StatsFunctorContext" "OnDamage"
data "Conditions" "AttackedWithPassiveSourceWeapon() and not HasStatus('BLEEDING') and HasStatus('MAG_LEGENDARY_COMPELLED_DUEL')"
data "StatsFunctors" "ApplyStatus(BLEEDING, 100, 3,,,,not SavingThrow(Ability.Constitution,15))"

new entry "MAG_Sarevok_HornedHelmet_DeathbringerSight_Passive"
type "PassiveData"
data "DisplayName" "h45510682g7072g49c2g83fdg9ba6394b0c5e;3"
data "Description" "hed42c5a0gbb6bg48f7g8c9egfc75d8eaa058;4"
data "DescriptionParams" "Distance(3);Distance(15);1"
data "Boosts" "ReduceCriticalAttackThreshold(1);DarkvisionRange(3)"
Edit:
Statuses
"MAG_SHADOW_OBSCURITY_CRITICAL"
"MAG_CRITICAL_HIDING_CRITICAL"
"MAG_CRITICAL_ARCANIC_CRITICAL"
"MAG_INVISIBLE_WEAPON_OWNER"
"ALCH_ELIXIR_CRITICALS"
Thanks for this, tried your suggestions for the statuses you've listed and you were right of course, the MAG_CRITICAL_ARCANIC_CRITICAL and ALCH_ELIXIR_CRITICALS disappeared after resting.

Image

Any ideas on where to look for the weapon enchantment/effect name highlighted in yellow? it's listed as a passive "UND_Duergar_ShortswordOfFirstBlood_Passive", but adding it as a passive doesn't seem to work thru the following code:
(and also doesn't appear on char sheet, whereas "ImprovedCritical" and most other feats/passive in the latest CT build does)

Code: Select all

{$lua}
if syntaxcheck then return end
passive = "UND_Duergar_ShortswordOfFirstBlood_Passive"
[ENABLE]
AddPassiveToPlayer(passive)
[DISABLE]
RemovePassiveFromPlayer(passive)

sauhaumjau
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Re: z Baldur's Gate 3

Post by sauhaumjau »

momoception wrote:
Fri Aug 18, 2023 1:11 pm
knightjedi wrote:
Fri Aug 18, 2023 12:50 pm
momoception wrote:
Fri Aug 18, 2023 9:53 am


How did you get it to work? I could only spawn the strength one. The rest display a popup, but nothin in the inventory.
eat means food , find it in the bag
Sorry, maybe I worded it wrong.

I meant that I couldn't get it to add the Hag Hair outside the Strength Hag Hair to the inventory/bag. I mean ofc you consume the hair to gain the passive, but I can't add them to my inventory in the first place.
Tested all of them, and they all work. They just end up as camp resource for some reason, and get transferred to the camp supply sack. You can still use them though.

Verlock
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Re: z Baldur's Gate 3

Post by Verlock »

pigeg72530 wrote:
Fri Aug 18, 2023 2:38 pm
could someone give me a list of all possible spells that are possible to be added using

Code: Select all

spell = {
"Projectile_Fireball",
"Projectile_Fireball_4",
"Projectile_Fireball_5",
"Projectile_Fireball_6",
}
[ENABLE]
AddSpellToPlayer(spell)
[DISABLE]
RemoveSpellFromPlayer(spell)
i will do a drop down menu for it :)

example:
First page pastebin Spell IDs

Verlock
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Re: z Baldur's Gate 3

Post by Verlock »

battletoborne wrote:
Fri Aug 18, 2023 3:18 pm
Thanks for this, tried your suggestions for the statuses you've listed and you were right of course, the MAG_CRITICAL_ARCANIC_CRITICAL and ALCH_ELIXIR_CRITICALS disappeared after resting.
I dint check if they going to presist after rest, my bad, other stack or not?
battletoborne wrote:
Fri Aug 18, 2023 3:18 pm
Any ideas on where to look for the weapon enchantment/effect name highlighted in yellow? it's listed as a passive "UND_Duergar_ShortswordOfFirstBlood_Passive", but adding it as a passive doesn't seem to work thru the following code:
(and also doesn't appear on char sheet, whereas "ImprovedCritical" and most other feats/passive in the latest CT build does)
U litterally quote name of it in that message "MAG_TheClover_Rearrangement_Passive" and there another one with similar boosts "MAG_TWN_Tollhouse_Fortune_Morningstar_Passive"

browdybrembo
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Re: z Baldur's Gate 3

Post by browdybrembo »

someone please help, when i cast healing spell on myself i instantly die? It ends with Can't control: Dead

pigeg72530
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Re: z Baldur's Gate 3

Post by pigeg72530 »

BourbieSpeedrun wrote:
Fri Aug 18, 2023 2:42 pm
pigeg72530 wrote:
Fri Aug 18, 2023 2:38 pm
could someone give me a list of all possible spells that are possible to be added using

Code: Select all

spell = {
"Projectile_Fireball",
"Projectile_Fireball_4",
"Projectile_Fireball_5",
"Projectile_Fireball_6",
}
[ENABLE]
AddSpellToPlayer(spell)
[DISABLE]
RemoveSpellFromPlayer(spell)
i will do a drop down menu for it :)
This table has what you wants to do, it gives you all obtainable spells

(Console -> Register -> Permanent Cheats -> Add list of spells)

Code: Select all

Projectile_AcidArrow:Projectile_AcidArrow
Projectile_AcidSplash:Projectile_AcidSplash
Projectile_C ...:Projectile_C ...
Projectile_ChainLightning:Projectile_ChainLightning
Projectile_ChromaticOrb:Projectile_ChromaticOrb
Projectile_DisarmingAttack:Projectile_DisarmingAttack
Projectile_Disintegrate:Projectile_Disintegrate
Projectile_EldritchBlast:Projectile_EldritchBlast
Projectile_EnsnaringStrike_Container:Projectile_EnsnaringStrike_Container
Projectile_FireBolt:Projectile_FireBolt
Projectile_Fireball:Projectile_Fireball
Projectile_GuidingBolt:Projectile_GuidingBolt
Projectile_HailOfThorns:Projectile_HailOfThorns
Projectile_HordeBreaker:Projectile_HordeBreaker
Projectile_IceKnife:Projectile_IceKnife
Projectile_LightningArrow:Projectile_LightningArrow
Projectile_MagicMissile:Projectile_MagicMissile
Projectile_MenacingAttack:Projectile_MenacingAttack
Projectile_PoisonSpray:Projectile_PoisonSpray
Projectile_PushingAttack:Projectile_PushingAttack
Projectile_RayOfEnfeeblement:Projectile_RayOfEnfeeblement
Projectile_RayOfFrost:Projectile_RayOfFrost
Projectile_RayOfSickness:Projectile_RayOfSickness
Projectile_ScorchingRay:Projectile_ScorchingRay
Projectile_SneakAttack:Projectile_SneakAttack
Projectile_TripAttack:Projectile_TripAttack
Projectile_WitchBolt:Projectile_WitchBolt
Shout_ActionSurge:Shout_ActionSurge
Shout_Aid:Shout_Aid
Shout_ArcaneRecovery:Shout_ArcaneRecovery
Shout_ArmorOfAgathys:Shout_ArmorOfAgathys
Shout_ArmsOfHadar:Shout_ArmsOfHadar
Shout_AuraOfVitality:Shout_AuraOfVitality
Shout_BeaconOfHope:Shout_BeaconOfHope
Shout_BladeWard:Shout_BladeWard
Shout_Blink:Shout_Blink
Shout_Blur:Shout_Blur
Shout_CreateSorceryPoints:Shout_CreateSorceryPoints
Shout_CreateSpellSlot:Shout_CreateSpellSlot
Shout_CrusadersMantle:Shout_CrusadersMantle
Shout_Dash_CunningAction:Shout_Dash_CunningAction
Shout_DestructiveWave:Shout_DestructiveWave
Shout_DetectThoughts:Shout_DetectThoughts
Shout_Disengage_CunningAction:Shout_Disengage_CunningAction
Shout_DisguiseSelf:Shout_DisguiseSelf
Shout_DispelEvilAndGood:Shout_DispelEvilAndGood
Shout_DivineFavor:Shout_DivineFavor
Shout_DivineSense:Shout_DivineSense
Shout_Dreadful_Aspect:Shout_Dreadful_Aspect
Shout_ExpeditiousRetreat:Shout_ExpeditiousRetreat
Shout_FalseLife:Shout_FalseLife
Shout_FeatherFall:Shout_FeatherFall
Shout_FireShield:Shout_FireShield
Shout_FlameBlade:Shout_FlameBlade
Shout_FlameBlade_MephistophelesTiefling:Shout_FlameBlade_MephistophelesTiefling
Shout_HealingRadiance:Shout_HealingRadiance
Shout_HealingWord_Mass:Shout_HealingWord_Mass
Shout_HellishRebuke:Shout_HellishRebuke
Shout_HellishRebuke_AsmodeusTiefling:Shout_HellishRebuke_AsmodeusTiefling
Shout_HellishRebuke_WarlockMI:Shout_HellishRebuke_WarlockMI
Shout_HeroesFeast:Shout_HeroesFeast
Shout_Hide_BonusAction:Shout_Hide_BonusAction
Shout_MirrorImage:Shout_MirrorImage
Shout_NaturalRecovery:Shout_NaturalRecovery
Shout_PassWithoutTrace:Shout_PassWithoutTrace
Shout_PrayerOfHealing:Shout_PrayerOfHealing
Shout_ProduceFlame:Shout_ProduceFlame
Shout_RadianceOfTheDawn:Shout_RadianceOfTheDawn
Shout_SacredWeapon:Shout_SacredWeapon
Shout_SecondWind:Shout_SecondWind
Shout_SeeInvisibility:Shout_SeeInvisibility
Shout_Shield_Sorcerer:Shout_Shield_Sorcerer
Shout_Shield_Wizard:Shout_Shield_Wizard
Shout_Shillelagh:Shout_Shillelagh
Shout_SongOfRest:Shout_SongOfRest
Shout_SpeakWithAnimals:Shout_SpeakWithAnimals
Shout_SpeakWithAnimals_Barbarian:Shout_SpeakWithAnimals_Barbarian
Shout_SpeakWithAnimals_ForestGnome:Shout_SpeakWithAnimals_ForestGnome
Shout_SpiritGuardians:Shout_SpiritGuardians
Shout_Thaumaturgy:Shout_Thaumaturgy
Shout_TurnTheFaithless:Shout_TurnTheFaithless
Shout_TurnTheUnholy:Shout_TurnTheUnholy
Shout_TurnUndead:Shout_TurnUndead
Shout_WildShape:Shout_WildShape
Shout_WildShape_Badger:Shout_WildShape_Badger
Shout_WildShape_Cat:Shout_WildShape_Cat
Shout_WildShape_Combat:Shout_WildShape_Combat
Shout_WildShape_Combat_Badger:Shout_WildShape_Combat_Badger
Shout_WildShape_Combat_Bear_Polar:Shout_WildShape_Combat_Bear_Polar
Shout_WildShape_Combat_Cat:Shout_WildShape_Combat_Cat
Shout_WildShape_Combat_DeepRothe:Shout_WildShape_Combat_DeepRothe
Shout_WildShape_Combat_Raven:Shout_WildShape_Combat_Raven
Shout_WildShape_Combat_Spider:Shout_WildShape_Combat_Spider
Shout_WildShape_Combat_Wolf_Dire:Shout_WildShape_Combat_Wolf_Dire
Shout_WildShape_DeepRothe:Shout_WildShape_DeepRothe
Shout_WildShape_Spider:Shout_WildShape_Spider
Shout_WildShape_Wolf_Dire:Shout_WildShape_Wolf_Dire
Shout_WindWalk:Shout_WindWalk
Target_AnimalFriendship:Target_AnimalFriendship
Target_AnimateDead:Target_AnimateDead
Target_ArcaneEye:Target_ArcaneEye
Target_ArcaneLock:Target_ArcaneLock
Target_Bane:Target_Bane
Target_Banishment:Target_Banishment
Target_Barkskin:Target_Barkskin
Target_BestowCurse:Target_BestowCurse
Target_BlackTentacles:Target_BlackTentacles
Target_Bless:Target_Bless
Target_BlessingOfTheTrickster:Target_BlessingOfTheTrickster
Target_Blight:Target_Blight
Target_Blindness:Target_Blindness
Target_CallLightning:Target_CallLightning
Target_CalmEmotions:Target_CalmEmotions
Target_CharmPerson:Target_CharmPerson
Target_ChillTouch:Target_ChillTouch
Target_CircleOfDeath:Target_CircleOfDeath
Target_CloudOfDaggers:Target_CloudOfDaggers
Target_Cloudkill:Target_Cloudkill
Target_Command_Container:Target_Command_Container
Target_CompelledDuel:Target_CompelledDuel
Target_Confusion:Target_Confusion
Target_ConjureElemental_Container:Target_ConjureElemental_Container
Target_ConjureElementals_Minor_Container:Target_ConjureElementals_Minor_Container
Target_ConjureWoodlandBeings:Target_ConjureWoodlandBeings
Target_Contagion:Target_Contagion
Target_ControlUndead:Target_ControlUndead
Target_Counterspell:Target_Counterspell
Target_CreateDestroyWater:Target_CreateDestroyWater
Target_CreateUndead:Target_CreateUndead
Target_CrownOfMadness:Target_CrownOfMadness
Target_CureWounds:Target_CureWounds
Target_CureWounds_Mass:Target_CureWounds_Mass
Target_CuttingWords:Target_CuttingWords
Target_DancingLights:Target_DancingLights
Target_Darkness:Target_Darkness
Target_Darkness_DrowMagic:Target_Darkness_DrowMagic
Target_Darkvision:Target_Darkvision
Target_Daylight_Container:Target_Daylight_Container
Target_DeathWard:Target_DeathWard
Target_DisarmingAttack:Target_DisarmingAttack
Target_DissonantWhispers:Target_DissonantWhispers
Target_DominateBeast:Target_DominateBeast
Target_DominatePerson:Target_DominatePerson
Target_ElementalWeapon:Target_ElementalWeapon
Target_EnhanceAbility:Target_EnhanceAbility
Target_EnlargeReduce:Target_EnlargeReduce
Target_Entangle:Target_Entangle
Target_Enthrall:Target_Enthrall
Target_Eyebite:Target_Eyebite
Target_FaerieFire:Target_FaerieFire
Target_FaerieFire_DrowMagic:Target_FaerieFire_DrowMagic
Target_FeignDeath:Target_FeignDeath
Target_FindFamiliar:Target_FindFamiliar
Target_FlameStrike:Target_FlameStrike
Target_FlamingSphere:Target_FlamingSphere
Target_FleshToStone:Target_FleshToStone
Target_Fly:Target_Fly
Target_FogCloud:Target_FogCloud
Target_FreedomOfMovement:Target_FreedomOfMovement
Target_FrenziedStrike:Target_FrenziedStrike
Target_Friends:Target_Friends
Target_GaseousForm:Target_GaseousForm
Target_GlobeOfInvulnerability:Target_GlobeOfInvulnerability
Target_GlyphOfWarding:Target_GlyphOfWarding
Target_Goodberry:Target_Goodberry
Target_GraspingVine:Target_GraspingVine
Target_Grease:Target_Grease
Target_GreaterRestoration:Target_GreaterRestoration
Target_GuardianOfFaith:Target_GuardianOfFaith
Target_Guidance:Target_Guidance
Target_Harm:Target_Harm
Target_Haste:Target_Haste
Target_Heal:Target_Heal
Target_HealingWord:Target_HealingWord
Target_HeatMetal:Target_HeatMetal
Target_Heroism:Target_Heroism
Target_Hex:Target_Hex
Target_HideousLaughter:Target_HideousLaughter
Target_HoldMonster:Target_HoldMonster
Target_HoldPerson:Target_HoldPerson
Target_HolyRebuke:Target_HolyRebuke
Target_HordeBreaker:Target_HordeBreaker
Target_HungerOfHadar:Target_HungerOfHadar
Target_HuntersMark:Target_HuntersMark
Target_HypnoticGaze:Target_HypnoticGaze
Target_HypnoticPattern:Target_HypnoticPattern
Target_IceStorm:Target_IceStorm
Target_InflictWounds:Target_InflictWounds
Target_InsectPlague:Target_InsectPlague
Target_Invisibility:Target_Invisibility
Target_Invisibility_Greater:Target_Invisibility_Greater
Target_InvokeDuplicity:Target_InvokeDuplicity
Target_IrresistibleDance:Target_IrresistibleDance
Target_Jump:Target_Jump
Target_Jump_Githyanki:Target_Jump_Githyanki
Target_Knock:Target_Knock
Target_LayOnHands:Target_LayOnHands
Target_LesserRestoration:Target_LesserRestoration
Target_Light:Target_Light
Target_Longstrider:Target_Longstrider
Target_MageArmor:Target_MageArmor
Target_MageHand:Target_MageHand
Target_MageHand_GithyankiPsionics:Target_MageHand_GithyankiPsionics
Target_MagicWeapon:Target_MagicWeapon
Target_MenacingAttack:Target_MenacingAttack
Target_MinorIllusion:Target_MinorIllusion
Target_MistyStep:Target_MistyStep
Target_MistyStep_Githyanki:Target_MistyStep_Githyanki
Target_Moonbeam:Target_Moonbeam
Target_NaturesWrath:Target_NaturesWrath
Target_PhantasmalForce:Target_PhantasmalForce
Target_PhantasmalKiller:Target_PhantasmalKiller
Target_PlanarBinding:Target_PlanarBinding
Target_PlantGrowth:Target_PlantGrowth
Target_Polymorph:Target_Polymorph
Target_ProtectionFromEnergy:Target_ProtectionFromEnergy
Target_ProtectionFromEvilAndGood:Target_ProtectionFromEvilAndGood
Target_ProtectionFromPoison:Target_ProtectionFromPoison
Target_PushingAttack:Target_PushingAttack
Target_Rally:Target_Rally
Target_RangersCompanion:Target_RangersCompanion
Target_RecklessAttack:Target_RecklessAttack
Target_RemoveCurse:Target_RemoveCurse
Target_ResilientSphere:Target_ResilientSphere
Target_Resistance:Target_Resistance
Target_SacredFlame:Target_SacredFlame
Target_Sanctuary:Target_Sanctuary
Target_Seeming:Target_Seeming
Target_Shatter:Target_Shatter
Target_ShieldOfFaith:Target_ShieldOfFaith
Target_ShockingGrasp:Target_ShockingGrasp
Target_Silence:Target_Silence
Target_Sleep:Target_Sleep
Target_SleetStorm:Target_SleetStorm
Target_Slow:Target_Slow
Target_Smite_Blinding:Target_Smite_Blinding
Target_Smite_Branding_Container:Target_Smite_Branding_Container
Target_Smite_Branding_ZarielTiefling_Container:Target_Smite_Branding_ZarielTiefling_Container
Target_Smite_Divine:Target_Smite_Divine
Target_Smite_Divine_Critical_Unlock:Target_Smite_Divine_Critical_Unlock
Target_Smite_Divine_Unlock:Target_Smite_Divine_Unlock
Target_Smite_Searing:Target_Smite_Searing
Target_Smite_Searing_ZarielTiefling:Target_Smite_Searing_ZarielTiefling
Target_Smite_Thunderous:Target_Smite_Thunderous
Target_Smite_Wrathful:Target_Smite_Wrathful
Target_SneakAttack:Target_SneakAttack
Target_SpeakWithDead:Target_SpeakWithDead
Target_SpikeGrowth:Target_SpikeGrowth
Target_SpiritualWeapon:Target_SpiritualWeapon
Target_SpitefulSuffering:Target_SpitefulSuffering
Target_StinkingCloud:Target_StinkingCloud
Target_Stoneskin:Target_Stoneskin
Target_ThornWhip:Target_ThornWhip
Target_TripAttack:Target_TripAttack
Target_TrueStrike:Target_TrueStrike
Target_VampiricTouch:Target_VampiricTouch
Target_ViciousMockery:Target_ViciousMockery
Target_WardingBond:Target_WardingBond
Target_Web:Target_Web
Teleportation_ArcaneGate:Teleportation_ArcaneGate
Teleportation_DimensionDoor:Teleportation_DimensionDoor
Teleportation_Revivify:Teleportation_Revivify
Throw_FrenziedThrow:Throw_FrenziedThrow
Throw_Telekinesis:Throw_Telekinesis
Wall_WallOfFire:Wall_WallOfFire
Wall_WallOfStone:Wall_WallOfStone
Zone_BurningHands:Zone_BurningHands
Zone_BurningHands_MephistophelesTiefling:Zone_BurningHands_MephistophelesTiefling
Zone_ColorSpray:Zone_ColorSpray
Zone_ConeOfCold:Zone_ConeOfCold
Zone_ConjureBarrage:Zone_ConjureBarrage
Zone_Fear:Zone_Fear
Zone_GustOfWind:Zone_GustOfWind
Zone_LightningBolt:Zone_LightningBolt
Zone_Sunbeam:Zone_Sunbeam
Zone_Thunderwave:Zone_Thunderwave
my fingers gonna fall off :) (donno why i didnt wrote a simple nodejs script to do it for me lol

tmc
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Re: z Baldur's Gate 3

Post by tmc »

Does anyone discovered how to add spells that can be upcasted already?

Mandark02
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Re: z Baldur's Gate 3

Post by Mandark02 »

Does anyone know how to bring Jaheira back? She bid the dust in a fight, and I want her back :(

browdybrembo
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Re: z Baldur's Gate 3

Post by browdybrembo »

Mandark02 wrote:
Fri Aug 18, 2023 4:13 pm
Does anyone know how to bring Jaheira back? She bid the dust in a fight, and I want her back :(
Revify

quagzlor
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Re: z Baldur's Gate 3

Post by quagzlor »

Mandark02 wrote:
Fri Aug 18, 2023 4:13 pm
Does anyone know how to bring Jaheira back? She bid the dust in a fight, and I want her back :(
just use a scroll of revivify, or talk to Withers

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