[Request] Omega Quintet

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Blayde
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Re: [Request] Omega Quintet

Post by Blayde »

mengmeisaikao wrote:
Thu Dec 28, 2017 3:24 pm
According to [Link]
Max affection level should be level 5 (max). level 1 => level 2 => ... => level 5 (max)
In Darksiders 2 max (in game) level is 22, but actual max level is 30.
Btw table is done and working, but i'll post it next year.

Merry christmas and a happy new year to all of you.

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lycanbryan
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Re: [Request] Omega Quintet

Post by lycanbryan »

Any ideas how to increase movespeed?

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Blayde
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Re: [Request] Omega Quintet

Post by Blayde »

lycanbryan wrote:
Tue Jan 02, 2018 5:19 am
Any ideas how to increase movespeed?
Good question. I'll take a look.

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Muragetsu
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Re: [Request] Omega Quintet

Post by Muragetsu »

Was anyone here able to find the right values for Skill points? I tried finding them but I only know a little bit about how CE works. I was able to find them while actively changing the values and searching for the changes but they don't stick.

Also something to manipulate items would be pretty cool too.

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Blayde
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Re: [Request] Omega Quintet

Post by Blayde »

Muragetsu wrote:
Tue Jan 02, 2018 6:31 am
Was anyone here able to find the right values for Skill points? I tried finding them but I only know a little bit about how CE works. I was able to find them while actively changing the values and searching for the changes but they don't stick.

Also something to manipulate items would be pretty cool too.
Coming soon....
Skill points, Item editor etc....but for now i have only 120 (ID) items.

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Blayde
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Re: [Request] Omega Quintet

Post by Blayde »

Image

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Blayde
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Re: [Request] Omega Quintet

Post by Blayde »

Here we gooooo.
Omega Quintet V2.CT
(113.79 KiB) Downloaded 217 times
Last edited by Blayde on Sun Jan 14, 2018 10:27 am, edited 2 times in total.

Drakkhonian
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Re: [Request] Omega Quintet

Post by Drakkhonian »

ok ummmm, i made this little script, idk if its gonna work for everyone but..... here ya go!
Basically what it does is set a timer to keep a constant check on your items, once you get one in your inventory BOOM they become 80!!!
if you sell all 80 at once you lose them so be mindful to it, cause it check if the value is bigger than 0.

welp have fun!!
PS: im not sure if having 80 of a key item breaks the games or bugs it in any way, but it will also affect key items so beware!!

Edit: Apparently this script doesn't work with AMPs, they seem to be stored separated from the items. Still checking it out.
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OmegaQuintet main.CT
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ZeroR1
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Re: [Request] Omega Quintet

Post by ZeroR1 »

Blayde wrote:
Tue Jan 02, 2018 7:40 pm
Here we gooooo.
the AIO Script >> players dont work *not sure how i can make it work but the Base say 000000 and the rest is ??? so i cant use it was hoping to use weapon Proficiency without grind the life out of me :\

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Blayde
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Re: [Request] Omega Quintet

Post by Blayde »

ZeroR1 wrote:
Fri Jan 05, 2018 1:08 pm
Blayde wrote:
Tue Jan 02, 2018 7:40 pm
Here we gooooo.
the AIO Script >> players dont work *not sure how i can make it work but the Base say 000000 and the rest is ??? so i cant use it was hoping to use weapon Proficiency without grind the life out of me :\
Every player must take a hit first.

TheNeru
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Re: [Request] Omega Quintet

Post by TheNeru »

Blayde wrote:
Fri Jan 05, 2018 1:40 pm
ZeroR1 wrote:
Fri Jan 05, 2018 1:08 pm
Blayde wrote:
Tue Jan 02, 2018 7:40 pm
Here we gooooo.
the AIO Script >> players dont work *not sure how i can make it work but the Base say 000000 and the rest is ??? so i cant use it was hoping to use weapon Proficiency without grind the life out of me :\
Every player must take a hit first.
It also updates when changing equipment of said character.

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Blayde
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Re: [Request] Omega Quintet

Post by Blayde »

TheNeru wrote:
Fri Jan 05, 2018 9:07 pm
It also updates when changing equipment of said character.
I didn't actually test it.
Thanks

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Re: [Request] Omega Quintet

Post by Drakkhonian »

ummmmmm Can anyone help me find where the hell the AMPs are stored? cause holy cow i cant find them at all!!!

omoikane
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Re: [Request] Omega Quintet

Post by omoikane »

For coins just add 25058 to the _ep_val pointer.

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Re: [Request] Omega Quintet

Post by Thundersong »

Dunno if it's useful to you guys, but these were all the item IDs I could find: [Link]

In memory you can find them in the form of 3x 32 ints (id, id, category?) then a utf-8 string (max len 40?) for the name.
I checked a few and it seems to match the above list, but I only actually used IDs 1302-1305 because all I wanted to do was craft the +25 lv up amps early.

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