z Everspace 2

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acecel
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Re: z Everspace 2

Post by acecel »

StupidDog wrote:
Tue Apr 11, 2023 11:35 pm
If someone says "what about god mode" after the seriously deluxe options of cheats imma ask for a ban.

Zanzer, thanks a HUGE bunch for this table and how quick you did it. If someone hasn't hit "thanks" on your post then let me say, you made a LOT of peoples day bro. For anyone reading PLEASE go back to the first post and hit the thanks button if you have an account (make one, you dont have to post but it allows table makers to know they're making stuff that people are using, DON'T screw it up by not leaving a simple thank you.).
You have 3 "thanks" per day so use them, every day or at least every time you visit the topic, it helps them a lot, they can trade virtual thanks for food, housing and stuff ( :mrgreen: )

And in case you don't know there is 2 other table on the forum for this game :
- Table from MasterBuilder
- Table from Gideon25
While they are not updated completely for this version of the game, there is still a lot of scripts that works, for masterbuilder table for example there is 2 scripts that unlock all colors and decals forever, and for gideon25 there is instant lightspeed charge, more ships in sale in vendors (double the number) or dismantling item give blueprint faster, one that transform all your items into legendary, etc ...

So download their tables, thanks them for their work, and try to find which script works and even try to fix scripts that doesn't (and fail like me :D ), it's kinda like a game :mrgreen:

Edit : To help you out a little on finding out which scripts are working or not i took a screenshot of my table (which contains all tables shared but with my own presentation and color code for everything).
All light blue scripts are working on my game, gray either don't activate at all or activate but crash the game at some point, or don't do what they are supposed to do.

Image

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by acecel on Wed Apr 12, 2023 1:08 am, edited 2 times in total.

acecel
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Re: z Everspace 2

Post by acecel »

Anyone managed to increase the number of ships you can store at base ?

It's 5 max and it's too low if you want to have one ship of each type, which i do, but i have not idea how to search for that value. :(
i heard that you can increase the size to 7 then 9 max, but i was not able to find information on how to do that.
The fact that the game handle increasing the size should indicate that it may be possible to increase the size further.

Any help on the matter would be greatly appreciated ! ;)

The game is amazing but there is many stupid limitation that i can't wrap my head around :mrgreen:

jeremyrem
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Re: z Everspace 2

Post by jeremyrem »

acecel wrote:
Wed Apr 12, 2023 12:46 am
Anyone managed to increase the number of ships you can store at base ?

It's 5 max and it's too low if you want to have one ship of each type, which i do, but i have not idea how to search for that value. :(
i heard that you can increase the size to 7 then 9 max, but i was not able to find information on how to do that.
The fact that the game handle increasing the size should indicate that it may be possible to increase the size further.

Any help on the matter would be greatly appreciated ! ;)

The game is amazing but there is many stupid limitation that i can't wrap my head around :mrgreen:
Progress further, and you can store more. Need to unlock the trader

acecel
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Re: z Everspace 2

Post by acecel »

A small script to set max stack size to 9999 for every objects including consumables.
Enable it before loading your save.

I first tried to update Gideon25 script that does the same thing but it crashed the game. i decided instead to create a simpler script with the few things i know how to do, so thanks goes to him for 97% of the job :mrgreen:


Max Stack Size set to 9999 (based on Gideon25 script)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>217772</ID>
      <Description>"Max Stack Size set to 9999"</Description>
      <LastState Activated="1"/>
      <Color>FFFF00</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ES2-Win64-Shipping.exe
  Version: 
  Date   : 2023-04-12
  Author : acecel

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(aob_stack_9999,ES2-Win64-Shipping.exe,00 48 83 C4 28 C3 48 89 5C 24 20 48 8D 99 90 00 00 00) // should be unique
alloc(newmem,$1000,aob_stack_9999)

label(code)
label(return)

newmem:
  mov [rcx+00000090],(float)9999
code:
  lea rbx,[rcx+00000090]
  jmp return

aob_stack_9999+0B:
  jmp newmem
  nop 2
return:
registersymbol(aob_stack_9999)

[DISABLE]

aob_stack_9999+0B:
  db 48 8D 99 90 00 00 00

unregistersymbol(aob_stack_9999)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ES2-Win64-Shipping.UItem::GetMaxStackAmount+44

ES2-Win64-Shipping.UItem::GetMaxStackAmount+20: 48 8B 0A              - mov rcx,[rdx]
ES2-Win64-Shipping.UItem::GetMaxStackAmount+23: 48 39 81 88 00 00 00  - cmp [rcx+00000088],rax
ES2-Win64-Shipping.UItem::GetMaxStackAmount+2A: 74 13                 - je ES2-Win64-Shipping.UItem::GetMaxStackAmount+3F
ES2-Win64-Shipping.UItem::GetMaxStackAmount+2C: 48 83 C2 08           - add rdx,08
ES2-Win64-Shipping.UItem::GetMaxStackAmount+30: 49 3B D0              - cmp rdx,r8
ES2-Win64-Shipping.UItem::GetMaxStackAmount+33: 75 EB                 - jne ES2-Win64-Shipping.UItem::GetMaxStackAmount+20
ES2-Win64-Shipping.UItem::GetMaxStackAmount+35: B8 01 00 00 00        - mov eax,00000001
ES2-Win64-Shipping.UItem::GetMaxStackAmount+3A: 48 83 C4 28           - add rsp,28
ES2-Win64-Shipping.UItem::GetMaxStackAmount+3E: C3                    - ret 
ES2-Win64-Shipping.UItem::GetMaxStackAmount+3F: 48 89 5C 24 20        - mov [rsp+20],rbx
// ---------- INJECTING HERE ----------
ES2-Win64-Shipping.UItem::GetMaxStackAmount+44: 48 8D 99 90 00 00 00  - lea rbx,[rcx+00000090]
// ---------- DONE INJECTING  ----------
ES2-Win64-Shipping.UItem::GetMaxStackAmount+4B: 80 7B 34 00           - cmp byte ptr [rbx+34],00
ES2-Win64-Shipping.UItem::GetMaxStackAmount+4F: 75 0A                 - jne ES2-Win64-Shipping.UItem::GetMaxStackAmount+5B
ES2-Win64-Shipping.UItem::GetMaxStackAmount+51: F3 0F 10 43 38        - movss xmm0,[rbx+38]
ES2-Win64-Shipping.UItem::GetMaxStackAmount+56: 0F 2E 03              - ucomiss xmm0,[rbx]
ES2-Win64-Shipping.UItem::GetMaxStackAmount+59: 74 08                 - je ES2-Win64-Shipping.UItem::GetMaxStackAmount+63
ES2-Win64-Shipping.UItem::GetMaxStackAmount+5B: 48 8B CB              - mov rcx,rbx
ES2-Win64-Shipping.UItem::GetMaxStackAmount+5E: E8 BD BE BC FF        - call ES2-Win64-Shipping.FBuffableFloat::RefreshValue
ES2-Win64-Shipping.UItem::GetMaxStackAmount+63: F3 0F 2C 43 30        - cvttss2si eax,[rbx+30]
ES2-Win64-Shipping.UItem::GetMaxStackAmount+68: 48 8B 5C 24 20        - mov rbx,[rsp+20]
ES2-Win64-Shipping.UItem::GetMaxStackAmount+6D: 48 83 C4 28           - add rsp,28
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Fishbones
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Re: z Everspace 2

Post by Fishbones »

acecel wrote:
Tue Apr 11, 2023 11:50 pm
And in case you don't know there is 2 other table on the forum for this game :
- Table from MasterBuilder
- Table from Gideon25
While they are not updated completely for this version of the game, there is still a lot of scripts that works, for masterbuilder table for example there is 2 scripts that unlock all colors and decals forever, and for gideon25 there is instant lightspeed charge, more ships in sale in vendors (double the number) or dismantling item give blueprint faster, one that transform all your items into legendary, etc ...
i cant get unlock all colors to work :u
can i trouble you to upload your table?

acecel
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Re: z Everspace 2

Post by acecel »

Fishbones wrote:
Wed Apr 12, 2023 4:42 am
acecel wrote:
Tue Apr 11, 2023 11:50 pm
And in case you don't know there is 2 other table on the forum for this game :
- Table from MasterBuilder
- Table from Gideon25
While they are not updated completely for this version of the game, there is still a lot of scripts that works, for masterbuilder table for example there is 2 scripts that unlock all colors and decals forever, and for gideon25 there is instant lightspeed charge, more ships in sale in vendors (double the number) or dismantling item give blueprint faster, one that transform all your items into legendary, etc ...
i cant get unlock all colors to work :u
can i trouble you to upload your table?
I didn't modify theses scripts, they are only like one line of code each, calling a function in the game.
All you you need to do is "activate mono" for them to work, this script should do it (don't worry about the message that may appear, just close the message window).

The "activate mono" script :

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>108316</ID>
      <Description>"Activate Mono"</Description>
      <LastState/>
      <Color>808080</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
mono_initialize()
LaunchMonoDataCollector()
{$asm}

 
 
[DISABLE]

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Fishbones
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Re: z Everspace 2

Post by Fishbones »

Im getting a window that says "Mono not usable in target"
(pretty sure its why stuff isnt working for me)

acecel
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Re: z Everspace 2

Post by acecel »

Fishbones wrote:
Wed Apr 12, 2023 5:45 am
Im getting a window that says "Mono not usable in target"
(pretty sure its why stuff isnt working for me)
Can you activate the scripts ?
If you can then
- open the ship modification screen
- activate both scripts
- modify your ship look
- save your game
- load your save

kailstormfire
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Re: z Everspace 2

Post by kailstormfire »

Zanzer wrote:
Tue Apr 11, 2023 10:33 pm
Added:
Always Have Rift Loot
Better Loot Drops
Increase Loot Drops
Force Loot Level
Can someone tell me how increase loot drops and force loot level work?

Like which numbers is better when I change them?

ElJefeZen
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Re: z Everspace 2

Post by ElJefeZen »

How do i get decoders to only drop legendaries?

tslim2696
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Re: z Everspace 2

Post by tslim2696 »

ok, just found out that you can change any item......after an hour of changing everything i crafted into blueprints now i have all colors and ship customization modules!

WintermuteX
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Re: z Everspace 2

Post by WintermuteX »

Kami101 wrote:
Tue Apr 11, 2023 5:23 am
jonaaa wrote:
Tue Apr 11, 2023 12:39 am
Attribute IDs for Signal Decoders:

89515 - Mines on Death (+60%)
89594 - Two Bosses (+100%)
89710 - Evolution (+100%)
89525 - Enemy Regen (+40%)
89582 - No EMP (+60%)
89642 - Jarred Sensors (+30%)
89685 - Strength in Death (+120%) (this one is special, you can probably mess with values to make it more intense)
89571 - Overleveled (+100%)
89604 - Corrosive Death (+60%)
89551 - Swift Enemies (+100%)

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Manji
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legendaries

Post by Manji »

acecel wrote:
Tue Apr 11, 2023 11:50 pm
[...] one that transform all your items into legendary, etc ...[...]
with zanzers you can do that as well. might take a minute or two.
ElJefeZen wrote:
Wed Apr 12, 2023 8:41 am
How do i get decoders to only drop legendaries?
you mean you want legendary decoders? just change their rarity.

ElJefeZen
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Re: z Everspace 2

Post by ElJefeZen »

Sorry I should've been more clear, I wanted the last boss to drop legendaries instead of superiors but I kinda got it to work by changing my difficulty to NIghtmare instead of very hard got the decoder end boss to drop at least 2 legendaries.

tsardonix
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Re: z Everspace 2

Post by tsardonix »

Manji wrote:
Tue Apr 11, 2023 8:33 pm
tsardonix wrote:
Tue Apr 11, 2023 7:38 pm
Freeze mission timer option? there is a mission that gives you 10 seconds to arm 5 detonator's and they are frustrating to find with that time.
why don't you just use the inbuilt speedhack? time down the game to e.g. 50% and try it again. even without it they're not THAT hard if you look for a path first and try it a few times to get used to the movements you need to arm them. the 50% down will help you then ;)
i eventually got through it. no worries slowing the game down wouldn't change my ability to find them faster.

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