I explained it at the CE old forum. i would be very happy if the table worked flawlessly like for the other Total War titles.
There is a special thing about this game that has already taken huge bunch of my time.
Some info:
- This game has a CRC check protection (more then 2 functions are used for that);
- This game uses all 4 hardware debug registers (if you force to debug it will crash);
- This game has different behavior depending on where the "Shogun2.dll" is loaded. When it is loaded at 10000000h it will crash if you use the table. If it is loaded at 5xxxxxxxh, it usually does not crash when you use the table.
In order to try to find the issue related to the address 10000000h, I am using the PROPHET release (Thank you guys), cause it removes the use of the 4 hardware debug registers. But, beleave it or not, for this release, everytime I run the game, it loads the DLL at 5xxxxxxxh. So I am stuck. But I try once in a while.
[advice] When it is not crashing, play as much as you can.
Can you please update this to 1.10 build 5934.393228 if it is already updated, can you please help me understand why none of the scripts are working in any of the campaigns for me? (using 6.7 cheat engine) and the latest table
Can you please update this to 1.10 build 5934.393228 if it is already updated, can you please help me understand why none of the scripts are working in any of the campaigns for me? (using 6.7 cheat engine) and the latest table
Steam version crashes whenever I enter battle, but it doesn't crash when ending turn. PROPHET version works perfectly. They are both 1.10 build 5934.393228.
Cheats do not need to be turned on for it to crash. The the presence of activated script alone causes the game to crash.
Hi, now the table and trainers works with any problem perfectly. CA makes an update which seems removed the online protection who make the table crashes in certain moments, I tested it in 3 battles during the campaign with all activated except god mode.