Hogwarts Legacy [Engine:Unreal 4.27.2]

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pjy612
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by pjy612 »

duducasarotto wrote:
Tue Feb 14, 2023 5:07 pm
Mr Andersson wrote:
Tue Feb 14, 2023 4:35 pm
duducasarotto wrote:
Tue Feb 14, 2023 1:39 pm

how it will be if I use LocksDynamic instead, can you give an example I didnt understood it
insert or replace into LocksDynamic select Lock, 0 from SpellKnowledge where Lock is not null;
still didnt understood, is that the command? if it is it doesnt work
active need save and load after exec sql

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

pjy612
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by pjy612 »

blueroom wrote:
Tue Feb 14, 2023 1:38 pm
nhoxsahaki wrote:
Sat Feb 11, 2023 10:04 pm
Traits unlock

Code: Select all

UPDATE CollectionDynamic SET ItemState = "Obtained", UpdateTime = 596359858070379192 WHERE CategoryID = "Traits";

INSERT OR REPLACE INTO LocksDynamic (LockID, ELockState) SELECT LockID, 0 FROM LockDefinition WHERE LockID like "GearTrait_____________%";
i replaced the Traits i didn't collect to Obtained in CollectionDynamic section and replace those update time with 596359858070379192

but i don't understand "INSERT INTO LocksDynamic" ?
i filter GearTrait and replace all 0 to 1
in-game Collection page , it display 75/75 as all found
but the Traits are still grey and can't apply to gear at Loom
what have i done wrong ?
CollectionDynamic only unlocks the Collection page

LocksDynamic is real unlocks in game but need save and reload

pjy612
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by pjy612 »

duducasarotto wrote:
Tue Feb 14, 2023 4:25 am
is there a way to make the update LockDefinition set LockTypeID='Simple_Unlocked' where LockID like 'Spell_%' command permanent in the game so I dont have to execute it again or do I have to do it every time I want all spells unlocked

INSERT OR REPLACE INTO "LocksDynamic" ("LockID", "ELockState") SELECT LockID,0 FROM "LockDefinition" WHERE "LockID" LIKE 'Spell\_%' escape '\';

pjy612
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by pjy612 »

unlock all teleport
INSERT OR REPLACE INTO "LocksDynamic" ("LockID", "ELockState") SELECT LockID,0 FROM LockDefinition where LockID IN (SELECT Name from FastTravelLocations);

SIG33
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by SIG33 »

Only getting one trait slot with the item generator. Am I missing something?

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Saug
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by Saug »

pjy612 wrote:
Tue Feb 14, 2023 5:53 pm
unlock all teleport
INSERT OR REPLACE INTO "LocksDynamic" ("LockID", "ELockState") SELECT LockID,0 FROM LockDefinition where LockID IN (SELECT Name from FastTravelLocations);
Can you screen me yout sql db for one fast travel ? Bc in steam i don't have this

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Gc43
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by Gc43 »

SIG33 wrote:
Tue Feb 14, 2023 6:41 pm
Only getting one trait slot with the item generator. Am I missing something?
The game will only show the 1 trait slot, might be a cut feature added it in for testing. If you set 3 traits it should have all 3 on it in theory just wont show in the gear screen.

Also I made a slight upgrade to my slot number selection code so I can change the current Item generator to a gear generator and add a true item generator.
Find slot number select, if item already exist select, or select first null, or insert new

Code: Select all

SELECT iif((SELECT iif((SELECT iif(ItemID is not NULL,SlotNumber,NULL) from InventoryDynamic WHERE ItemID = "Thestral_Byproduct" and CharacterID = "Player0" and HolderID = "ResourceInventory" LIMIT 1 ),(SELECT iif(ItemID is not NULL,SlotNumber,NULL) from InventoryDynamic WHERE ItemID = "Thestral_Byproduct" and CharacterID = "Player0" and HolderID = "ResourceInventory" LIMIT 1 ),NULL)) is not Null,
(SELECT iif((SELECT iif(ItemID is not NULL,SlotNumber,NULL) from InventoryDynamic WHERE ItemID = "Thestral_Byproduct" and CharacterID = "Player0" and HolderID = "ResourceInventory" LIMIT 1 ),(SELECT iif(ItemID is not NULL,SlotNumber,NULL) from InventoryDynamic WHERE ItemID = "Thestral_Byproduct" and CharacterID = "Player0" and HolderID = "ResourceInventory" LIMIT 1 ),NULL)),
(SELECT ( Select iif( (SELECT iif((SELECT iif(ItemID is NULL,SlotNumber,NULL) from InventoryDynamic WHERE ItemID is null and CharacterID = "Player0" and HolderID = "ResourceInventory" LIMIT 1 ),(SELECT iif(ItemID is NULL,SlotNumber,NULL) from InventoryDynamic WHERE ItemID is null and CharacterID = "Player0" and HolderID = "ResourceInventory" LIMIT 1 ),NULL) ) is not null, ( SELECT iif((SELECT iif(ItemID is NULL,SlotNumber,NULL) from InventoryDynamic WHERE ItemID is null and CharacterID = "Player0" and HolderID = "ResourceInventory" LIMIT 1 ),(SELECT iif(ItemID is NULL,SlotNumber,NULL) from InventoryDynamic WHERE ItemID is null and CharacterID = "Player0" and HolderID = "ResourceInventory" LIMIT 1 ),NULL) ),( SELECT SlotNumber FROM ( SELECT 1 AS SlotNumber ) q1 WHERE NOT EXISTS ( SELECT 1 FROM InventoryDynamic WHERE SlotNumber = 1 and CharacterID = "Player0" and HolderId = "ResourceInventory" ) UNION ALL SELECT * FROM ( SELECT SlotNumber + 1 FROM InventoryDynamic t WHERE NOT EXISTS ( SELECT 1 FROM InventoryDynamic ti WHERE ti.SlotNumber = t.SlotNumber + 1 and CharacterID = "Player0" and HolderId = "ResourceInventory" ) ORDER BY SlotNumber LIMIT 1 ) q2 ORDER BY SlotNumber LIMIT 1 ) ) )))
Last edited by Gc43 on Tue Feb 14, 2023 9:16 pm, edited 1 time in total.

katbee12
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by katbee12 »

Getting 'aob_to_Commit_OnUnequip2' not found error after the new game update. Steam Build: 1120320. Using CE 7.5. Tried after adding the dll as well

jim2point0
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by jim2point0 »

I get the same error. It was working prior to the patch on Steam.

dark.frog1001
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by dark.frog1001 »

dark.frog1001 wrote:
Tue Feb 14, 2023 2:03 pm
How can we permanently unlock spells with this? I was unable to obtain Avada Kedavra due to a game bug and I would really like to obtain it on my save. I've followed some of the steps on the previous pages, but even if you resave after it seems to only work temporarily. If you restart it resets and goes back to locked.

I've also attempted modifying the DB to add Avada Kedavra to my talents but it also stays locked, so not sure if I'm missing something else?
I managed to figure this out. For anyone needing to unlock Avada if they missed it, you need to;
- Add Talent_Curse_AvadaKedavra to PerkDynamic
- Add Spell_AvadaKedavra to LocksDynamic

If you do just 1 of these it causes the spell to bug out and be locked in certain places and unlocked in others, so you need both to perm unlock it fully in the UI from my testing.

FLAskur
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by FLAskur »

katbee12 wrote:
Tue Feb 14, 2023 8:37 pm
Getting 'aob_to_Commit_OnUnequip2' not found error after the new game update. Steam Build: 1120320. Using CE 7.5. Tried after adding the dll as well
Seems like the latest update broke the Cheat Table, perhaps we just have to wait for an update on it

lol3003
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by lol3003 »

katbee12 wrote:
Tue Feb 14, 2023 8:37 pm
I have the same error

blueroom
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by blueroom »

pjy612 wrote:
Tue Feb 14, 2023 5:50 pm
blueroom wrote:
Tue Feb 14, 2023 1:38 pm
nhoxsahaki wrote:
Sat Feb 11, 2023 10:04 pm
Traits unlock

Code: Select all

UPDATE CollectionDynamic SET ItemState = "Obtained", UpdateTime = 596359858070379192 WHERE CategoryID = "Traits";

INSERT OR REPLACE INTO LocksDynamic (LockID, ELockState) SELECT LockID, 0 FROM LockDefinition WHERE LockID like "GearTrait_____________%";
i replaced the Traits i didn't collect to Obtained in CollectionDynamic section and replace those update time with 596359858070379192

but i don't understand "INSERT INTO LocksDynamic" ?
i filter GearTrait and replace all 0 to 1
in-game Collection page , it display 75/75 as all found
but the Traits are still grey and can't apply to gear at Loom
what have i done wrong ?
CollectionDynamic only unlocks the Collection page

LocksDynamic is real unlocks in game but need save and reload
i finally got it working , i forget to add GearTrait in LocksDynamic
forget few of them ;) will continue tomorrow
Image

SIG33
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by SIG33 »

Can also confirm patch seems to have broken table for me. Using Steam as well.

pjy612
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by pjy612 »

Saug wrote:
Tue Feb 14, 2023 7:37 pm
pjy612 wrote:
Tue Feb 14, 2023 5:53 pm
unlock all teleport
INSERT OR REPLACE INTO "LocksDynamic" ("LockID", "ELockState") SELECT LockID,0 FROM LockDefinition where LockID IN (SELECT Name from FastTravelLocations);
Can you screen me yout sql db for one fast travel ? Bc in steam i don't have this
SELECT * from FastTravelLocations

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