Hey guys, has anyone found a way to unlock spells? i screwed up my avada kevadra quest and i really don't want to start another save just for that
update LockDefinition set LockTypeID='Simple_Unlocked' where LockID like 'Spell_%'
Getting the weirdo aob error and i guess the update can't find the lockdefinition because of it? i toggled on that MEM option mentioned earlier and i made sure to attach CE to the correct proccess but still no luck
So it's normal that the sql query doesn't work because that's not how it's used, when activating it you got an error. Did you select the second process ?
So, reshade is apparently needing the same dll that this does.
I assume you did some changes to the DLL, would it be possible to do the same changes to reshade's variant?
Guess I missed them somehow but yeah found on page 13 incase anyone else was looking.
One last question if anyone knows, do we know of any consequences for using these or does everything work just fine in game like it won't break any quests or anything.
First-up, did you read the big RED text in first post? Did you put the dxgi.dll in Win64 folder? That will fix the error you have.
Secondly, you are not supposed to use the Lua Engine console in CE to run SQL statements. You have to activate the "Toggle SQLite Exec UDF" script (which you will see once [ Enable] script activates; read the above to solve your error) which will open a form. THAT is what you need to use to run SQL statements.
So, reshade is apparently needing the same dll that this does.
I assume you did some changes to the DLL, would it be possible to do the same changes to reshade's variant?
You can rename my dxgi.dll to several other names: X3DAudio1_7.dll, xinput1_3.dll, XInput9_1_0.dll and dinput8.dll. GRANTED THE GAME is loading by default any of the DLL whose names I listed, renaming will work. Otherwise, nothing will happen. The most common are the ones in bold.
One last question if anyone knows, do we know of any consequences for using these or does everything work just fine in game like it won't break any quests or anything.
The only issue I've found so far is that if you unlock the door to the faculty tower before being on the quest that gives you the unlock spell you can't progress because the trigger requires you to unlock it while having the quest. But the door can be relocked with the sql injector so you aren't permanently screwed if you did. In fact pretty much everything you do can also be undone without having to start a new save.
So, reshade is apparently needing the same dll that this does.
I assume you did some changes to the DLL, would it be possible to do the same changes to reshade's variant?
You can rename my dxgi.dll to several other names: X3DAudio1_7.dll, xinput1_3.dll, XInput9_1_0.dll and dinput8.dll. GRANTED THE GAME is loading by default any of the DLL whose names I listed, renaming will work. Otherwise, nothing will happen. The most common are the ones in bold.
Thank you, when I accidentally posted in the other thread first, someone also mentioned I can rename reshade's DLL to d3d11.dll, and both work fine now.
is there a way to make the update LockDefinition set LockTypeID='Simple_Unlocked' where LockID like 'Spell_%' command permanent in the game so I dont have to execute it again or do I have to do it every time I want all spells unlocked