Spellforce 3 v82608 Steam (GM and More) 2021-Dec-07

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Recifense
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Spellforce 3 v82608 Steam (GM and More) 2021-Dec-07

Post by Recifense »

Hi guys,

Here is my contribution for "Spellforce III" version 82608. The table contains a script with the following features:

Code: Select all

===========================================
 Game Title    : Spellforce 3 - ALL
 Game Version  : 82608
 Game Sponsor  : Myself (PF)
 Process Name  : SF3ClientFinal.exe
 Relevant Info : 64bits/RTS/RPG
 Script Version: 3.0 AOB
 CE Version    : 7.0
 Release date  : 07-Dec-2021
 Author        : Recifense
 History:
 30-May-2019: First Release
 07-Jun-2019: Release for version 1.00.3 (s1.1)
 19-Jun-2019: Release for version 1.02 +New approach for idetifying player's units (s1.2)
 28-Sep-2019: Release for version 1.04  (s1.3)
 08-Nov-2020: Release for version 78934 (s2.0) (Fallen God)
 11-Nov-2020: Release for version 79052 (s2.1)
 20-Nov-2020: Release for version 79176 (s2.2) + Fix for GM
 07-Feb-2021: Release for version 79732 (s2.3)
 11-Apr-2021: Release for version 80331 (s2.4)
 07-Dec-2021: Release for version 82608 (s3.0)(games were merged)
 - Minimum Resources [1] (**)
 - God Mode Units    [2]
 - God Mode Buildings[3] 
 - Unlimited Focus   [4]
 - Fast Construction [5]
 - Some Pointers     [6] (***)
===========================================
[1] Minimum = maximum / 2; (**) 
[2] For human player's units;
[3] For human player's buildings; 
[4] For human player's heroes;
[5] For human player's buildings;
[6] Used at the table
(**) [IMPORTANT] Deactivate it between maps. Only activate it when a match has started (mainly during skirmish ones);
(***) Valid when you have at least one Hero. And if you change the gold, make it change buying or selling something.
===========================================
[USAGE]
1) Run CE70 or greater;
2) Run Game;
3) Load the game process "SF3ClientFinal.exe" in CE;
4) Load this table and activate the main script;
5) Now Activate the script of each cheat you want to use;
6) Game On;
===========================================
[HOTKEYS]
- See description on the table entries;
===========================================
[ADVICE]
When you can,save the game before starting using table/cheat. So you can always come back in case you don't like the result.
===========================================
[INFO]
Tested on Win 10 64bits
===========================================
Have fun!
The features are DISABLED by default. For enabling any of them, just activate its script;

Note: There are HOTKEYS. Have a look at the Table Extras for more information.
Note: The scripts use the CE command AOBScanModule and will not load if it is incompatible with the running game version.

After downloading the table, copy it to the "My Cheat Table" folder.

It is for CE 7.0

Big thanks to my PATRONS for providing the money for the game

Cheers to All!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
SF3ClientFinal_Spellforce3_ALL_v82608_Steam_PF_CE70_S30_AOB_T20.CT
2021-Dec-07: Release for version 82608
(22.24 KiB) Downloaded 544 times
SF3ClientFinal_Spellforce3_v1-38_Steam_PATRONS_CE67_S21-AOB_T20.CT
2018-Jul-28: Release for version 1.38.
(22.25 KiB) Downloaded 145 times
SF3ClientFinal_Spellforce3_v1-31_Steam_PATRONS_CE67_S20-AOB_T20.CT
2018-Feb-08: Release for version 1.31.
(22.88 KiB) Downloaded 97 times
SF3ClientFinal_Spellforce3_v1-11_Steam_PATRONS_CE67_S20-AOB_T21.CT
2017-Dec-13: Fix for the table (Fast Construction was not being enabled). Added a pointer for skirmish games).
2017-Dec-12: Added a new feature, split GM and a fix. (s2.0) (231)
2017-Dec-10: Release for version 1.08. It should work with previous versions and non-steam release. (554)
(24.74 KiB) Downloaded 113 times
Last edited by Recifense on Wed Dec 08, 2021 12:39 am, edited 8 times in total.

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BoehserOnkel
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Re: Spellforce 3 v1.08 Steam (GM and More) 2017-Dec-10

Post by BoehserOnkel »

thank you :)

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Re: Spellforce 3 v1.08 Steam (GM and More) 2017-Dec-10

Post by Futeki »

Thank you, Recifense!

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Re: Spellforce 3 v1.08 Steam (GM and More) 2017-Dec-10

Post by Warhawk »

Thank You, It would be nice if there features Unlimited Population Capacity & Instant Recruit. :mrgreen:

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Re: Spellforce 3 v1.08 Steam (GM and More) 2017-Dec-10

Post by Iosiff »

Great table. Thx. Can you add hero editor? I mean stat edit (str end dex int) and skill points?
Btw works at GOG version 1.04

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Re: Spellforce 3 v1.08 Steam (GM and More) 2017-Dec-10

Post by CaesarCzech »

Doesnt work AOB doesnt activate got version 1.08 from 3DM which is steam.
Can you try to look into it when you have time ? i would think its just something in the way it activates since it works on Gog Version of earlier version but doesnt work on cracked steam version.

Win 7 64 Bit if it helps.

Edit disregard that it now activated after i restarted game i will see if it works.

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Re: Spellforce 3 v1.08 Steam (GM and More) 2017-Dec-10

Post by eTheBlack »

Works fine on 1.08 GoG version. Table should work on all future updates because they mostly patching missions.

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Re: Spellforce 3 v1.08 Steam (GM and More) 2017-Dec-10

Post by dandiko »

game updated to 1.09 but table works (steam)
campaign related:
just a small issue i discovered so far, God mode seems to render some of the AI buildings indestructible as well...
edit 1:
unlimited focus also applies to some AI units (they appear to constantly chain-cast spells in battle)

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Re: Spellforce 3 v1.08 Steam (GM and More) 2017-Dec-10

Post by mkaiser »

Thank you very much! Kudos!

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Re: Spellforce 3 v1.08 Steam (GM and More) 2017-Dec-10

Post by visiofx »

no cap population / Instant Recruit. add PLZ

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Re: Spellforce 3 v1.08 Steam (GM and More) 2017-Dec-10

Post by Recifense »

dandiko wrote:
Mon Dec 11, 2017 8:15 pm
game updated to 1.09 but table works (steam)
campaign related:
just a small issue i discovered so far, God mode seems to render some of the AI buildings indestructible as well...
edit 1:
unlimited focus also applies to some AI units (they appear to constantly chain-cast spells in battle)
ISSUE 1: Do you have savegame for this scenario?

ISSUE 2: Do the the same AI units die?

Cheers!

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Recifense
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Re: Spellforce 3 v1.08 Steam (GM and More) 2017-Dec-10

Post by Recifense »

visiofx wrote:
Mon Dec 11, 2017 11:23 pm
no cap population / Instant Recruit. add PLZ
Already tried both. No success so far.

Cheers!

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Re: Spellforce 3 v1.08 Steam (GM and More) 2017-Dec-10

Post by LazyNChillin25 »

One of the causes for me that the enemy building is god mod is due to building an outpost while an enemy buildings is still around however destroying the outpost will render those buildings destructible again.

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Re: Spellforce 3 v1.08 Steam (GM and More) 2017-Dec-10

Post by dandiko »

Recifense wrote:
Tue Dec 12, 2017 12:08 am
dandiko wrote:
Mon Dec 11, 2017 8:15 pm
game updated to 1.09 but table works (steam)
campaign related:
just a small issue i discovered so far, God mode seems to render some of the AI buildings indestructible as well...
edit 1:
unlimited focus also applies to some AI units (they appear to constantly chain-cast spells in battle)
ISSUE 1: Do you have savegame for this scenario?

ISSUE 2: Do the the same AI units die?

Cheers!

1. yep, altho dunno how to flog it over, attaching here does not work (invalid extension)

also as LazyNChillin said, yes i tested and got the same, AI building in player outpost territory is indestructible., outside player territory you can destroy as normal.

2. yes the units i observed chain-casting die as normal

they are not major issues, just slightly annoying, especially when you fight big groups of enemies and there's AI healers or spells that freeze your units it gets frustrating as takes longer and even stalls the fights, so you go down and dirty with normal limited focus.
with the buildings you have to pace it and hold back occupy new territory until enemy buildings are cleared.

a simple solution for the buildings is to not bother, just make God mode work for units only (as in Csimbi's table), and then you can easily defend the builds with units (never seen AI trow a big enough army to raze a building of mine before my army gets there), or make god for buildings separate from units so you can turn it on/off whenever suits
Recifense wrote:
Tue Dec 12, 2017 12:09 am
visiofx wrote:
Mon Dec 11, 2017 11:23 pm
no cap population / Instant Recruit. add PLZ
Already tried both. No success so far.

Cheers!
when you have god mode for units, those 2 are pointless anyway, never felt the need for them, but if you want to play without god mode i would see the appeal
Edit: not even then, i would not see the need for 600 units built in 5 seconds and zerg the map in 1 minute, the game is not that hard and will be less enjoyable. bear in mind that with min resources, it appears that the AI gets them as well (have not tested with this particular table, but is a known issue in this game with hacking resources as of yet) so... AI can trow troops at you a lot faster than you can. pop cap and instant build would not really improve anything (the AI might get them also).

Thanks
Last edited by dandiko on Tue Dec 12, 2017 1:44 pm, edited 5 times in total.

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Re: Spellforce 3 v1.08 Steam (GM and More) 2017-Dec-10

Post by SoulTR »

Thank U for CT. Any chance for attribute and ability modification, or how to scan them?

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