Divinity Original Sin 2

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Imperator
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Re: Divinity Original Sin 2

Post by Imperator » Wed Dec 06, 2017 6:39 am

I would also like to see an update for v3.0.158.595 that was just released today. Is there also a possibility for more options in the GM mode part of the table?

I've noticed that some status effects are missing in GM mode, as well as several other functions such as adding permanent buffs (Wings, Erratic Wisp, etc.) to weapons and armor.

imbaFireFenix
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Re: Divinity Original Sin 2

Post by imbaFireFenix » Wed Dec 06, 2017 9:38 am

Some update for v3.0.158.595
  • Half pointers/scripts - was normally works
  • Red scripts - not works
  • GM mode at normal play seems like broken by dev but variable/pointer seems is correct
Attachments
EoCApp.CT
Updated:
* Treat Container as New
* Find Item in New Container
* Print Global Variables
* Print Treasure Variables
* Sceen Settings
(239.06 KiB) Downloaded 1131 times

LorgrenBenirus
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Re: Divinity Original Sin 2

Post by LorgrenBenirus » Thu Dec 07, 2017 8:39 am

Indeed, an update would be appreciated, love this table.

anon-gamer
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Re: Divinity Original Sin 2

Post by anon-gamer » Fri Dec 08, 2017 2:30 pm

Yes please, would be cool. People still playing DOS 2 :)

nightfellow
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Re: Divinity Original Sin 2

Post by nightfellow » Fri Dec 08, 2017 6:13 pm

imbaFireFenix wrote:
Wed Dec 06, 2017 9:38 am
Some update for v3.0.158.595
  • Half pointers/scripts - was normally works
  • Red scripts - not works
  • GM mode at normal play seems like broken by dev but variable/pointer seems is correct
There is already new version again - 3.0.159.21

we need you!

DarDreams
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Re: Divinity Original Sin 2

Post by DarDreams » Sat Dec 09, 2017 12:26 pm

How use GM mode for change stats on weapon?

nightfellow
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Re: Divinity Original Sin 2

Post by nightfellow » Sun Dec 10, 2017 1:30 am

DarDreams wrote:
Sat Dec 09, 2017 12:26 pm
How use GM mode for change stats on weapon?
Ussually it works like, you backup your saves (Example: C:\Users\TUFPI\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\NightFellow\Savegames\Story) Then press selected character, then Is GM option must be set to 1.,
F5 - fast save., f8 - fast load.
Done. You are in GM mode. Do the stuff you need, set is GM to 0. Save. Load.

But right now, version is renewed. When im seting gm is 1, after i load - it auto fixes to 0.
= (equal) no effect from Gm option.

BUT, it still helps with moding stats. If you open inventory before seting gm to 1, you can see that you can change your selected char stats. Hope it helps.

orangefellow
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Re: Divinity Original Sin 2

Post by orangefellow » Sun Dec 10, 2017 9:42 am

Hey everyone, can someone help with a problem?

I really really wanna respec my characters, but the game currently has a bug where if you visit the respec mirror and respec an origin character (like Ifan, Sebille, Fane etc) it replaces their portrait with a really hideous new one rendered in-game. I really want to respec my team but don't want to have the hideous portraits - how can I do this? Is there something I can run with cheatengine that will work with the current version of the game and let me edit stats? I don't even want godly stats just to improve my characters

DarDreams
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Re: Divinity Original Sin 2

Post by DarDreams » Sun Dec 10, 2017 12:07 pm

nightfellow wrote:
Sun Dec 10, 2017 1:30 am
DarDreams wrote:
Sat Dec 09, 2017 12:26 pm
How use GM mode for change stats on weapon?
BUT, it still helps with moding stats. If you open inventory before seting gm to 1, you can see that you can change your selected char stats. Hope it helps.
unfortunately so you can not change the weapon stats only the stats that are in the window when you press "E", not "I"

Zanzer
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Re: Divinity Original Sin 2

Post by Zanzer » Sun Dec 10, 2017 2:54 pm

Fixed several scripts.
Seems like they changed how GM mode works.
Not sure I can get Campaigns to load with GM interface.
Sorry all.

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Re: Divinity Original Sin 2

Post by DarDreams » Sun Dec 10, 2017 4:32 pm

Zanzer,
Can i ask you ? why on divinity original sin there is an save editor, but divinity original sin 2 is not?

anon-gamer
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Re: Divinity Original Sin 2

Post by anon-gamer » Sun Dec 10, 2017 4:43 pm

Zanzer wrote:
Sun Dec 10, 2017 2:54 pm
Fixed several scripts.
Seems like they changed how GM mode works.
Not sure I can get Campaigns to load with GM interface.
Sorry all.
Thank you! Gave rep :)

Zanzer
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Re: Divinity Original Sin 2

Post by Zanzer » Sun Dec 10, 2017 5:07 pm

DarDreams wrote:
Sun Dec 10, 2017 4:32 pm
Zanzer,
Can i ask you ? why on divinity original sin there is an save editor, but divinity original sin 2 is not?
The same GR2 Converter LSLib tool is available for #2.
http://larian.com/forums/ubbthreads.php ... Post621940

tarzan123
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Re: Divinity Original Sin 2

Post by tarzan123 » Sun Dec 10, 2017 9:42 pm

Thanks Zanzer for working on this it's already awesome that other scripts work again :).

aimi4s1
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Re: Divinity Original Sin 2

Post by aimi4s1 » Tue Dec 26, 2017 1:18 pm

would you update it to the latest edition? steam?

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