Wow, thanks for your amazing work! I had a question regarding setting NPCs to alive: How exactly is this function supposed to work after you set the value to () in front of their names (in the table)? E.g. in my case, I accidentally killed Boc in Coastal Cave after I gave him the sewing needle. I set his value to 8, exited the game and Cheat Engine and restarted them both. The value is still 8 (it was 1 after I killed him, and I tested setting value 0 first, before setting 8), but I don't see him in Coastal Cave, nor in Agheel Lake (the start of his quest). Has his questline progressed to the next step, or did I do something wrong?
Thanks again!
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Does anyone know how I can make it so I can destroy buildings parts, ruins, trees , etc like when a big enemy/boss attack or charge thru them?
Saw a video on Youtube with someone just deforesting a whole zone and I've been trying to find out how.
Thank you for script. Managed to revive NPC Boc, accidently killed him but had no backuped save . Set value in cheat engine (it was 1, set it to 8), saved and restarted game and he was alive right where he died in Coastal Cave (i didnt give him Needle yet)
This should hold you until author updates properly for the 1.06 patch.
I fixed the main script so it will activate and several others within, I didn't do autoparry or freeze enemies and I stopped testing at the game unlocks. I fixed noclip as well.
This should hold you until author updates properly for the 1.06 patch.
I fixed the main script so it will activate and several others within, I didn't do autoparry or freeze enemies and I stopped testing at the game unlocks. I fixed noclip as well.
This should hold you until author updates properly for the 1.06 patch.
I fixed the main script so it will activate and several others within, I didn't do autoparry or freeze enemies and I stopped testing at the game unlocks. I fixed noclip as well.
I only use the cheat table to add in-game items (armaments, armor, consumables, ingredients, runes etc) - especially those that require grinding - and nothing else, i.e. I'm not seeking to change the game behaviors. Will this quick-fix table get the job done if I update my game to v1.06? Can I actually still use the v1.04.1 version of this cheat table (uploaded by the author) on a newer version of Elden Ring if all I do is spawning in-game items? If so, does adding an armament with table v1.04.1 spawn this (old) version of it or the "newest" version of the item (post-patch) according to game version 1.06?
I recommend everyone just go to Elden Ring - Hexington discord server and download the latest table from there under table release, until Gideon updates the one here.
[Link]
His stuff is also in it and someone has fixed it for 1.0.6
Last edited by Codcat on Fri Aug 26, 2022 8:02 am, edited 1 time in total.