Saints Row +6 (table Update3.2)

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Cielos
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Re: Saints Row +3 (table Update1)

Post by Cielos »

forbiddengolds wrote:
Thu Aug 25, 2022 7:03 pm
The cheat table worked but for some reason I can’t activate the cheat anymore after one use. Also it glitched the sound on the hand cannon gun for me
I don't understand the first issue, please elaborate. for the second one, I don't have a hand cannon yet. will have a look once I got one. but it could be one of the game's many bugs...?

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bhananacake wrote:
Fri Aug 26, 2022 5:01 am
Think you can add unlimited takedown?
of course I can.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Enigma776
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Re: Saints Row +4 (table Update2)

Post by Enigma776 »

Seems to be a bug in the ammo, after a while you can no longer shoot and the model on all guns just turns backwards, Ammo count is -1 which might be an issue.

AndreyRGW1
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Re: Saints Row +4 (table Update2)

Post by AndreyRGW1 »

Update2 table converted to Vulkan
Attachments
SaintsRow_Vulkan.CT
(23.08 KiB) Downloaded 218 times

hawkins
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Re: Saints Row +4 (table Update2)

Post by hawkins »

Is it possible to get some kind of Teleport to Waypoint feature?

jeremyrem
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Re: Saints Row +4 (table Update2)

Post by jeremyrem »

hawkins wrote:
Fri Aug 26, 2022 7:53 pm
Is it possible to get some kind of Teleport to Waypoint feature?
That one might be difficult, the X,Y,Z position changes depending on the zone you are in.

e.g. if you saved X,Y,Z while in 1 section of the city, and tried to use those in another part you would get teleported to a completely different area.

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Empress_Ravenna
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Re: Saints Row +4 (table Update2)

Post by Empress_Ravenna »

dx 11 table?

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isosplx
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Re: Saints Row +4 (table Update2)

Post by isosplx »

jeremyrem wrote:
Fri Aug 26, 2022 8:23 pm
hawkins wrote:
Fri Aug 26, 2022 7:53 pm
Is it possible to get some kind of Teleport to Waypoint feature?
That one might be difficult, the X,Y,Z position changes depending on the zone you are in.

e.g. if you saved X,Y,Z while in 1 section of the city, and tried to use those in another part you would get teleported to a completely different area.
Create a script that allows for you to enter 2 separate values:
1. For the map (probably a numerical byte 0-20).
2. For the coordinate location within a zone you want to teleport to (probably a 4 byte value for x,y,z coords).

Hope that Helps.

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isosplx
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Re: Saints Row +4 (table Update2)

Post by isosplx »

Empress_Ravenna wrote:
Fri Aug 26, 2022 9:47 pm
dx 11 table?
Try this one.
Attachments
SaintsRow_DX11.CT
TABLE UPDATE #2 - DX11 Table
(22.95 KiB) Downloaded 393 times

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isosplx
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Re: Saints Row +4 (table Update2)

Post by isosplx »

If someone wants to upload a table with pointers for DX12 that would be awesome.
One pointer is fine, even ammo, money, or health.

forbiddengolds
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Re: Saints Row +4 (table Update2)

Post by forbiddengolds »

When I first download the table, it worked normally but after a bit, the glitched gun sound happened and I had to restart the game. Once I start back cheat engine and go to the table to enable the cheats, the red x mark wouldn’t react to my actions and I couldn’t enable the cheats anymore. I heard that happens whenever a hot fix comes out but I’m not sure.

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Starkiller
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Re: Saints Row +4 (table Update2)

Post by Starkiller »

isosplx wrote:
Fri Aug 26, 2022 10:51 pm
If someone wants to upload a table with pointers for DX12 that would be awesome.
One pointer is fine, even ammo, money, or health.
literally the author of this topic (1st page, 1st post) has DX12 tables.

bhananacake
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Re: Saints Row +3 (table Update1)

Post by bhananacake »

Cielos wrote:
Fri Aug 26, 2022 12:06 pm
forbiddengolds wrote:
Thu Aug 25, 2022 7:03 pm
The cheat table worked but for some reason I can’t activate the cheat anymore after one use. Also it glitched the sound on the hand cannon gun for me
I don't understand the first issue, please elaborate. for the second one, I don't have a hand cannon yet. will have a look once I got one. but it could be one of the game's many bugs...?

///*****************///
bhananacake wrote:
Fri Aug 26, 2022 5:01 am
Think you can add unlimited takedown?
of course I can.
Deym! Thank you so much! :D

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isosplx
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Re: Saints Row +4 (table Update2)

Post by isosplx »

Starkiller wrote:
Fri Aug 26, 2022 11:26 pm
isosplx wrote:
Fri Aug 26, 2022 10:51 pm
If someone wants to upload a table with pointers for DX12 that would be awesome.
One pointer is fine, even ammo, money, or health.
literally the author of this topic (1st page, 1st post) has DX12 tables.
I downloaded the money pointer someone uploaded.
It appears you need to finish the Prologue in order for the money pointer to populate, at least for me it did.

SenseiDakara
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Re: Saints Row +4 (table Update2)

Post by SenseiDakara »

My game keeps crashing if i have this enabled. ie: when i exit a car at a target location or when i get a cutscene. I am not sure if its the table or the game itself but if I have it disabled I dont get any issues

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Tahtawy
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Re: Saints Row +4 (table Update2)

Post by Tahtawy »

Here are two scripts (DX12):
- Money Won't Decrease When Buying
- XP & Money Multiplier
- Infinite Nitro


Note: Notifications won't show the multiplied money and XP amount but you'll be earning x10 the amount shown.

Update 2:
- Added an "Infinite Nitro" Script.

Update 1:
- You can now change the multiplier value freely
Attachments
SaintsRow_DX12 - Multipliers.CT
Update 2 - Added Inf. Nitro
(10.63 KiB) Downloaded 816 times
SaintsRow_DX12 - Multipliers.CT
Update 1
(8.06 KiB) Downloaded 182 times
SaintsRow_DX12 - Multipliers.CT
(8.05 KiB) Downloaded 217 times
Last edited by Tahtawy on Sun Aug 28, 2022 9:44 am, edited 2 times in total.

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